From: Paul Hsieh Paul.Hsieh@amd.com
[ Upstream commit 26a9f53198c955b15161da48cdb51041a38d5325 ]
[Why] In 2560x1440@240p eDP panel, some use cases will enable MPC combine with RGB MPO then underflow happened. This case is not allowed from HW formula.
[How] Correct eDP, DP and DP2 output bpp calculation to align HW formula.
Reviewed-by: Nicholas Kazlauskas Nicholas.Kazlauskas@amd.com Acked-by: Qingqing Zhuo qingqing.zhuo@amd.com Signed-off-by: Paul Hsieh Paul.Hsieh@amd.com Tested-by: Daniel Wheeler daniel.wheeler@amd.com Signed-off-by: Alex Deucher alexander.deucher@amd.com Signed-off-by: Sasha Levin sashal@kernel.org --- .../dc/dml/dcn31/display_mode_vba_31.c | 298 ++++++++++++------ .../dc/dml/dcn314/display_mode_vba_314.c | 298 ++++++++++++------ 2 files changed, 392 insertions(+), 204 deletions(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c index ec351c8418cbb..3c42ba6039863 100644 --- a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c +++ b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c @@ -4304,11 +4304,11 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l v->AudioSampleRate[k], v->AudioSampleLayout[k], v->ODMCombineEnablePerState[i][k]); - } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) { + } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) { if (v->DSCEnable[k] == true) { v->RequiresDSC[i][k] = true; v->LinkDSCEnable = true; - if (v->Output[k] == dm_dp) { + if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) { v->RequiresFEC[i][k] = true; } else { v->RequiresFEC[i][k] = false; @@ -4316,107 +4316,201 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l } else { v->RequiresDSC[i][k] = false; v->LinkDSCEnable = false; - v->RequiresFEC[i][k] = false; - } - - v->Outbpp = BPP_INVALID; - if (v->PHYCLKPerState[i] >= 270.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 2700, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 5400, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 8100, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 10000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4"; + if (v->Output[k] == dm_dp2p0) { + v->RequiresFEC[i][k] = true; + } else { + v->RequiresFEC[i][k] = false; + } } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) { - v->Outbpp = TruncToValidBPP( - 12000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4"; + if (v->Output[k] == dm_dp2p0) { + v->Outbpp = BPP_INVALID; + if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) && + v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) && + v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) && + v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true && + v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20" + } + } else { + v->Outbpp = BPP_INVALID; + if (v->PHYCLKPerState[i] >= 270.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 2700, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 5400, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 8100, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" + } } } } else { diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c index cb7c0c8784230..e6e98ee491429 100644 --- a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c +++ b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c @@ -4402,11 +4402,11 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_ v->AudioSampleRate[k], v->AudioSampleLayout[k], v->ODMCombineEnablePerState[i][k]); - } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) { + } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) { if (v->DSCEnable[k] == true) { v->RequiresDSC[i][k] = true; v->LinkDSCEnable = true; - if (v->Output[k] == dm_dp) { + if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) { v->RequiresFEC[i][k] = true; } else { v->RequiresFEC[i][k] = false; @@ -4414,107 +4414,201 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_ } else { v->RequiresDSC[i][k] = false; v->LinkDSCEnable = false; - v->RequiresFEC[i][k] = false; - } - - v->Outbpp = BPP_INVALID; - if (v->PHYCLKPerState[i] >= 270.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 2700, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 5400, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 8100, - v->OutputLinkDPLanes[k], - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - // TODO: Need some other way to handle this nonsense - // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" - } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) { - v->Outbpp = TruncToValidBPP( - (1.0 - v->Downspreading / 100.0) * 10000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4"; + if (v->Output[k] == dm_dp2p0) { + v->RequiresFEC[i][k] = true; + } else { + v->RequiresFEC[i][k] = false; + } } - if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) { - v->Outbpp = TruncToValidBPP( - 12000, - 4, - v->HTotal[k], - v->HActive[k], - v->PixelClockBackEnd[k], - v->ForcedOutputLinkBPP[k], - v->LinkDSCEnable, - v->Output[k], - v->OutputFormat[k], - v->DSCInputBitPerComponent[k], - v->NumberOfDSCSlices[k], - v->AudioSampleRate[k], - v->AudioSampleLayout[k], - v->ODMCombineEnablePerState[i][k]); - v->OutputBppPerState[i][k] = v->Outbpp; - //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4"; + if (v->Output[k] == dm_dp2p0) { + v->Outbpp = BPP_INVALID; + if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) && + v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 10000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) && + v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 && + v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 13500, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5" + } + if (v->Outbpp == BPP_INVALID && + (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) && + v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true && + v->ForcedOutputLinkBPP[k] == 0) { + v->RequiresDSC[i][k] = true; + v->LinkDSCEnable = true; + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 20000, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + } + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20" + } + } else { + v->Outbpp = BPP_INVALID; + if (v->PHYCLKPerState[i] >= 270.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 2700, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 5400, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2" + } + if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) { + v->Outbpp = TruncToValidBPP( + (1.0 - v->Downspreading / 100.0) * 8100, + v->OutputLinkDPLanes[k], + v->HTotal[k], + v->HActive[k], + v->PixelClockBackEnd[k], + v->ForcedOutputLinkBPP[k], + v->LinkDSCEnable, + v->Output[k], + v->OutputFormat[k], + v->DSCInputBitPerComponent[k], + v->NumberOfDSCSlices[k], + v->AudioSampleRate[k], + v->AudioSampleLayout[k], + v->ODMCombineEnablePerState[i][k]); + v->OutputBppPerState[i][k] = v->Outbpp; + // TODO: Need some other way to handle this nonsense + // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3" + } } } } else {