[Linaro-mm-sig] [RFC] dma-shared-buf: Add buffer sharing framework

Clark, Rob rob at ti.com
Fri Sep 2 15:21:03 UTC 2011


On Fri, Sep 2, 2011 at 5:24 AM, Daniel Vetter <daniel at ffwll.ch> wrote:
>
> On Thu, Sep 01, 2011 at 01:11:51PM -0500, Clark, Rob wrote:
> > > You've probably discussed this all at the recent summit I've totally
> > > missed, but why not add a struct device * pointer argument to
> > > get_scatterlist? This way we could shovel all the platform specific
> > > complexity into platform specific code.
> >
> >
> > Ie. add in struct device_dma_parameters?
> >
> > Well, I guess we still need a way to describe "weird" requirements..
> > but I guess having the right place to describe them is a good start.
>
> I think that struct device is the right place because the iommu code
> already needs it there, so why not reuse it for the shared buffer layout
> arbitrage? At least that was my thinking.

yup, seams like a sane approach

> >
> > > For devices that have different dma requirements depending upon function
> > > (i.e. contigous for scanout, iommu-mapped with large pages for overlay
> > > image) we could use a bunch of subdevices to map all the different
> > > requirements.
> > >
> > > Another similar idea could also solve the backing storage negotiation
> > > problem: A dma_buf object is at first just an abstract handle (with a
> > > fixed size), then you can attach users with dma_buf_attach_device.
> > > Then, after all users have themselves attached, the first get_scatterlist
> > > call actually allocates the backing storage for the buffer. A subsequent
> > > attach_device would then return -EBUSY.
> >
> >
> > The tricky thing is that we can't rely on all the devices seeing the
> > buffer before the buffer starts getting used.  Think video record
> > app.. user launches app and it starts in preview mode.  Then they
> > select which format they want to encode to (ex. mpeg4 vs h264).  Then
> > they hit 'record'.  And finally *now* it starts passing buffers to the
> > encoder, the same buffers that were already circulating between the
> > display and camera.
> >
> > Well.. it is a hypothetical issue.. if the camera already has the same
> > requirements as the encoder on some platform, then this wouldn't be a
> > problem.  So may or may not need to be solved in the first version.
> > Certainly deferring allocating of backing pages helps.  (It was also
> > an idea Arnd had.)
>
> I see two ways out of this:
> - Either drop the current set of buffers and create a new set that can
>  also be shared with the encoder.
> - Or attach all devices that might ever need to touch that buffer before
>  the first use.
> But if we go with my 2-step scheme, that's strictly a userspace issue: In
> both cases we need to export a new attach method in every subsystem that
> uses shared buffers (the dma_buf_map is probably implicit on first real
> usage).

But is it a solvable userspace problem?  w/ something like GStreamer
you have a lot of flexibility for dynamic pipeline changes.  AFAIK
apps like cheese utilize this.  Ideally we wouldn't suddenly introduce
new restrictions that make things break w/ hw accel path, compared to
how userspace developers are developing w/ sw based encoders.

That said, I guess it is likely that different hw encoders would have
same restrictions.  So the 2-step approach seems like a pragmatic
solution that would handle most cases, and maybe the cases that it
doesn't handle are only hypothetical.

> Imho the appeal of this is that there's no preferred party of a shared
> buffer (the one the buffer originated from and allocated it), but that is
> handled by the dma core (and some platform specific magic for really weird
> cases).
>
> We could even go so far and make the dma_buf creation a real syscall
> instead of shoving it into some random ioctls.

hmm, I don't quite get why making it a syscall would help..

BR,
-R

> Cheers, Daniel
> --
> Daniel Vetter
> Mail: daniel at ffwll.ch
> Mobile: +41 (0)79 365 57 48



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