Thanks Ard!Would try out and let you know the results.
On Fri, Feb 5, 2016 at 2:30 PM, Ard Biesheuvel ard.biesheuvel@linaro.org wrote:
On 4 February 2016 at 20:41, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Ard,
We built the EDK2 with target set to AARCH64 and GCC48 as the toolchain.Still we are same relocation errors as before.Below is the complete snapshot of the error and map file as well.
Could you try the following patch (don't forget to rebuild BaseTools/)
diff --git a/BaseTools/Source/C/GenFw/Elf64Convert.c b/BaseTools/Source/C/GenFw/Elf64Convert.c index 90d80a22daf2..0a1329f0f668 100644 --- a/BaseTools/Source/C/GenFw/Elf64Convert.c +++ b/BaseTools/Source/C/GenFw/Elf64Convert.c @@ -767,6 +767,9 @@ WriteSections64 ( case R_AARCH64_LD_PREL_LO19: case R_AARCH64_CALL26: case R_AARCH64_JUMP26:
case R_AARCH64_PREL64:
case R_AARCH64_PREL32:
case R_AARCH64_PREL16: // // The GCC toolchains (i.e., binutils) may corrupt section
relative // relocations when emitting relocation sections into fully linked @@ -869,6 +872,11 @@ WriteRelocations64 ( case R_AARCH64_JUMP26: break;
case R_AARCH64_PREL64:
case R_AARCH64_PREL32:
case R_AARCH64_PREL16:
break;
case R_AARCH64_ADR_PREL_PG_HI21: case R_AARCH64_ADD_ABS_LO12_NC: case R_AARCH64_LDST8_ABS_LO12_NC:
-- Ard.
"gcc" -g -fshort-wchar -fno-strict-aliasing -Wall -Werror -Wno-array-bounds -ffunction-sections -fdata-sections -c -include
AutoGen.h
-DSTRING_ARRAY_NAME=HelloWorldStrings -g -Os -fshort-wchar -fno-strict-aliasing -fno-stack-protector -Wall -Werror
-Wno-array-bounds -c
-include AutoGen.h -mcmodel=large -mlittle-endian -fno-short-enums -save-temps -fverbose-asm -fsigned-char -ffunction-sections
-fdata-sections
-fomit-frame-pointer -fno-builtin -Wno-address
-Wno-unused-but-set-variable
-o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/./AutoGen.obj
-I/home/ekd2_new/MyWorkSpace/MdeModulePkg/Application/HelloWorld
-I/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG
-I/home/ekd2_new/MyWorkSpace/MdePkg -I/home/ekd2_new/MyWorkSpace/MdePkg/Include -I/home/ekd2_new/MyWorkSpace/MdePkg/Include/AArch64 -I/home/ekd2_new/MyWorkSpace/MdeModulePkg -I/home/ekd2_new/MyWorkSpace/MdeModulePkg/Include
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/AutoGen.c
"ar" -cr
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/HelloWorld.lib
@/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/object_files.lst
"ld" -o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
-Ttext=0x0 --emit-relocs -nostdlib --gc-sections -u _ModuleEntryPoint -e _ModuleEntryPoint -Map
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.map
--start-group
@/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/static_library_files.lst
--end-group "echo" objcopy not needed for
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
objcopy not needed for
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
cp -f
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug
echo --strip-unneeded -R .eh_frame
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
--strip-unneeded -R .eh_frame
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
echo
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
cp -f
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64 "GenFw" -e UEFI_APPLICATION -o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
GenFw: ERROR 3000: Invalid WriteSections64():
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
unsupported ELF EM_AARCH64 relocation 0x105. GenFw: ERROR 3000: Invalid make: ***
[/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi]
Error 2 WriteRelocations64():
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
unsupported ELF EM_AARCH64 relocation 0x105.
build.py... : error 7000: Failed to execute command make all
[/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld]
- Failed -
Build end time: 11:29:54, Feb.04 2016 Build total time: 00:00:09
Thanks Ravi
On Wed, Feb 3, 2016 at 12:54 AM, Ravikanth MVR <
ravikanth.mvr@broadcom.com>
wrote:
Ard,
I tried building the EDK2 with the below configuration and ended up with the same result as before.Would try out the scenario with GCC4.9/GCC4.8 compiler+Toolchain:GCC49/GCC48 and target set to AARCH64. Would let you
know
the results.
