Hi Alexandros,

I think this patch is upstreamable.

Regards,
Jammy

On Fri, Sep 17, 2010 at 3:19 PM, Alexandros Frantzis <alexandros.frantzis@linaro.org> wrote:
On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
> I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION
> error. Because our shader program and cogl shader program are used
> sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that
> the correct cogl shader program is used to avoid invalid operation. I have
> prepared a clutter patch as attached.
>
> Hi Alexandros,
> Could you please add this patch to the clutter branch in your ppa?
>
> Regards,
> Jammy
>
>

Hi Jammy!

Sure, I will include this patch. Is this patch upstreamable or is it
very specific to our situation?

Thanks,
Alexandros