Hi all,
I've been looking at frame pacing and latency issues on Android devices and wondered whether rhythm-based games could serve as useful real-world test cases.
Take Geometry Dash Lite (https://geodash-lite.com) as an example. The game itself is relatively lightweight from a graphics perspective, but it is highly sensitive to frame-time consistency. Even when the average FPS remains close to 60, occasional frame spikes (e.g., 16 ms → 35–50 ms) can noticeably affect gameplay because player inputs are tightly coupled to visual and audio timing.
aarch64-laptops@lists.linaro.org