Thanks Alexandros!
I switched the tip manifest over
http://review.android.git.linaro.org/#change,1391
and kicked off:
https://android-build.linaro.org/builds/~linaro-android/landing-snowball/#bu... https://android-build.linaro.org/builds/~linaro-android/landing-panda/#build...
On 13 January 2012 16:31, Alexandros Frantzis alexandros.frantzis@linaro.org wrote:
On Sat, Jan 14, 2012 at 12:25:35AM +0200, Alexandros Frantzis wrote:
Hi all,
I have uploaded a special version of glmark2 for android to cover the needs of the members meeting demo. It can be found at:
lp:~linaro-graphics-wg/glmark2/members-meeting-demo
and
http://git.linaro.org/gitweb?p=people/afrantzis/glmark2.git%3Ba=shortlog%3Bh...
Changes in this branch
- Add per-scene options for FPS:
show-fps=true/false fps-pos=X,Y where X,Y in the range [-1.0, 1.0] coordinate system is normalized cartesian, 0,0 center of screen, -1,-1 bottom left, 1,1 top right
fps-size=W the width of each glyph (in the normalized system as above)
- Add per-scene options for title:
title=TITLE (printable ASCII chars except ':') title-pos=X,Y as in FPS title-size=W as in FPS
Just to be clear, the x,y coords specify the lower left point of the first glyph of the displayed text.