Hi Alexander,
On Tue, Sep 14, 2010 at 9:38 AM, Jammy Zhou <jammy.zhou@linaro.org> wrote:very nice.
>
> Issues Fixed:
> + Normalize clutter vetex positions to adapt to the vertex shader
> + Use GL_TRIANGLE_FAN to implement original used GL_QUADS primitive, which
> is not supported by gles2
> + Comment out cogl_flush() call in some functions (such as
> ctk_effect_blur_paint) to make sure following gles2 rendering can be shown
> + Fix render to cached texture problems
is the cogl_flash call comment something we want to keep or does that
show an underlying issue we should try to fix?
neil replied in the other mail thread and has a patch for clutter that
>
> Issues Left:
> + run test-clutk, there is crash at "/Effect/Animation/Animation" test
> suite. This issue has already been reported by Alexandros, see
> https://bugs.launchpad.net/clutk/+bug/614415, and it should be an upstream
> problem.
we should try. maybe see if that helps
Is this a regression from our gles port? e.g. if you run the same
> + when run "test-clutk-perf 0 10 125 5 single animated blur 0.3.2 GMA950 2.1
> 1 10", crash happens with following error message. The error happens when
> call glBindFramebuffer (GL_FRAMEBUFFER, 0).
> Clutk-WARNING **: [CheckGLError] GL_INVALID_OPERATION error in File
> ./ctk-render-target.c at line: 581
command with desktop gl does it work?
Do you think its a bug that it is independent from other rendering?
> + the actor painting (i.e, "paint_func(actor);" in ctk_effect_blur_paint)
> seems independent from other gles2 rendering, and it is not rendered into
> cached texture for later display. This means that we cannot add special
> effects to the actor.
what happens if we try to fix this?
--
- Alexander