I've been experimenting with implementing the classic Snake game as a lightweight test application for Embedded Linux systems running on ARM-based hardware. The project is intentionally simple, but it touches several areas that may be interesting for developers: Frame rendering performance on low-power devices Input latency measurement using different libraries Memory footprint optimization Cross-compilation with ARM toolchains SDL2 versus terminal-based implementations Power consumption during continuous gameplay I'm curious whether anyone has used simple games or interactive applications as benchmarks for embedded development, system validation, or educational purposes. Some questions for discussion: What graphics libraries would you recommend for maximum portability across ARM boards? Have you found lightweight games useful for testing kernel, driver, or display-stack changes? Are there existing open-source projects that use classic games as performance validation tools? Website: https://snake-game.io
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