[Linaro-mm-sig] [RFC] dma-shared-buf: Add buffer sharing framework
Sumit Semwal
sumit.semwal at linaro.org
Mon Sep 12 14:20:55 UTC 2011
Hi All,
On 12 September 2011 19:37, Daniel Vetter <daniel at ffwll.ch> wrote:
> On Sun, Sep 11, 2011 at 10:32:20AM -0500, Clark, Rob wrote:
> > On Sat, Sep 10, 2011 at 6:45 AM, Daniel Vetter <daniel at ffwll.ch> wrote:
> > > On Fri, Sep 09, 2011 at 06:36:23PM -0500, Clark, Rob wrote:
> > >> with this sort of approach, if a new device is attached after the
> > >> first get_scatterlist the buffer can be, if needed, migrated using the
> > >> union of all the devices requirements at a point in time when no DMA
> > >> is active to/from the buffer. But if all the devices are known up
> > >> front, then you never need to migrate unnecessarily.
> > >
> > > Well, the problem is with devices that hang onto mappings for way too
> long
> > > so just waiting for all dma to finish to be able to fix up the buffer
> > > placement is a no-go. But I think we can postpone that issue a bit,
> > > especially since the drivers that tend to do this (gpus) can also evict
> > > objects nilly-willy, so that should be fixable with some explicit
> > > kill_your_mappings callback attached to drm_buf_attachment (or
> full-blown
> > > sync objects a là ttm).
> >
> > I'm ok if the weird fallback cases aren't fast.. I just don't want
> > things to explode catastrophically in weird cases.
> >
> > I guess in the GPU / deep pipeline case, you can at least set up to
> > get an interrupt back when the GPU is done with some surface (ie. when
> > it gets to a certain point in the command-stream)? I think it is ok
> > if things stall in this case until the GPU pipeline is drained (and if
> > you are targeting 60fps, that is probably still faster than video,
> > likely at 30fps). Again, this is just for the cases where userspace
> > doesn't do what we want, to avoid just complete failure..
> >
> > If the GPU is the one importing the dmabuf, it just calls
> > put_scatterlist() once it gets some interrupt from the GPU. If the
> > GPU is the one exporting the dmabuf, then get_scatterlist() just
> > blocks until the GPU gets the interrupt from the GPU. (Well, I guess
> > then do you need get_scatterlist_interruptable()?)
>
> The problem with gpus is that they eat through data so _fast_ that not
> caching mappings kills performance. Now for simpler gpus we could shovel
> the mapping code into the dma/dma_buf subsystem and cache things there.
>
> But desktop gpus already have (or will get) support for per-process gpu
> address spaces and I don't thing it makes sense to put that complexity
> into generic layers (nor is it imo feasible accross different gpus -
> per-process stuff tends to highly integrate with command submission). So I
> think we need some explicit unmap_ASAP callback support, but definitly not
> for v1 of dma_buf. But with attach separated from get_scatterlist and an
> explicit struct dma_buf_attachment around, such an extension should be
> pretty straightforward to implement.
>
Thanks - and as Rob educated me over IRC #linaro-mm-sig a little while back,
we can put the 'list of attachments' in dma_buf, and generic list handling
as well centrally.
I should be able to post out v2 by tomorrow I think, thanks to you gents!
~me.
> -Daniel
> --
> Daniel Vetter
> Mail: daniel at ffwll.ch
> Mobile: +41 (0)79 365 57 48
>
--
Thanks and regards,
Sumit Semwal
Linaro Kernel Engineer - Graphics working group
Linaro.org <http://www.linaro.org/>* **│ *Open source software for ARM SoCs*
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