6.15-stable review patch. If anyone has any objections, please let me know.
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From: Vitaly Prosyak vitaly.prosyak@amd.com
[ Upstream commit d26625d034fb8d596f0488472969493fa02d03f3 ]
This patch updates the cleaner shader, which is responsible for initializing GPU resources such as Local Data Share (LDS), Vector General Purpose Registers (VGPRs), and Scalar General Purpose Registers (SGPRs). Changes include adjustments to register clearing and shader configuration.
- Updated GPU resource initialization addresses in the cleaner shader from `be803080` to `be803000`. - Simplified the logic in the SGPR clearing section, ensuring all SGPRs are set to zero.
Fixes: 25961bad9212 ("drm/amdgpu/gfx10: Add cleaner shader for GFX10.1.10") Cc: Christian König christian.koenig@amd.com Cc: Alex Deucher alexander.deucher@amd.com Signed-off-by: Manu Rastogi manu.rastogi@amd.com Signed-off-by: Vitaly Prosyak vitaly.prosyak@amd.com Signed-off-by: Srinivasan Shanmugam srinivasan.shanmugam@amd.com Acked-by: Alex Deucher alexander.deucher@amd.com Signed-off-by: Alex Deucher alexander.deucher@amd.com Signed-off-by: Sasha Levin sashal@kernel.org --- .../gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h | 6 +++--- .../drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm | 13 ++++++------- 2 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h index 5255378af53c0..f67569ccf9f60 100644 --- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h +++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h @@ -43,9 +43,9 @@ static const u32 gfx_10_1_10_cleaner_shader_hex[] = { 0xd70f6a01, 0x000202ff, 0x00000400, 0x80828102, 0xbf84fff7, 0xbefc03ff, - 0x00000068, 0xbe803080, - 0xbe813080, 0xbe823080, - 0xbe833080, 0x80fc847c, + 0x00000068, 0xbe803000, + 0xbe813000, 0xbe823000, + 0xbe833000, 0x80fc847c, 0xbf84fffa, 0xbeea0480, 0xbeec0480, 0xbeee0480, 0xbef00480, 0xbef20480, diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm b/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm index 9ba3359253c95..54f7ed9e2801c 100644 --- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm +++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm @@ -40,7 +40,6 @@ shader main type(CS) wave_size(32) // Note: original source code from SQ team - // // Create 32 waves in a threadgroup (CS waves) // Each allocates 64 VGPRs @@ -71,8 +70,8 @@ label_0005: s_sub_u32 s2, s2, 8 s_cbranch_scc0 label_0005 // - s_mov_b32 s2, 0x80000000 // Bit31 is first_wave - s_and_b32 s2, s2, s0 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set + s_mov_b32 s2, 0x80000000 // Bit31 is first_wave + s_and_b32 s2, s2, s1 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set s_cbranch_scc0 label_0023 // Clean LDS if its first wave of ThreadGroup/WorkGroup // CLEAR LDS // @@ -99,10 +98,10 @@ label_001F: label_0023: s_mov_b32 m0, 0x00000068 // Loop 108/4=27 times (loop unrolled for performance) label_sgpr_loop: - s_movreld_b32 s0, 0 - s_movreld_b32 s1, 0 - s_movreld_b32 s2, 0 - s_movreld_b32 s3, 0 + s_movreld_b32 s0, s0 + s_movreld_b32 s1, s0 + s_movreld_b32 s2, s0 + s_movreld_b32 s3, s0 s_sub_u32 m0, m0, 4 s_cbranch_scc0 label_sgpr_loop