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Subject: media: v4l2-rect.h: fix v4l2_rect_map_inside() top/left adjustments Author: Helen Koike helen.koike@collabora.com Date: Tue Dec 17 21:00:22 2019 +0100
boundary->width and boundary->height are sizes relative to boundary->left and boundary->top coordinates, but they were not being taken into consideration to adjust r->left and r->top, leading to the following error:
Consider the follow as initial values for boundary and r:
struct v4l2_rect boundary = { .left = 100, .top = 100, .width = 800, .height = 600, }
struct v4l2_rect r = { .left = 0, .top = 0, .width = 1920, .height = 960, }
calling v4l2_rect_map_inside(&r, &boundary) was modifying r to:
r = { .left = 0, .top = 0, .width = 800, .height = 600, }
Which is wrongly outside the boundary rectangle, because:
v4l2_rect_set_max_size(r, boundary); // r->width = 800, r->height = 600 ... if (r->left + r->width > boundary->width) // true r->left = boundary->width - r->width; // r->left = 800 - 800 if (r->top + r->height > boundary->height) // true r->top = boundary->height - r->height; // r->height = 600 - 600
Fix this by considering top/left coordinates from boundary.
Fixes: ac49de8c49d7 ("[media] v4l2-rect.h: new header with struct v4l2_rect helper functions") Signed-off-by: Helen Koike helen.koike@collabora.com Cc: stable@vger.kernel.org # for v4.7 and up Signed-off-by: Hans Verkuil hverkuil-cisco@xs4all.nl Signed-off-by: Mauro Carvalho Chehab mchehab+huawei@kernel.org
include/media/v4l2-rect.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
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diff --git a/include/media/v4l2-rect.h b/include/media/v4l2-rect.h index c86474dc7b55..8800a640c224 100644 --- a/include/media/v4l2-rect.h +++ b/include/media/v4l2-rect.h @@ -63,10 +63,10 @@ static inline void v4l2_rect_map_inside(struct v4l2_rect *r, r->left = boundary->left; if (r->top < boundary->top) r->top = boundary->top; - if (r->left + r->width > boundary->width) - r->left = boundary->width - r->width; - if (r->top + r->height > boundary->height) - r->top = boundary->height - r->height; + if (r->left + r->width > boundary->left + boundary->width) + r->left = boundary->left + boundary->width - r->width; + if (r->top + r->height > boundary->top + boundary->height) + r->top = boundary->top + boundary->height - r->height; }
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