Thanks Alexandros!
I switched the tip manifest over
http://review.android.git.linaro.org/#change,1391
and kicked off:
https://android-build.linaro.org/builds/~linaro-android/landing-snowball/#b…https://android-build.linaro.org/builds/~linaro-android/landing-panda/#buil…
On 13 January 2012 16:31, Alexandros Frantzis
<alexandros.frantzis(a)linaro.org> wrote:
> On Sat, Jan 14, 2012 at 12:25:35AM +0200, Alexandros Frantzis wrote:
>> Hi all,
>>
>> I have uploaded a special version of glmark2 for android to cover the
>> needs of the members meeting demo. It can be found at:
>>
>> lp:~linaro-graphics-wg/glmark2/members-meeting-demo
>>
>> and
>>
>> http://git.linaro.org/gitweb?p=people/afrantzis/glmark2.git;a=shortlog;h=re…
>>
>> Changes in this branch
>> ----------------------
>>
>> * Add per-scene options for FPS:
>> show-fps=true/false
>> fps-pos=X,Y where X,Y in the range [-1.0, 1.0]
>> coordinate system is normalized cartesian,
>> 0,0 center of screen, -1,-1 bottom left, 1,1 top right
>
>> fps-size=W the width of each glyph (in the normalized system as above)
>>
>> * Add per-scene options for title:
>> title=TITLE (printable ASCII chars except ':')
>> title-pos=X,Y as in FPS
>> title-size=W as in FPS
>>
>
> Just to be clear, the x,y coords specify the lower left point of the
> first glyph of the displayed text.
--
Zach Pfeffer
Android Platform Team Lead, Linaro Platform Teams
Linaro.org | Open source software for ARM SoCs
Follow Linaro: http://www.facebook.com/pages/Linarohttp://twitter.com/#!/linaroorg - http://www.linaro.org/linaro-blog
Hi,
Some current builds are failing in RenderScript:
RenderScript: LiveWallpapers <=
packages/wallpapers/Basic/src/com/android/wallpaper/fall/fall.rs
packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/galaxy.rs
packages/wallpapers/Basic/src/com/android/wallpaper/grass/grass.rs
packages/wallpapers/Basic/src/com/android/wallpaper/nexus/nexus.rs
frameworks/base/libs/rs/scriptc/rs_math.rsh:137:24: error: passing
'float __attribute__((ext_vector_type(3)))' to parameter of
incompatible type 'float3';
frameworks/base/libs/rs/scriptc/rs_cl.rsh:826:63: note: passing
argument to parameter 'v' here
frameworks/base/libs/rs/scriptc/rs_math.rsh:139:18: error: passing
'float __attribute__((ext_vector_type(3)))' to parameter of
incompatible type 'float3';
frameworks/base/libs/rs/scriptc/rs_cl.rsh:826:63: note: passing
argument to parameter 'v' here
frameworks/base/libs/rs/scriptc/rs_math.rsh:141:18: error: passing
'float __attribute__((ext_vector_type(3)))' to parameter of
incompatible type 'float3';
frameworks/base/libs/rs/scriptc/rs_cl.rsh:826:63: note: passing
argument to parameter 'v' here
[...]
Did anyone work on this part of the code?
Currently bisecting, fortunately there's only a few hours (and no
toolchain change) between the last succesful and the first failing
build.
https://android-build.linaro.org/builds/~linaro-android/staging-imx53/#buil…https://android-build.linaro.org/builds/~linaro-android/staging-imx53/#buil…
ttyl
bero
Anyone played with OpenCV?
On 13 January 2012 10:30, Michael Opdenacker
<michael.opdenacker(a)linaro.org> wrote:
>
>
> -------- Original Message --------
> Subject: OpenCV in Linaro Android - Ask Linaro
> Date: Fri, 13 Jan 2012 17:27:39 +0100
> From: Michael Opdenacker <michael.opdenacker(a)linaro.org>
> Organization: Linaro
> To: linaro-android <linaro-android(a)linaro.org>
>
>
>
> Hi,
>
> Has anyone of you already tried to use OpenCV on Linaro Android?
>
> Someone is reporting an issue on Ask Linaro:
> http://ask.linaro.org/questions/510/opencv-in-linaro-android
>
> Don't hesitate to share any answer that you may have.
>
> Thanks,
>
> Michael.
>
> --
> Michael Opdenacker - Community Manager
> Linaro, http://linaro.org
> Phone: +33 484 253 396
> IRC: 'opm' in #linaro on irc.freenode.net
>
>
--
Zach Pfeffer
Android Platform Team Lead, Linaro Platform Teams
Linaro.org | Open source software for ARM SoCs
Follow Linaro: http://www.facebook.com/pages/Linarohttp://twitter.com/#!/linaroorg - http://www.linaro.org/linaro-blog
Hello,
I had a look at the latest
http://wiki.linaro.org/Platform/Android/BuildSource and see that it
doesn't mention the need to run ". build/envsetup.sh" explicitly. I
don't know if that's omitted deliberately or just forgotten. I don't if
it works without it or no (I would doubt it does, but maybe there were
changes to makefiles and stuff).
What I know is that on the Android Build, we do source
build/envsetup.sh, so not having it on that page is a problem which can
lead to build discrepancies between local and Jenkins (and as we know,
that happens from time). So, it would be nice to have this settled and
fixed.
Thanks,
Paul
Linaro.org | Open source software for ARM SoCs
Follow Linaro: http://www.facebook.com/pages/Linarohttp://twitter.com/#!/linaroorg - http://www.linaro.org/linaro-blog