On 5 February 2016 at 15:36, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Yes.I downloaded the package from https://github.com/tianocore/edk2.If you want me to again download the package and try,I would.
I am seeing '-Ttext=0x0' in your LD command line, and that was removed months ago. So either your branch is old, or your Conf/tools_def.txt is out of date (You can just delete it and re-run 'source edksetup.sh' just to be sure.
On Fri, Feb 5, 2016 at 8:01 PM, Ard Biesheuvel ard.biesheuvel@linaro.org wrote:
On 5 February 2016 at 15:30, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Ard, We tried out the patch and we are not seeing the relocation errors anymore.But we are seeing a new error from WriteSection64()-"AARCH64 relative relocations require identical ELF and PE/COFF section offsets".Below is the complete snapshot of the error.
Are you using the latest EDK2?
cp -f
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug echo --strip-unneeded -R .eh_frame
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll --strip-unneeded -R .eh_frame
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll echo
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll cp -f
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug /home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64 "GenFw" -e UEFI_APPLICATION -o
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll GenFw: ERROR 3000: Invalid WriteSections64():
/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll AARCH64 relative relocations require identical ELF and PE/COFF section offsets make: ***
[/home/edk2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi] Error 2
Thanks Ravi
On Fri, Feb 5, 2016 at 6:06 PM, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Thanks Ard!Would try out and let you know the results.
On Fri, Feb 5, 2016 at 2:30 PM, Ard Biesheuvel ard.biesheuvel@linaro.org wrote:
On 4 February 2016 at 20:41, Ravikanth MVR ravikanth.mvr@broadcom.com wrote:
Ard,
We built the EDK2 with target set to AARCH64 and GCC48 as the toolchain.Still we are same relocation errors as before.Below is the complete snapshot of the error and map file as well.
Could you try the following patch (don't forget to rebuild BaseTools/)
diff --git a/BaseTools/Source/C/GenFw/Elf64Convert.c b/BaseTools/Source/C/GenFw/Elf64Convert.c index 90d80a22daf2..0a1329f0f668 100644 --- a/BaseTools/Source/C/GenFw/Elf64Convert.c +++ b/BaseTools/Source/C/GenFw/Elf64Convert.c @@ -767,6 +767,9 @@ WriteSections64 ( case R_AARCH64_LD_PREL_LO19: case R_AARCH64_CALL26: case R_AARCH64_JUMP26:
case R_AARCH64_PREL64:
case R_AARCH64_PREL32:
case R_AARCH64_PREL16: // // The GCC toolchains (i.e., binutils) may corrupt
section relative // relocations when emitting relocation sections into fully linked @@ -869,6 +872,11 @@ WriteRelocations64 ( case R_AARCH64_JUMP26: break;
case R_AARCH64_PREL64:
case R_AARCH64_PREL32:
case R_AARCH64_PREL16:
break;
case R_AARCH64_ADR_PREL_PG_HI21: case R_AARCH64_ADD_ABS_LO12_NC: case R_AARCH64_LDST8_ABS_LO12_NC:
-- Ard.
"gcc" -g -fshort-wchar -fno-strict-aliasing -Wall -Werror -Wno-array-bounds -ffunction-sections -fdata-sections -c -include AutoGen.h -DSTRING_ARRAY_NAME=HelloWorldStrings -g -Os -fshort-wchar -fno-strict-aliasing -fno-stack-protector -Wall -Werror -Wno-array-bounds -c -include AutoGen.h -mcmodel=large -mlittle-endian -fno-short-enums -save-temps -fverbose-asm -fsigned-char -ffunction-sections -fdata-sections -fomit-frame-pointer -fno-builtin -Wno-address -Wno-unused-but-set-variable -o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/./AutoGen.obj -I/home/ekd2_new/MyWorkSpace/MdeModulePkg/Application/HelloWorld
-I/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG -I/home/ekd2_new/MyWorkSpace/MdePkg -I/home/ekd2_new/MyWorkSpace/MdePkg/Include -I/home/ekd2_new/MyWorkSpace/MdePkg/Include/AArch64 -I/home/ekd2_new/MyWorkSpace/MdeModulePkg -I/home/ekd2_new/MyWorkSpace/MdeModulePkg/Include
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/AutoGen.c "ar" -cr
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/HelloWorld.lib
@/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/object_files.lst "ld" -o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll -Ttext=0x0 --emit-relocs -nostdlib --gc-sections -u _ModuleEntryPoint -e _ModuleEntryPoint -Map
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.map --start-group
@/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/OUTPUT/static_library_files.lst --end-group "echo" objcopy not needed for
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll objcopy not needed for
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll cp -f
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug echo --strip-unneeded -R .eh_frame
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll --strip-unneeded -R .eh_frame
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll echo
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll cp -f
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.debug /home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64 "GenFw" -e UEFI_APPLICATION -o
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll GenFw: ERROR 3000: Invalid WriteSections64():
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll unsupported ELF EM_AARCH64 relocation 0x105. GenFw: ERROR 3000: Invalid make: ***
[/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi] Error 2 WriteRelocations64():
/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll unsupported ELF EM_AARCH64 relocation 0x105.