Thanks.
On Tue, Feb 2, 2016 at 10:18 PM, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Ard, Below is my configuration
ACTIVE_PLATFORM = MdeModulePkg/MdeModulePkg.dsc TARGET = RELEASE TARGET_ARCH = AARCH64 TOOL_CHAIN_CONF = Conf/tools_def.txt TOOL_CHAIN_TAG = GCC49
And GCC5.0.0 compiler is being used to compile the code or you want me
to
use the GCC4.9 compiler to compile as well?
Thanks.
On Tue, Feb 2, 2016 at 8:56 PM, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
OK got it!Would build AARCH64 with GCC48/GCC49 .Please correct me if I am wrong.
Thanks. On Tue, Feb 2, 2016 at 8:54 PM, Ard Biesheuvel ard.biesheuvel@linaro.org wrote:
On 2 February 2016 at 16:23, Ravikanth MVR <
ravikanth.mvr@broadcom.com>
wrote: > Ard, > > I have been using GCC5.0.0(Experimental version). > > gcc (Cavium Inc. Version 1.0 build 297) 5.0.0 20141220
(experimental)
> > I would try with GCC49/48 and let you know. >
I don't mean the actual compiler, I mean the toolchain definition in EDK2. You are using ARMGCC or ARMLINUXGCC, neither of which are suitable for building AArch64. You should use GCC48 or GCC49 instead
-- Ard.
> On Tue, Feb 2, 2016 at 4:40 PM, Ard Biesheuvel > ard.biesheuvel@linaro.org > wrote: >> >> It looks like you are using the wrong compiler. You should use
GCC48
>> or GCC49 instead. >> >> >> On 2 February 2016 at 12:08, Ravikanth MVR >> ravikanth.mvr@broadcom.com >> wrote: >> > Thanks Ard!I followed the steps and I could find out that NO >> > standard >> > library was included.Below is the list of libraries that were >> > getting >> > included. >> > >> > UefiApplicationEntryPoint.lib(ApplicationEntryPoint.obj) >> > HelloWorld.lib(AutoGen.obj) >> > UefiDebugLibStdErr.lib(DebugLib.obj) >> > UefiBootServicesTableLib.lib(UefiBootServicesTableLib.obj) >> > UefiRuntimeServicesTableLib.lib(UefiRuntimeServicesTableLib.obj) >> > UefiLib.lib(UefiLib.obj) >> > BaseDebugPrintErrorLevelLib.lib(BaseDebugPrintErrorLevelLib.obj) >> > BasePrintLib.lib(PrintLib.obj) >> > BasePrintLib.lib(PrintLibInternal.obj) >> > BaseLib.lib(DivU64x32Remainder.obj) >> > BaseLib.lib(CpuDeadLoop.obj) >> > BaseLib.lib(String.obj) >> > BaseLib.lib(Unaligned.obj) >> > BaseLib.lib(Math64.obj) >> > >> > I have included .map file as well with this mail. >> > >> > Thanks. >> > >> > On Mon, Feb 1, 2016 at 1:24 PM, Ard Biesheuvel >> > ard.biesheuvel@linaro.org >> > wrote: >> >> >> >> On 1 February 2016 at 08:36, M.V.R. Ravikanth >> >> ravikanth.mvr@avagotech.com wrote: >> >> > Ard, >> >> > >> >> > I understand that we have to implement alternative C++
runtime
>> >> > API >> >> > which >> >> > maps to new and delete in EDK2 i.e.,AllocatePool and
FreePool.
