See my comments at the other thread.
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Laurent Pinchart <laurent.pinchart@ideasonboard.com> escreveu:
Hi Mauro, CC'ing linux-media, as the topic is of interest for the V4L2 developers. On Saturday 14 May 2011 11:19:49 Mauro Carvalho Chehab wrote: > After the mm panels, I had a few discussions with Hans, Rob and Daniel, > among others, during the V4L and KMS discussions and after that. Based > on those discussions, I'm pretty much convinced that the normal MMAP > way of streaming (VIDIOC_[REQBUF|STREAMON|STREAMOFF|QBUF|DQBUF ioctl's) > are not the best way to share data with framebuffers. We probably need > something that it is close to VIDIOC_FBUF/VIDIOC_OVERLAY, but it is > still not the same thing. Why do you think so ? Can you explain what serious limitations you see in the current buffer-based API that would prevent sharing data with frame buffers (I'm talking about both fbdev and KMS) ? > I suspect that working on such API is somewhat orthogonal to the decision > of using a file pointer based or a bufer ID based based kABI for passing > the buffer parameters to the newly V4L calls, Userspace won't pass a file pointer to the kernel, it will pass a file descriptor number. > but we cannot decide about the type of buffer ID that we'll use if we not > finish working at an initial RFC for the V4L API, as the way the buffers > will be passed into it will depend on how we design such API. Shouldn't it be the other way around ? On the kernel side the dma buffer API will offer a function that converts a buffer ID, whatever it is, to a dma buffer structure pointer, so I don't think it matters much for drivers. > It should be also noticed that, while in the shared buffers some > definitions can be postponed to happen later (as it is basically > a Kernelspace-only ABI - at least initially), the V4L API should be > designed to consider all possible scenarios, as "diamonds and userspace > API's are forever"(tm). > > It seems to me that the proper way to develop such API is starting working > with Xorg V4L driver, changing it to work with KMS and with the new API > (probably porting some parts of it to kernelspace). I'm not sure to follow you here. Please remember that X is not a requirement, we definitely want to share buffers between fbdev and V4L2 in X-less systems. > One of the problems with a shared framebuffer is that an overlayed V4L > stream may, at the worse case, be sent to up to 4 different GPU's and/or > displays, like: > > ===================+=================== > > | D1 +----|---+ D2 | > | > | | V4L| | | > > +-------------|----+---|--------------| > > | D3 +----+---+ D4 | > >
> > > Where D1, D2, D3 and D4 are 4 different displays, and the same V4L > framebuffer is partially shared between them (the above is an example of a > V4L input, although the reverse scenario of having one frame buffer > divided into 4 V4L outputs also seems to be possible). > > As the same image may be divided into 4 monitors, the buffer filling should > be synced with all of them, in order to avoid flipping effects. Also, the > buffer can't be re-used until all displays finish reading. > > Display API's currently has similar issues. From what I understood from > Rob and Daniel, this is solved there by dynamically allocating buffers. > So, we may need to do something similar to that also at V4L (in a matter > of fact, there's currently a proposal to hack REQBUF's, in order to extend > V4L API to allow dynamically creating more buffers than used by a stream). > It makes sense to me to discuss such proposal together with the above > discussions, in order to keep the API consistent. > > From my side, I'm expecting that the responsible(s) for the API proposals > to also provide with open source drivers and userspace application(s), > that allows to test and validate such API RFC. -- Regards, Laurent Pinchart