build.py... : error 7000: Failed to execute command make all
[/home/ekd2_new/MyWorkSpace/Build/MdeModule/RELEASE_GCC48/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld]
- Failed -
Build end time: 11:29:54, Feb.04 2016 Build total time: 00:00:09
Thanks Ravi
On Wed, Feb 3, 2016 at 12:54 AM, Ravikanth MVR ravikanth.mvr@broadcom.com wrote: > > Ard, > > I tried building the EDK2 with the below configuration and ended up > with > the same result as before.Would try out the scenario with > GCC4.9/GCC4.8 > compiler+Toolchain:GCC49/GCC48 and target set to AARCH64. Would let > you know > the results. > > Thanks. > > On Tue, Feb 2, 2016 at 10:18 PM, Ravikanth MVR > ravikanth.mvr@broadcom.com wrote: >> >> Ard, >> Below is my configuration >> >> ACTIVE_PLATFORM = MdeModulePkg/MdeModulePkg.dsc >> TARGET = RELEASE >> TARGET_ARCH = AARCH64 >> TOOL_CHAIN_CONF = Conf/tools_def.txt >> TOOL_CHAIN_TAG = GCC49 >> >> And GCC5.0.0 compiler is being used to compile the code or you >> want >> me to >> use the GCC4.9 compiler to compile as well? >> >> Thanks. >> >> On Tue, Feb 2, 2016 at 8:56 PM, Ravikanth MVR >> ravikanth.mvr@broadcom.com wrote: >>> >>> OK got it!Would build AARCH64 with GCC48/GCC49 .Please correct me >>> if >>> I >>> am wrong. >>> >>> Thanks. >>> On Tue, Feb 2, 2016 at 8:54 PM, Ard Biesheuvel >>> ard.biesheuvel@linaro.org wrote: >>>> >>>> On 2 February 2016 at 16:23, Ravikanth MVR >>>> ravikanth.mvr@broadcom.com >>>> wrote: >>>> > Ard, >>>> > >>>> > I have been using GCC5.0.0(Experimental version). >>>> > >>>> > gcc (Cavium Inc. Version 1.0 build 297) 5.0.0 20141220 >>>> > (experimental) >>>> > >>>> > I would try with GCC49/48 and let you know. >>>> > >>>> >>>> I don't mean the actual compiler, I mean the toolchain >>>> definition >>>> in >>>> EDK2. You are using ARMGCC or ARMLINUXGCC, neither of which are >>>> suitable for building AArch64. You should use GCC48 or GCC49 >>>> instead >>>> >>>> -- >>>> Ard. >>>> >>>> > On Tue, Feb 2, 2016 at 4:40 PM, Ard Biesheuvel >>>> > ard.biesheuvel@linaro.org >>>> > wrote: >>>> >> >>>> >> It looks like you are using the wrong compiler. You should >>>> >> use >>>> >> GCC48 >>>> >> or GCC49 instead. >>>> >> >>>> >> >>>> >> On 2 February 2016 at 12:08, Ravikanth MVR >>>> >> ravikanth.mvr@broadcom.com >>>> >> wrote: >>>> >> > Thanks Ard!I followed the steps and I could find out that >>>> >> > NO >>>> >> > standard >>>> >> > library was included.Below is the list of libraries that >>>> >> > were >>>> >> > getting >>>> >> > included. >>>> >> > >>>> >> > UefiApplicationEntryPoint.lib(ApplicationEntryPoint.obj) >>>> >> > HelloWorld.lib(AutoGen.obj) >>>> >> > UefiDebugLibStdErr.lib(DebugLib.obj) >>>> >> > UefiBootServicesTableLib.lib(UefiBootServicesTableLib.obj) >>>> >> > >>>> >> > >>>> >> > UefiRuntimeServicesTableLib.lib(UefiRuntimeServicesTableLib.obj) >>>> >> > UefiLib.lib(UefiLib.obj) >>>> >> > >>>> >> > >>>> >> > BaseDebugPrintErrorLevelLib.lib(BaseDebugPrintErrorLevelLib.obj) >>>> >> > BasePrintLib.lib(PrintLib.obj) >>>> >> > BasePrintLib.lib(PrintLibInternal.obj) >>>> >> > BaseLib.lib(DivU64x32Remainder.obj) >>>> >> > BaseLib.lib(CpuDeadLoop.obj) >>>> >> > BaseLib.lib(String.obj) >>>> >> > BaseLib.lib(Unaligned.obj) >>>> >> > BaseLib.lib(Math64.obj) >>>> >> > >>>> >> > I