>> >> > >> >> > I did implement alternative new and delete API's,which uses >> >> > AllocatePool >> >> > and >> >> > FreePool,for OUR code and most of the relocation errors had >> >> > gone.BUT >> >> > when >> >> > the CPP program(HelloWorld) under compilation doesn't even
call
>> >> > the >> >> > C++ >> >> > runtime API's,why are we seeing these errors?-This is what I
am
>> >> > trying >> >> > to >> >> > understand. >> >> > >> >> >> >> If you add a -Map xxx.map option to the linker command, you
will
>> >> get a >> >> map file that tells you exactly which object was included in
the
>> >> link, >> >> and why (iow, which symbol dependency it satisfies) That way,
you
>> >> will >> >> be able to figure out which standard library is included, and
for
>> >> which reason. >> >> >> >> > Thanks. >> >> > ________________________________ >> >> > From: Ard Biesheuvel >> >> > Sent: 01-02-2016 12:31 >> >> > To: M.V.R. Ravikanth >> >> > >> >> > Cc: Leif Lindholm; Daniel Samuelraj; Jianning Wang; Linaro
UEFI
>> >> > Mailman >> >> > List; Sadananda Murthy; Unnikrishnan P S >> >> > Subject: Re: [Linaro-uefi] Compiling CPP files ARM64 >> >> > >> >> > On 1 February 2016 at 07:51, M.V.R. Ravikanth >> >> > ravikanth.mvr@avagotech.com wrote: >> >> >> Ard, >> >> >> I would try to explain here, >> >> >> >> >> >> 1.Till now we have been compiling CPP programs in UDK with >> >> >> VS2005/VS2008 >> >> >> as >> >> >> toolchain and it worked well. >> >> >> >> >> >> 2.Now,we have a requirement to support AARCH64 architecture >> >> >> with >> >> >> ARMGCC >> >> >> as >> >> >> the toolchain.But when we tried to compile our CPP
code/Sample
>> >> >> HelloWorld >> >> >> application(HelloWorld.c is renamed to HelloWorld.cpp) with >> >> >> ARMGCC >> >> >> as >> >> >> toolchain,we were seeing relocation errors such as 0x105. >> >> >> >> >> >> 3.As advised by you,we tried compiling a sample HelloWorld
CPP
>> >> >> program >> >> >> under >> >> >> EDK2 and still we are seeing the same relocation errors. >> >> >> >> >> >> Questions: >> >> >> >> >> >> 1.If EDK2 doesn't support CPP code,what should we do to >> >> >> resolve the >> >> >> relocation errors we are observing? >> >> >> >> >> >> Please correct me,if I have missed something. >> >> >> >> >> > >> >> > The relocation errors are a symptom of the fact that you are >> >> > trying >> >> > to >> >> > link the Linux specific C++ runtime into your EDK2 binary.
This
>> >> > is a >> >> > pointless exercise, since the Linux C++ runtime is >> >> > fundamentally >> >> > incompatible with EDK2, So please, don't ask any more
questions
>> >> > about >> >> > relocation errors, and focus on implementing an alternative
C++
>> >> > runtime that maps calls to new() and delete() onto EDK2 APIs, >> >> > i.e., >> >> > AllocatePool and FreePool. Note that you will still have >> >> > problems >> >> > with >> >> > symbol decoration, since EDK2 header file don't have 'extern >> >> > "C"' >> >> > qualifiers around C declarations. >> >> > >> >> > >> >> > >> >> >> ________________________________ >> >> >> From: Ard Biesheuvel >> >> >> Sent: 01-02-2016 11:59 >> >> >> To: Ravikanth MVR >> >> >> Cc: Leif Lindholm; Daniel Samuelraj; Jianning Wang; Linaro >> >> >> UEFI >> >> >> Mailman >> >> >> List; Sadananda Murthy; Unnikrishnan P S >> >> >> Subject: Re: [Linaro-uefi] Compiling CPP files ARM64 >> >> >> >> >> >> On 31 January 2016 at 20:16, Ravikanth MVR >> >> >> ravikanth.mvr@avagotech.com >> >> >> wrote: >> >> >>> +Unni. >> >> >>> >> >> >>> Ard, >> >> >>> I have done a native compilation with EDK2 and I am facing >> >> >>> same >> >> >>> issues >> >> >>> as >> >> >>> I >> >> >>> did before.Below is the snapshot of the errors I received. >> >> >>> >> >> >> >> >> >> I have explained twice already why C++ under EDK2 is not
going
>> >> >> to >> >> >> work. What exactly were you expecting? >> >> >> -- >> >> >> Ard. >> >> >> >> >> >> >> >> >>> "GenFw" -e UEFI_APPLICATION -o >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi
>> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
>> >> >>> GenFw: ERROR 3000: Invalid >> >> >>> WriteSections64(): >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
>> >> >>> unsupported ELF EM_AARCH64 relocation 0x105. >> >> >>> GenFw: ERROR 3000: Invalid >> >> >>> make: *** >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
[/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi]
>> >> >>> Error 2 >> >> >>> WriteRelocations64(): >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
>> >> >>> unsupported ELF EM_AARCH64 relocation 0x105. >> >> >>> >> >> >>> >> >> >>> build.py... >> >> >>> : error 7000: Failed to execute command >> >> >>> make --no-print-directory all >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >>>
[/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld]
>> >> >>> >> >> >>> - Failed - >> >> >>> Build end time: 19:12:41, Jan.31 2016 >> >> >>> Build total time: 00:00:15 >> >> >>> >> >> >>> Thanks >> >> >>> Ravi >> >> >>> >> >> >>> On Wed, Jan 27, 2016 at 2:31 PM, Ard Biesheuvel >> >> >>> ard.biesheuvel@linaro.org >> >> >>> wrote: >> >> >>>> >> >> >>>> On 27 January 2016 at 09:51, Ravikanth MVR >> >> >>>> ravikanth.mvr@avagotech.com >> >> >>>> wrote: >> >> >>>> > Ard, >> >> >>>> > I was trying to compile and generate helloworld >> >> >>>> > application via >> >> >>>> > EDK2.Under >> >> >>>> > the "MyWorkSpace\BaseTools\Bin" directory I did not find >> >> >>>> > "Win32" >> >> >>>> > directory >> >> >>>> > which has GenFw utility.But the UDK package has Win32 >> >> >>>> > directory. >> >> >>>> > >> >> >>>> > Could you let me know on how to build and EDK2 package
in
>> >> >>>> > Windows >> >> >>>> > or >> >> >>>> > else Am >> >> >>>> > I missing something here? >> >> >>>> > >> >> >>>> >> >> >>>> I haven't used Windows for software development work in 15 >> >> >>>> years, >> >> >>>> so >> >> >>>> I >> >> >>>> am really not the person you should be asking this. >> >> >>>> >> >> >>>> -- >> >> >>>> Ard. >> >> >>>> >> >> >>>> > On Thu, Jan 14, 2016 at 3:03 PM, Ravikanth MVR >> >> >>>> > ravikanth.mvr@avagotech.com >> >> >>>> > wrote: >> >> >>>> >> >> >> >>>> >> In UDK.I will try out on EDK2 and let you know the >> >> >>>> >> results. >> >> >>>> >> >> >> >>>> >> Thanks. >> >> >>>> >> >> >> >>>> >> On Thu, Jan 14, 2016 at 3:02 PM, Ard Biesheuvel >> >> >>>> >> ard.biesheuvel@linaro.org wrote: >> >> >>>> >>> >> >> >>>> >>> On 14 January 2016 at 10:28, Ravikanth MVR >> >> >>>> >>> ravikanth.mvr@avagotech.com >> >> >>>> >>> wrote: >> >> >>>> >>> > Ard, >> >> >>>> >>> > >> >> >>>> >>> > OK.But when a simple HelloWorld program,which is
