On 05/09/2023 18:27, Ayush Singh wrote:
+static void hdlc_handle_rx_frame(struct gb_beagleplay *bg) +{
- u8 address = bg->rx_buffer[0];
- char *buffer = &bg->rx_buffer[2];
- size_t buffer_len = bg->rx_buffer_len - 4;
- switch (address) {
- case ADDRESS_DBG:
hdlc_handle_dbg_frame(bg, buffer, buffer_len);
break;
- case ADDRESS_GREYBUS:
hdlc_handle_greybus_frame(bg, buffer, buffer_len);
break;
- default:
dev_warn(&bg->serdev->dev, "Got Unknown Frame %u", address);
ratelimit Probably as well in several places with possible flooding.
I don't think `hdlc_handle_rx_frame` is the correct place since it only processes a single completed HDLC frame. The more appropriate place would be `hdlc_rx` if we want to limit based on the number of HDLC frames or `gb_beagleplay_tty_receive` to limit based on the number of bytes.
I would like to ask, though, why is rate limiting required here? Won't `serdev_device_ops->receive_buf` already rate limit the number of bytes somewhat? Or is it related to blocking in the `serdev_device_ops->receive_buf` callback? In the case of latter, it would probably make sense to ratelimit based on number of frames, I think.
My comment might not be accurate, so I do not insist. The name of the function suggested something being called very often (on every frame), thus you would print warning also very often.
Best regards, Krzysztof