have included .map file as well with this mail. >>>> >> > >>>> >> > Thanks. >>>> >> > >>>> >> > On Mon, Feb 1, 2016 at 1:24 PM, Ard Biesheuvel >>>> >> > ard.biesheuvel@linaro.org >>>> >> > wrote: >>>> >> >> >>>> >> >> On 1 February 2016 at 08:36, M.V.R. Ravikanth >>>> >> >> ravikanth.mvr@avagotech.com wrote: >>>> >> >> > Ard, >>>> >> >> > >>>> >> >> > I understand that we have to implement alternative C++ >>>> >> >> > runtime >>>> >> >> > API >>>> >> >> > which >>>> >> >> > maps to new and delete in EDK2 i.e.,AllocatePool and >>>> >> >> > FreePool. >>>> >> >> > >>>> >> >> > I did implement alternative new and delete API's,which >>>> >> >> > uses >>>> >> >> > AllocatePool >>>> >> >> > and >>>> >> >> > FreePool,for OUR code and most of the relocation errors >>>> >> >> > had >>>> >> >> > gone.BUT >>>> >> >> > when >>>> >> >> > the CPP program(HelloWorld) under compilation doesn't >>>> >> >> > even >>>> >> >> > call >>>> >> >> > the >>>> >> >> > C++ >>>> >> >> > runtime API's,why are we seeing these errors?-This is >>>> >> >> > what >>>> >> >> > I am >>>> >> >> > trying >>>> >> >> > to >>>> >> >> > understand. >>>> >> >> > >>>> >> >> >>>> >> >> If you add a -Map xxx.map option to the linker command, >>>> >> >> you >>>> >> >> will >>>> >> >> get a >>>> >> >> map file that tells you exactly which object was included >>>> >> >> in >>>> >> >> the >>>> >> >> link, >>>> >> >> and why (iow, which symbol dependency it satisfies) That >>>> >> >> way, >>>> >> >> you >>>> >> >> will >>>> >> >> be able to figure out which standard library is included, >>>> >> >> and >>>> >> >> for >>>> >> >> which reason. >>>> >> >> >>>> >> >> > Thanks. >>>> >> >> > ________________________________ >>>> >> >> > From: Ard Biesheuvel >>>> >> >> > Sent: 01-02-2016 12:31 >>>> >> >> > To: M.V.R. Ravikanth >>>> >> >> > >>>> >> >> > Cc: Leif Lindholm; Daniel Samuelraj; Jianning Wang; >>>> >> >> > Linaro >>>> >> >> > UEFI >>>> >> >> > Mailman >>>> >> >> > List; Sadananda Murthy; Unnikrishnan P S >>>> >> >> > Subject: Re: [Linaro-uefi] Compiling CPP files ARM64 >>>> >> >> > >>>> >> >> > On 1 February 2016 at 07:51, M.V.R. Ravikanth >>>> >> >> > ravikanth.mvr@avagotech.com wrote: >>>> >> >> >> Ard, >>>> >> >> >> I would try to explain here, >>>> >> >> >> >>>> >> >> >> 1.Till now we have been compiling CPP programs in UDK >>>> >> >> >> with >>>> >> >> >> VS2005/VS2008 >>>> >> >> >> as >>>> >> >> >> toolchain and it worked well. >>>> >> >> >> >>>> >> >> >> 2.Now,we have a requirement to support AARCH64 >>>> >> >> >> architecture >>>> >> >> >> with >>>> >> >> >> ARMGCC >>>> >> >> >> as >>>> >> >> >> the toolchain.But when we tried to compile our CPP >>>> >> >> >> code/Sample >>>> >> >> >> HelloWorld >>>> >> >> >> application(HelloWorld.c is renamed to HelloWorld.cpp) >>>> >> >> >> with >>>> >> >> >> ARMGCC >>>> >> >> >> as >>>> >> >> >> toolchain,we were seeing relocation errors such as >>>> >> >> >> 0x105. >>>> >> >> >> >>>> >> >> >> 3.As advised by you,we tried compiling a sample >>>> >> >> >> HelloWorld >>>> >> >> >> CPP >>>> >> >> >> program >>>> >> >> >> under >>>> >> >> >> EDK2 and still we are seeing the same relocation >>>> >> >> >> errors. >>>> >> >> >> >>>> >> >> >> Questions: >>>> >> >> >> >>>> >> >> >> 1.If EDK2 doesn't support CPP code,what should we do to >>>> >> >> >> resolve the >>>> >> >> >> relocation errors we are observing? >>>> >> >> >> >>>> >> >> >> Please correct me,if I have missed something. >>>> >> >> >> >>>> >> >> > >>>> >> >> > The relocation errors are a symptom of the fact that you >>>> >> >> > are >>>> >> >> > trying >>>> >> >> > to >>>> >> >> > link the Linux specific C++ runtime into your EDK2 >>>> >> >> > binary. >>>> >> >> > This >>>> >> >> > is a >>>> >> >> > pointless exercise, since the Linux C++ runtime is >>>> >> >> > fundamentally >>>> >> >> > incompatible with EDK2, So please, don't ask any more >>>> >> >> > questions >>>> >> >> > about >>>> >> >> > relocation errors, and focus on implementing an >>>> >> >> > alternative >>>> >> >> > C++ >>>> >> >> > runtime that maps calls to new() and delete() onto EDK2 >>>> >> >> > APIs, >>>> >> >> > i.e., >>>> >> >> > AllocatePool and FreePool. Note that you will still have >>>> >> >> > problems >>>> >> >> > with >>>> >> >> > symbol decoration, since EDK2 header file don't have >>>> >> >> > 'extern >>>> >> >> > "C"' >>>> >> >> > qualifiers around C declarations. >>>> >> >> > >>>> >> >> > >>>> >> >> > >>>> >> >> >> ________________________________ >>>> >> >> >> From: Ard Biesheuvel >>>> >> >> >> Sent: 01-02-2016 11:59 >>>> >> >> >> To: Ravikanth MVR >>>> >> >> >> Cc: Leif Lindholm; Daniel Samuelraj; Jianning Wang; >>>> >> >> >> Linaro >>>> >> >> >> UEFI >>>> >> >> >> Mailman >>>> >> >> >> List; Sadananda Murthy; Unnikrishnan P S >>>> >> >> >> Subject: Re: [Linaro-uefi] Compiling CPP files ARM64 >>>> >> >> >> >>>> >> >> >> On 31 January 2016 at 20:16, Ravikanth MVR >>>> >> >> >> ravikanth.mvr@avagotech.com >>>> >> >> >> wrote: >>>> >> >> >>> +Unni. >>>> >> >> >>> >>>> >> >> >>> Ard, >>>> >> >> >>> I have done a native compilation with EDK2 and I am >>>> >> >> >>> facing >>>> >> >> >>> same >>>> >> >> >>> issues >>>> >> >> >>> as >>>> >> >> >>> I >>>> >> >> >>> did before.Below is the snapshot of the errors I >>>> >> >> >>> received. >>>> >> >> >>> >>>> >> >> >> >>>> >> >> >> I have explained twice already why C++ under EDK2 is >>>> >> >> >> not >>>> >> >> >> going >>>> >> >> >> to >>>> >> >> >> work. What exactly were you