Nouveau is mostly designed in a way that it's expected that fences only ever get signaled through nouveau_fence_signal(). However, in at least one other place, nouveau_fence_done(), can signal fences, too. If that happens (race) a signaled fence remains in the pending list for a while, until it gets removed by nouveau_fence_update().
Should nouveau_fence_context_kill() run in the meantime, this would be a bug because the function would attempt to set an error code on an already signaled fence.
Have nouveau_fence_context_kill() check for a fence being signaled.
Cc: stable@vger.kernel.org # v5.10+ Fixes: ea13e5abf807 ("drm/nouveau: signal pending fences when channel has been killed") Suggested-by: Christian König christian.koenig@amd.com Signed-off-by: Philipp Stanner phasta@kernel.org --- drivers/gpu/drm/nouveau/nouveau_fence.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c b/drivers/gpu/drm/nouveau/nouveau_fence.c index 7622587f149e..6ded8c2b6d3b 100644 --- a/drivers/gpu/drm/nouveau/nouveau_fence.c +++ b/drivers/gpu/drm/nouveau/nouveau_fence.c @@ -90,7 +90,7 @@ nouveau_fence_context_kill(struct nouveau_fence_chan *fctx, int error) while (!list_empty(&fctx->pending)) { fence = list_entry(fctx->pending.next, typeof(*fence), head);
- if (error) + if (error && !dma_fence_is_signaled_locked(&fence->base)) dma_fence_set_error(&fence->base, error);
if (nouveau_fence_signal(fence))
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