On Fri, Jun 23, 2023 at 12:48:13PM -0700, Kenneth Graunke wrote:
On Friday, June 23, 2023 8:49:05 AM PDT Lucas De Marchi wrote:
On Thu, Jun 22, 2023 at 04:37:21PM -0700, Kenneth Graunke wrote:
On Thursday, June 22, 2023 11:27:30 AM PDT Lucas De Marchi wrote:
Most of the context workarounds tweak masked registers, but not all. For masked registers, when writing the value it's sufficient to just write the wa->set_bits since that will take care of both the clr and set bits as well as not overwriting other bits.
However there are some workarounds, the registers are non-masked. Up until now the driver was simply emitting a MI_LOAD_REGISTER_IMM with the set_bits to program the register via the GPU in the WA bb. This has the side effect of overwriting the content of the register outside of bits that should be set and also doesn't handle the bits that should be cleared.
Kenneth reported that on DG2, mesa was seeing a weird behavior due to the kernel programming of L3SQCREG5 in dg2_ctx_gt_tuning_init(). With the GPU idle, that register could be read via intel_reg as 0x00e001ff, but during a 3D workload it would change to 0x0000007f. So the programming of that tuning was affecting more than the bits in L3_PWM_TIMER_INIT_VAL_MASK. Matt Roper noticed the lack of rmw for the context workarounds due to the use of MI_LOAD_REGISTER_IMM.
So, for registers that are not masked, read its value via mmio, modify and then set it in the buffer to be written by the GPU. This should take care in a simple way of programming just the bits required by the tuning/workaround. If in future there are registers that involved that can't be read by the CPU, a more complex approach may be required like a) issuing additional instructions to read and modify; or b) scan the golden context and patch it in place before saving it; or something else. But for now this should suffice.
Scanning the context workarounds for all platforms, these are the impacted ones with the respective registers
mtl: DRAW_WATERMARK mtl/dg2: XEHP_L3SQCREG5, XEHP_FF_MODE2 gen12: GEN12_FF_MODE2
Speaking of GEN12_FF_MODE2...there's a big scary comment above that workaround write which says that register "will return the wrong value when read." I think with this patch, we'll start doing a RMW cycle for the register, which could mix in some of this "wrong value". The comment mentions that the intention is to write the whole register, as the default value is 0 for all fields.
Good point. That also means we don't need to backport this patch to stable kernel to any gen12, since overwritting the other bits is actually the intended behavior.
Maybe what we want to do is change gen12_ctx_gt_tuning_init to do
wa_write(wal, GEN12_FF_MODE2, FF_MODE2_TDS_TIMER_128);
so it has a clear mask of ~0 instead of FF_MODE2_TDS_TIMER_MASK, and
In order to ignore read back when verifying, we would still need to use wa_add(), but changing the mask. We don't have a wa_write() that ends up with { .clr = ~0, .read_mask = 0 }.
wa_add(wal, GEN12_FF_MODE2, ~0, FF_MODE2_TDS_TIMER_128, 0, false);
Good point! Though, I just noticed another bug here:
gen12_ctx_workarounds_init sets FF_MODE2_GS_TIMER_224 to avoid hangs in the HS/DS unit, after gen12_ctx_gt_tuning_init set TDS_TIMER_128 for performance. One of those is going to clobber the other; we're likely losing the TDS tuning today. Combining those workarounds into
we are not losing it today. As long as the wa list is the same, we do detect collisions when adding workarounds and they are coallesced before applying. However, indeed if we change this to make clear be ~0, then they will collide and we will see a warning.
Applying them together in a single operation would indeed solve it with a side-effect of moving this back to the workarounds. Either that or
a) we handle the read_back == 0 && clear == U32_MAX specially when adding WAs. If that is true, then the check for collisions can be adjusted to allow that.
b) we give up on this approach and proceed with one of
1) scan the ctx wa list. If it has any non-masked register, we submit a job to read it from the GPU side. MCR will make this harder as the steering from the GPU side is different than the CPU
2) emit additional commands to read and modify the register from the GPU side
3) find the register in the golden context and patch it in place
one place seems like an easy way to fix that.
I'm leaning towards this option in the hope we don't have have another GEN12_FF_MODE2 in future.
Matt, we've been pushing towards separating the tuning from the WAs, but here we'd go the other way. Anything against doing this for now?
thanks Lucas De Marchi
then in this patch update your condition below from
if (wa->masked_reg || wa->set == U32_MAX) {
to
if (wa->masked_reg || wa->set == U32_MAX || wa->clear == U32_MAX) {
yeah... and maybe also warn if wa->read is 0, which means it's one of the registers we can't/shouldn't read from the CPU.
because if we're clearing all bits then we don't care about doing a read-modify-write either.
thanks Lucas De Marchi
--Ken