expecting? >>>> >> >> >> -- >>>> >> >> >> Ard. >>>> >> >> >> >>>> >> >> >> >>>> >> >> >>> "GenFw" -e UEFI_APPLICATION -o >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> /home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> /home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll >>>> >> >> >>> GenFw: ERROR 3000: Invalid >>>> >> >> >>> WriteSections64(): >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> /home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll >>>> >> >> >>> unsupported ELF EM_AARCH64 relocation 0x105. >>>> >> >> >>> GenFw: ERROR 3000: Invalid >>>> >> >> >>> make: *** >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> [/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.efi] >>>> >> >> >>> Error 2 >>>> >> >> >>> WriteRelocations64(): >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> /home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld/DEBUG/HelloWorld.dll >>>> >> >> >>> unsupported ELF EM_AARCH64 relocation 0x105. >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> build.py... >>>> >> >> >>> : error 7000: Failed to execute command >>>> >> >> >>> make --no-print-directory all >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> [/home/edk2/MyWorkSpace/Build/MdeModule/RELEASE_ARMGCC/AARCH64/MdeModulePkg/Application/HelloWorld/HelloWorld] >>>> >> >> >>> >>>> >> >> >>> - Failed - >>>> >> >> >>> Build end time: 19:12:41, Jan.31 2016 >>>> >> >> >>> Build total time: 00:00:15 >>>> >> >> >>> >>>> >> >> >>> Thanks >>>> >> >> >>> Ravi >>>> >> >> >>> >>>> >> >> >>> On Wed, Jan 27, 2016 at 2:31 PM, Ard Biesheuvel >>>> >> >> >>> ard.biesheuvel@linaro.org >>>> >> >> >>> wrote: >>>> >> >> >>>> >>>> >> >> >>>> On 27 January 2016 at 09:51, Ravikanth MVR >>>> >> >> >>>> ravikanth.mvr@avagotech.com >>>> >> >> >>>> wrote: >>>> >> >> >>>> > Ard, >>>> >> >> >>>> > I was trying to compile and generate helloworld >>>> >> >> >>>> > application via >>>> >> >> >>>> > EDK2.Under >>>> >> >> >>>> > the "MyWorkSpace\BaseTools\Bin" directory I did not >>>> >> >> >>>> > find >>>> >> >> >>>> > "Win32" >>>> >> >> >>>> > directory >>>> >> >> >>>> > which has GenFw utility.But the UDK package has >>>> >> >> >>>> > Win32 >>>> >> >> >>>> > directory. >>>> >> >> >>>> > >>>> >> >> >>>> > Could you let me know on how to build and EDK2 >>>> >> >> >>>> > package >>>> >> >> >>>> > in >>>> >> >> >>>> > Windows >>>> >> >> >>>> > or >>>> >> >> >>>> > else Am >>>> >> >> >>>> > I missing something here? >>>> >> >> >>>> > >>>> >> >> >>>> >>>> >> >> >>>> I haven't used Windows for software development work >>>> >> >> >>>> in >>>> >> >> >>>> 15 >>>> >> >> >>>> years, >>>> >> >> >>>> so >>>> >> >> >>>> I >>>> >> >> >>>> am really not the person you should be asking this. >>>> >> >> >>>> >>>> >> >> >>>> -- >>>> >> >> >>>> Ard. >>>> >> >> >>>> >>>> >> >> >>>> > On Thu, Jan 14, 2016 at 3:03 PM, Ravikanth MVR >>>> >> >> >>>> > ravikanth.mvr@avagotech.com >>>> >> >> >>>> > wrote: >>>> >> >> >>>> >> >>>> >> >> >>>> >> In UDK.I will try out on EDK2 and let you know the >>>> >> >> >>>> >> results. >>>> >> >> >>>> >> >>>> >> >> >>>> >> Thanks. >>>> >> >> >>>> >> >>>> >> >> >>>> >> On Thu, Jan 14, 2016 at 3:02 PM, Ard Biesheuvel >>>> >> >> >>>> >> ard.biesheuvel@linaro.org wrote: >>>> >> >> >>>> >>> >>>> >> >> >>>> >>> On 14 January 2016 at 10:28, Ravikanth MVR >>>> >> >> >>>> >>> ravikanth.mvr@avagotech.com >>>> >> >> >>>> >>> wrote: >>>> >> >> >>>> >>> > Ard, >>>> >> >> >>>> >>> > >>>> >> >> >>>> >>> > OK.But when a simple HelloWorld program,which >>>> >> >> >>>> >>> > is >>>> >> >> >>>> >>> > part >>>> >> >> >>>> >>> > of >>>> >> >> >>>> >>> > EDK2 >>>> >> >> >>>> >>> > sample >>>> >> >> >>>> >>> > programs and which is written in c,is renamed >>>> >> >> >>>> >>> > to >>>> >> >> >>>> >>> > .CPP,we get >>>> >> >> >>>> >>> > these >>>> >> >> >>>> >>> > relocation issues in-spite of not using any C++ >>>> >> >> >>>> >>> > runtime >>>> >> >> >>>> >>> > API's. >>>> >> >> >>>> >>> > >>>> >> >> >>>> >>> >>>> >> >> >>>> >>> In UDK or EDK2? >>>> >> >> >>>> >>> >>>> >> >> >>>> >>> > On Thu, Jan 14, 2016 at 2:39 PM, Ard Biesheuvel >>>> >> >> >>>> >>> > ard.biesheuvel@linaro.org >>>> >> >> >>>> >>> > wrote: >>>> >> >> >>>> >>> >> >>>> >> >> >>>> >>> >> On 14 January 2016 at 10:06, Ravikanth MVR >>>> >> >> >>>> >>> >> ravikanth.mvr@avagotech.com >>>> >> >> >>>> >>> >> wrote: >>>> >> >> >>>> >>> >> > Hi Ard, >>>> >> >> >>>> >>> >> > >>>> >> >> >>>> >>> >> > Hope you remember we speaking about the >>>> >> >> >>>> >>> >> > 0x105 >>>> >> >> >>>> >>> >> > and >>>> >> >> >>>> >>> >> > 0x0 >>>> >> >> >>>> >>> >> > relocation >>>> >> >> >>>> >>> >> > issues >>>> >> >> >>>> >>> >> > which we came across while compiling a >>>> >> >> >>>> >>> >> > simple >>>> >> >> >>>> >>> >> > HelloWorld >>>> >> >> >>>> >>> >> > program >>>> >> >> >>>> >>> >> > in >>>> >> >> >>>> >>> >> > CPP.As >>>> >> >> >>>> >>> >> > you said on the other thread(EDK2 mailing >>>> >> >> >>>> >>> >> > list)we >>>> >> >> >>>> >>> >> > need >>>> >> >> >>>> >>> >> > some >>>> >> >> >>>> >>> >> > changes >>>> >> >> >>>> >>> >> > to >>>> >> >> >>>> >>> >> > compiler and GenFw utility of UDK,can we >>>> >> >> >>>> >>> >> > take >>>> >> >> >>>> >>> >> > the >>>> >> >> >>>> >>> >> > required >>>> >> >> >>>> >>> >> > changes >>>> >> >> >>>> >>> >> > forward >>>> >> >> >>>> >>> >> > and come up with a UDK with this support? >>>> >> >> >>>> >>> >> > >>>> >> >> >>>> >>> >> > We are stuck at this juncture with this >>>> >> >> >>>> >>> >> > activity >>>> >> >> >>>> >>> >> > and >>>> >> >> >>>> >>> >> > would >>>> >> >> >>>> >>> >> > need >>>> >> >> >>>> >>> >> > your >>>> >> >> >>>> >>> >> > help >>>> >> >> >>>> >>> >> > badly. >>>> >> >> >>>> >>> >> > >>>> >> >> >>>> >>> >> >>>> >> >> >>>> >>> >> Please forget about UDK, and rebase your work >>>> >> >> >>>> >>> >> onto >>>> >> >> >>>> >>> >> the >>>> >> >> >>>> >>> >> latest >>>> >> >> >>>> >>> >> EDK2 >>>> >> >> >>>> >>> >> master branch. There have been many changes to >>>> >> >> >>>> >>> >> the >>>> >> >> >>>> >>> >> way >>>> >> >> >>>> >>> >> relocations >>>> >> >> >>>> >>> >> are >>>> >> >> >>>> >>> >> handled, which also impose requirements at >>>> >> >> >>>> >>> >> link >>>> >> >> >>>> >>> >> time >>>> >> >> >>>> >>> >> (i.e., >>>> >> >> >>>> >>> >> in >>>> >> >> >>>> >>> >> terms >>>> >> >> >>>> >>> >> of section alignment, and relative offset >>>> >> >> >>>> >>> >> between >>>> >> >> >>>> >>> >> sections >>>> >> >> >>>> >>> >> both >>>> >> >> >>>> >>> >> in >>>> >> >> >>>> >>> >> the >>>> >> >> >>>> >>> >> ELF and the PE/COFF versions of the image) >>>> >> >> >>>> >>> >> >>>> >> >> >>>> >>> >> However, the relocation issue was due to the >>>> >> >> >>>> >>> >> fact >>>> >> >> >>>> >>> >> that you >>>> >> >> >>>> >>> >> were >>>> >> >> >>>> >>> >> using >>>> >> >> >>>> >>> >> the Linux version of the C++ runtime, which >>>> >> >> >>>> >>> >> you >>>> >> >> >>>> >>> >> cannot use >>>> >> >> >>>> >>> >> under >>>> >> >> >>>> >>> >> EDK2 >>>> >> >> >>>> >>> >> even if we do support those relocation types >>>> >> >> >>>> >>> >> with >>>> >> >> >>>> >>> >> the >>>> >> >> >>>> >>> >> newer >>>> >> >> >>>> >>> >> tools. >>>> >> >> >>>> >>> >> >>>> >> >> >>>> >>> >> Bottom line is that you need to develop your >>>> >> >> >>>> >>> >> own >>>> >> >> >>>> >>> >> C++ >>>> >> >> >>>> >>> >> minimal >>>> >> >> >>>> >>> >> runtime >>>> >> >> >>>> >>> >> if you want to run C++ programs under EDK2 >>>> >> >> >>>> >>> >> >>>> >> >> >>>> >>> >> > On Tue, Jan 5, 2016 at 4:29 PM, Ravikanth >>>> >> >> >>>> >>> >> > MVR >>>> >> >> >>>> >>> >> > ravikanth.mvr@avagotech.com >>>> >> >> >>>> >>> >> > wrote: >>>> >> >> >>>> >>> >> >> >>>> >> >> >>>> >>> >> >> +Sada. >>>> >> >> >>>> >>> >> >> >>>> >> >> >>>> >>> >> >> Thanks. >>>> >> >> >>>> >>> >> >> >>>> >> >> >>>> >>> >> >> On Wed, Dec 30, 2015 at 8:38 PM, Ard >>>> >> >> >>>> >>> >> >> Biesheuvel >>>> >> >> >>>> >>> >> >> ard.biesheuvel@linaro.org wrote: >>>> >> >> >>>> >>> >> >>> >>>> >> >> >>>> >>> >> >>> On 30 December 2015 at 16:02, Leif >>>> >> >> >>>> >>> >> >>> Lindholm >>>> >> >> >>>> >>> >> >>> leif.lindholm@linaro.org >>>> >> >> >>>> >>> >> >>> wrote: >>>> >> >> >>>> >>> >> >>> > Hi Daniel, >>>> >> >> >>>> >>> >> >>> > >>>> >> >> >>>> >>> >> >>> > Sorry, your email got stuck in my SPAM >>>> >> >> >>>> >>> >> >>> > folder >>>> >> >> >>>> >>> >> >>> > for >>>> >> >> >>>> >>> >> >>> > some >>>> >> >> >>>> >>> >> >>> > reason. >>>> >> >> >>>> >>> >> >>> > >>>> >> >> >>>> >>> >> >>> > On Wed, Dec 23, 2015 at 05:25:21PM >>>> >> >> >>>> >>> >> >>> > -0500, >>>> >> >> >>>> >>> >> >>> > Daniel >>>> >> >> >>>> >>> >> >>> > Samuelraj >>>> >> >> >>>> >>> >> >>> > wrote: >>>> >> >> >>>> >>> >> >>> >> We are able to compile CPP files for >>>> >> >> >>>> >>> >> >>> >> X64 >>>> >> >> >>>> >>> >> >>> >> using >>>> >> >> >>>> >>> >> >>> >> UDK2014 >>>> >> >> >>>> >>> >> >>> >> by >>>> >> >> >>>> >>> >> >>> >> using >>>> >> >> >>>> >>> >> >>> >> Visual >>>> >> >> >>>> >>> >> >>> >> Studio. >>>> >> >> >>>> >>> >> >>> >> >>>> >> >> >>>> >>> >> >>> >> How do we compile the same source for >>>> >> >> >>>> >>> >> >>> >> AARCH64? >>>> >> >> >>>> >>> >> >>> >>>> >> >> >>>> >>> >> >>> Do you mean C++? That is completely >>>> >> >> >>>> >>> >> >>> unsupported, >>>> >> >> >>>> >>> >> >>> and is >>>> >> >> >>>> >>> >> >>> going >>>> >> >> >>>> >>> >> >>> to >>>> >> >> >>>> >>> >> >>> be >>>> >> >> >>>> >>> >> >>> quite a challenge to implement. Note that >>>> >> >> >>>> >>> >> >>> you >>>> >> >> >>>> >>> >> >>> cannot >>>> >> >> >>>> >>> >> >>> rely >>>> >> >> >>>> >>> >> >>> on >>>> >> >> >>>> >>> >> >>> the >>>> >> >> >>>> >>> >> >>> C++ >>>> >> >> >>>> >>> >> >>> runtime for various reasons (including, >>>> >> >> >>>> >>> >> >>> but >>>> >> >> >>>> >>> >> >>> not >>>> >> >> >>>> >>> >> >>> limited >>>> >> >> >>>> >>> >> >>> to, >>>> >> >> >>>> >>> >> >>> the >>>> >> >> >>>> >>> >> >>> fact >>>> >> >> >>>> >>> >> >>> that it uses small model relocations, and >>>> >> >> >>>> >>> >> >>> is >>>> >> >> >>>> >>> >> >>> built >>>> >> >> >>>> >>> >> >>> against >>>> >> >> >>>> >>> >> >>> libc >>>> >> >> >>>> >>> >> >>> on >>>> >> >> >>>> >>> >> >>> Linux) I wonder how that even works on >>>> >> >> >>>> >>> >> >>> Visual >>>> >> >> >>>> >>> >> >>> Studio >>>> >> >> >>>> >>> >> >>> for >>>> >> >> >>>> >>> >> >>> X64, >>>> >> >> >>>> >>> >> >>> since >>>> >> >> >>>> >>> >> >>> the code you build will try to call libc >>>> >> >> >>>> >>> >> >>> functions from >>>> >> >> >>>> >>> >> >>> the >>>> >> >> >>>> >>> >> >>> VC >>>> >> >> >>>> >>> >> >>> runtime >>>> >> >> >>>> >>> >> >>> library. >>>> >> >> >>>> >>> >> >>> >>>> >> >> >>>> >>> >> >>> There has been some discussion about this >>>> >> >> >>>> >>> >> >>> recently on >>>> >> >> >>>> >>> >> >>> the >>>> >> >> >>>> >>> >> >>> list. >>>> >> >> >>>> >>> >> >>> If >>>> >> >> >>>> >>> >> >>> you >>>> >> >> >>>> >>> >> >>> disable exceptions and RTTI, and >>>> >> >> >>>> >>> >> >>> reimplement >>>> >> >> >>>> >>> >> >>> your >>>> >> >> >>>> >>> >> >>> new >>>> >> >> >>>> >>> >> >>> and >>>> >> >> >>>> >>> >> >>> delete >>>> >> >> >>>> >>> >> >>> operators, you may be able to build code >>>> >> >> >>>> >>> >> >>> that >>>> >> >> >>>> >>> >> >>> does not >>>> >> >> >>>> >>> >> >>> rely >>>> >> >> >>>> >>> >> >>> on >>>> >> >> >>>> >>> >> >>> advanced C++ runtime features. >>>> >> >> >>>> >>> >> >>> >>>> >> >> >>>> >>> >> >>> -- >>>> >> >> >>>> >>> >> >>> Ard. >>>> >> >> >>>> >>> >> >> >>>> >> >> >>>> >>> >> >> >>>> >> >> >>>> >>> >> > >>>> >> >> >>>> >>> > >>>> >> >> >>>> >>> > >>>> >> >> >>>> >> >>>> >> >> >>>> >> >>>> >> >> >>>> > >>>> >> >> >>> >>>> >> >> >>> >>>> >> > >>>> >> > >>>> > >>>> > >>> >>> >> >