On Fri, Oct 12, 2012 at 03:37:43PM +0300, Pekka Enberg wrote: [...]
+static bool vmevent_match_attr(struct vmevent_attr *attr, u64 value) +{
u32 state = attr->state;
bool attr_lt = state & VMEVENT_ATTR_STATE_VALUE_LT;
bool attr_gt = state & VMEVENT_ATTR_STATE_VALUE_GT;
bool attr_eq = state & VMEVENT_ATTR_STATE_VALUE_EQ;
bool edge = state & VMEVENT_ATTR_STATE_EDGE_TRIGGER;
u32 was_lt_mask = VMEVENT_ATTR_STATE_VALUE_WAS_LT;
u32 was_gt_mask = VMEVENT_ATTR_STATE_VALUE_WAS_GT;
bool lt = value < attr->value;
bool gt = value > attr->value;
bool eq = value == attr->value;
bool was_lt = state & was_lt_mask;
bool was_gt = state & was_gt_mask;
[snip]
So I merged this patch but vmevent_match_attr() is still too ugly for words. It really could use some serious cleanups.
Thanks a lot for merging these cleanups!
Yes, the patch wasn't meant to simplify the matching logic, but just to let us use the function in other places.
I once started converting the function into table-based approach, but the code started growing, and I abandoned the idea for now. I might resume the work just for the fun of it, but the code will be larger than this ad-hoc function, althouh surely it will be more generic and understandable.
But let's solve primary problems with the vmevent first. :-)
Thanks, Anton.