part
>> >> >>>> >>> > of >> >> >>>> >>> > EDK2 >> >> >>>> >>> > sample >> >> >>>> >>> > programs and which is written in c,is renamed to >> >> >>>> >>> > .CPP,we get >> >> >>>> >>> > these >> >> >>>> >>> > relocation issues in-spite of not using any C++ >> >> >>>> >>> > runtime >> >> >>>> >>> > API's. >> >> >>>> >>> > >> >> >>>> >>> >> >> >>>> >>> In UDK or EDK2? >> >> >>>> >>> >> >> >>>> >>> > On Thu, Jan 14, 2016 at 2:39 PM, Ard Biesheuvel >> >> >>>> >>> > ard.biesheuvel@linaro.org >> >> >>>> >>> > wrote: >> >> >>>> >>> >> >> >> >>>> >>> >> On 14 January 2016 at 10:06, Ravikanth MVR >> >> >>>> >>> >> ravikanth.mvr@avagotech.com >> >> >>>> >>> >> wrote: >> >> >>>> >>> >> > Hi Ard, >> >> >>>> >>> >> > >> >> >>>> >>> >> > Hope you remember we speaking about the 0x105 and >> >> >>>> >>> >> > 0x0 >> >> >>>> >>> >> > relocation >> >> >>>> >>> >> > issues >> >> >>>> >>> >> > which we came across while compiling a simple >> >> >>>> >>> >> > HelloWorld >> >> >>>> >>> >> > program >> >> >>>> >>> >> > in >> >> >>>> >>> >> > CPP.As >> >> >>>> >>> >> > you said on the other thread(EDK2 mailing list)we >> >> >>>> >>> >> > need >> >> >>>> >>> >> > some >> >> >>>> >>> >> > changes >> >> >>>> >>> >> > to >> >> >>>> >>> >> > compiler and GenFw utility of UDK,can we take the >> >> >>>> >>> >> > required >> >> >>>> >>> >> > changes >> >> >>>> >>> >> > forward >> >> >>>> >>> >> > and come up with a UDK with this support? >> >> >>>> >>> >> > >> >> >>>> >>> >> > We are stuck at this juncture with this activity >> >> >>>> >>> >> > and >> >> >>>> >>> >> > would >> >> >>>> >>> >> > need >> >> >>>> >>> >> > your >> >> >>>> >>> >> > help >> >> >>>> >>> >> > badly. >> >> >>>> >>> >> > >> >> >>>> >>> >> >> >> >>>> >>> >> Please forget about UDK, and rebase your work onto >> >> >>>> >>> >> the >> >> >>>> >>> >> latest >> >> >>>> >>> >> EDK2 >> >> >>>> >>> >> master branch. There have been many changes to the >> >> >>>> >>> >> way >> >> >>>> >>> >> relocations >> >> >>>> >>> >> are >> >> >>>> >>> >> handled, which also impose requirements at link
time
>> >> >>>> >>> >> (i.e., >> >> >>>> >>> >> in >> >> >>>> >>> >> terms >> >> >>>> >>> >> of section alignment, and relative offset between >> >> >>>> >>> >> sections >> >> >>>> >>> >> both >> >> >>>> >>> >> in >> >> >>>> >>> >> the >> >> >>>> >>> >> ELF and the PE/COFF versions of the image) >> >> >>>> >>> >> >> >> >>>> >>> >> However, the relocation issue was due to the fact >> >> >>>> >>> >> that you >> >> >>>> >>> >> were >> >> >>>> >>> >> using >> >> >>>> >>> >> the Linux version of the C++ runtime, which you >> >> >>>> >>> >> cannot use >> >> >>>> >>> >> under >> >> >>>> >>> >> EDK2 >> >> >>>> >>> >> even if we do support those relocation types with
the
>> >> >>>> >>> >> newer >> >> >>>> >>> >> tools. >> >> >>>> >>> >> >> >> >>>> >>> >> Bottom line is that you need to develop your own
C++
