4.18-stable review patch. If anyone has any objections, please let me know.
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From: Eric Anholt eric@anholt.net
[ Upstream commit 7122b68b8a9692dcc3acf89595f04c492872115f ]
Between creation and queueing of a job, you need to prevent any other job from being created and queued. Otherwise the scheduler's fences may be signaled out of seqno order.
v2: move mutex unlock to the error label.
Signed-off-by: Eric Anholt eric@anholt.net Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Link: https://patchwork.freedesktop.org/patch/msgid/20180606174851.12433-1-eric@an... Reviewed-by: Lucas Stach l.stach@pengutronix.de Signed-off-by: Sasha Levin alexander.levin@microsoft.com Signed-off-by: Greg Kroah-Hartman gregkh@linuxfoundation.org --- drivers/gpu/drm/v3d/v3d_drv.h | 5 +++++ drivers/gpu/drm/v3d/v3d_gem.c | 4 ++++ 2 files changed, 9 insertions(+)
--- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -85,6 +85,11 @@ struct v3d_dev { */ struct mutex reset_lock;
+ /* Lock taken when creating and pushing the GPU scheduler + * jobs, to keep the sched-fence seqnos in order. + */ + struct mutex sched_lock; + struct { u32 num_allocated; u32 pages_allocated; --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -550,6 +550,7 @@ v3d_submit_cl_ioctl(struct drm_device *d if (ret) goto fail;
+ mutex_lock(&v3d->sched_lock); if (exec->bin.start != exec->bin.end) { ret = drm_sched_job_init(&exec->bin.base, &v3d->queue[V3D_BIN].sched, @@ -576,6 +577,7 @@ v3d_submit_cl_ioctl(struct drm_device *d kref_get(&exec->refcount); /* put by scheduler job completion */ drm_sched_entity_push_job(&exec->render.base, &v3d_priv->sched_entity[V3D_RENDER]); + mutex_unlock(&v3d->sched_lock);
v3d_attach_object_fences(exec);
@@ -594,6 +596,7 @@ v3d_submit_cl_ioctl(struct drm_device *d return 0;
fail_unreserve: + mutex_unlock(&v3d->sched_lock); v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); fail: v3d_exec_put(exec); @@ -615,6 +618,7 @@ v3d_gem_init(struct drm_device *dev) spin_lock_init(&v3d->job_lock); mutex_init(&v3d->bo_lock); mutex_init(&v3d->reset_lock); + mutex_init(&v3d->sched_lock);
/* Note: We don't allocate address 0. Various bits of HW * treat 0 as special, such as the occlusion query counters