Ard,
I was trying to compile and generate helloworld application via EDK2.Under the "MyWorkSpace\BaseTools\Bin" directory I did not find "Win32" directory which has GenFw utility.But the UDK package has Win32 directory.

Could you let me know on how to build and EDK2 package in Windows or else Am I missing something here?

Thanks
Ravi

On Thu, Jan 14, 2016 at 3:03 PM, Ravikanth MVR <ravikanth.mvr@avagotech.com> wrote:
In UDK.I will try out on EDK2 and let you know the results.

Thanks.

On Thu, Jan 14, 2016 at 3:02 PM, Ard Biesheuvel <ard.biesheuvel@linaro.org> wrote:
On 14 January 2016 at 10:28, Ravikanth MVR <ravikanth.mvr@avagotech.com> wrote:
> Ard,
>
> OK.But when a simple HelloWorld program,which is part of EDK2 sample
> programs and which is written in c,is renamed to .CPP,we get these
> relocation issues in-spite of not using any C++ runtime API's.
>

In UDK or EDK2?

> On Thu, Jan 14, 2016 at 2:39 PM, Ard Biesheuvel <ard.biesheuvel@linaro.org>
> wrote:
>>
>> On 14 January 2016 at 10:06, Ravikanth MVR <ravikanth.mvr@avagotech.com>
>> wrote:
>> > Hi Ard,
>> >
>> > Hope you remember we speaking about the 0x105 and 0x0 relocation issues
>> > which we came across while compiling a simple HelloWorld program in
>> > CPP.As
>> > you said on the other thread(EDK2 mailing list)we need some changes to
>> > compiler and GenFw utility of UDK,can we take the required changes
>> > forward
>> > and come up with a UDK with this support?
>> >
>> > We are stuck at this juncture with this activity and would need your
>> > help
>> > badly.
>> >
>>
>> Please forget about UDK, and rebase your work onto the latest EDK2
>> master branch. There have been many changes to the way relocations are
>> handled, which also impose requirements at link time (i.e., in terms
>> of section alignment, and relative offset between sections both in the
>> ELF and the PE/COFF versions of the image)
>>
>> However, the relocation issue was due to the fact that you were using
>> the Linux version of the C++ runtime, which you cannot use under EDK2
>> even if we do support those relocation types with the newer tools.
>>
>> Bottom line is that you need to develop your own C++ minimal runtime
>> if you want to run C++ programs under EDK2
>>
>> > On Tue, Jan 5, 2016 at 4:29 PM, Ravikanth MVR
>> > <ravikanth.mvr@avagotech.com>
>> > wrote:
>> >>
>> >> +Sada.
>> >>
>> >> Thanks.
>> >>
>> >> On Wed, Dec 30, 2015 at 8:38 PM, Ard Biesheuvel
>> >> <ard.biesheuvel@linaro.org> wrote:
>> >>>
>> >>> On 30 December 2015 at 16:02, Leif Lindholm <leif.lindholm@linaro.org>
>> >>> wrote:
>> >>> > Hi Daniel,
>> >>> >
>> >>> > Sorry, your email got stuck in my SPAM folder for some reason.
>> >>> >
>> >>> > On Wed, Dec 23, 2015 at 05:25:21PM -0500, Daniel Samuelraj wrote:
>> >>> >> We are able to compile CPP files for X64 using UDK2014 by using
>> >>> >> Visual
>> >>> >> Studio.
>> >>> >>
>> >>> >> How do we compile the same source for AARCH64?
>> >>>
>> >>> Do you mean C++? That is completely unsupported, and is going to be
>> >>> quite a challenge to implement. Note that you cannot rely on the C++
>> >>> runtime for various reasons (including, but not limited to, the fact
>> >>> that it uses small model relocations, and is built against libc on
>> >>> Linux) I wonder how that even works on Visual Studio for X64, since
>> >>> the code you build will try to call libc functions from the VC runtime
>> >>> library.
>> >>>
>> >>> There has been some discussion about this recently on the list. If you
>> >>> disable exceptions and RTTI, and reimplement your new and delete
>> >>> operators, you may be able to build code that does not rely on
>> >>> advanced C++ runtime features.
>> >>>
>> >>> --
>> >>> Ard.
>> >>
>> >>
>> >
>
>