>> >> >>>> >>> >> minimal >> >> >>>> >>> >> runtime >> >> >>>> >>> >> if you want to run C++ programs under EDK2 >> >> >>>> >>> >> >> >> >>>> >>> >> > On Tue, Jan 5, 2016 at 4:29 PM, Ravikanth MVR >> >> >>>> >>> >> > ravikanth.mvr@avagotech.com >> >> >>>> >>> >> > wrote: >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> +Sada. >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> Thanks. >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> On Wed, Dec 30, 2015 at 8:38 PM, Ard Biesheuvel >> >> >>>> >>> >> >> ard.biesheuvel@linaro.org wrote: >> >> >>>> >>> >> >>> >> >> >>>> >>> >> >>> On 30 December 2015 at 16:02, Leif Lindholm >> >> >>>> >>> >> >>> leif.lindholm@linaro.org >> >> >>>> >>> >> >>> wrote: >> >> >>>> >>> >> >>> > Hi Daniel, >> >> >>>> >>> >> >>> > >> >> >>>> >>> >> >>> > Sorry, your email got stuck in my SPAM folder >> >> >>>> >>> >> >>> > for >> >> >>>> >>> >> >>> > some >> >> >>>> >>> >> >>> > reason. >> >> >>>> >>> >> >>> > >> >> >>>> >>> >> >>> > On Wed, Dec 23, 2015 at 05:25:21PM -0500, >> >> >>>> >>> >> >>> > Daniel >> >> >>>> >>> >> >>> > Samuelraj >> >> >>>> >>> >> >>> > wrote: >> >> >>>> >>> >> >>> >> We are able to compile CPP files for X64
using
>> >> >>>> >>> >> >>> >> UDK2014 >> >> >>>> >>> >> >>> >> by >> >> >>>> >>> >> >>> >> using >> >> >>>> >>> >> >>> >> Visual >> >> >>>> >>> >> >>> >> Studio. >> >> >>>> >>> >> >>> >> >> >> >>>> >>> >> >>> >> How do we compile the same source for
AARCH64?
>> >> >>>> >>> >> >>> >> >> >>>> >>> >> >>> Do you mean C++? That is completely
unsupported,
>> >> >>>> >>> >> >>> and is >> >> >>>> >>> >> >>> going >> >> >>>> >>> >> >>> to >> >> >>>> >>> >> >>> be >> >> >>>> >>> >> >>> quite a challenge to implement. Note that you >> >> >>>> >>> >> >>> cannot >> >> >>>> >>> >> >>> rely >> >> >>>> >>> >> >>> on >> >> >>>> >>> >> >>> the >> >> >>>> >>> >> >>> C++ >> >> >>>> >>> >> >>> runtime for various reasons (including, but not >> >> >>>> >>> >> >>> limited >> >> >>>> >>> >> >>> to, >> >> >>>> >>> >> >>> the >> >> >>>> >>> >> >>> fact >> >> >>>> >>> >> >>> that it uses small model relocations, and is >> >> >>>> >>> >> >>> built >> >> >>>> >>> >> >>> against >> >> >>>> >>> >> >>> libc >> >> >>>> >>> >> >>> on >> >> >>>> >>> >> >>> Linux) I wonder how that even works on Visual >> >> >>>> >>> >> >>> Studio >> >> >>>> >>> >> >>> for >> >> >>>> >>> >> >>> X64, >> >> >>>> >>> >> >>> since >> >> >>>> >>> >> >>> the code you build will try to call libc >> >> >>>> >>> >> >>> functions from >> >> >>>> >>> >> >>> the >> >> >>>> >>> >> >>> VC >> >> >>>> >>> >> >>> runtime >> >> >>>> >>> >> >>> library. >> >> >>>> >>> >> >>> >> >> >>>> >>> >> >>> There has been some discussion about this >> >> >>>> >>> >> >>> recently on >> >> >>>> >>> >> >>> the >> >> >>>> >>> >> >>> list. >> >> >>>> >>> >> >>> If >> >> >>>> >>> >> >>> you >> >> >>>> >>> >> >>> disable exceptions and RTTI, and reimplement
your
>> >> >>>> >>> >> >>> new >> >> >>>> >>> >> >>> and >> >> >>>> >>> >> >>> delete >> >> >>>> >>> >> >>> operators, you may be able to build code that >> >> >>>> >>> >> >>> does not >> >> >>>> >>> >> >>> rely >> >> >>>> >>> >> >>> on >> >> >>>> >>> >> >>> advanced C++ runtime features. >> >> >>>> >>> >> >>> >> >> >>>> >>> >> >>> -- >> >> >>>> >>> >> >>> Ard. >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> > >> >> >>>> >>> > >> >> >>>> >>> > >> >> >>>> >> >> >> >>>> >> >> >> >>>> > >> >> >>> >> >> >>> >> > >> > > >