On Wed, Feb 26, 2020 at 4:32 PM Mickaël Salaün mic@digikod.net wrote:
On 25/02/2020 21:49, Jann Horn wrote:
On Mon, Feb 24, 2020 at 5:05 PM Mickaël Salaün mic@digikod.net wrote:
A Landlock object enables to identify a kernel object (e.g. an inode). A Landlock rule is a set of access rights allowed on an object. Rules are grouped in rulesets that may be tied to a set of processes (i.e. subjects) to enforce a scoped access-control (i.e. a domain).
Because Landlock's goal is to empower any process (especially unprivileged ones) to sandbox themselves, we can't rely on a system-wide object identification such as file extended attributes. Indeed, we need innocuous, composable and modular access-controls.
The main challenge with this constraints is to identify kernel objects while this identification is useful (i.e. when a security policy makes use of this object). But this identification data should be freed once no policy is using it. This ephemeral tagging should not and may not be written in the filesystem. We then need to manage the lifetime of a rule according to the lifetime of its object. To avoid a global lock, this implementation make use of RCU and counters to safely reference objects.
A following commit uses this generic object management for inodes.
[...]
+config SECURITY_LANDLOCK
bool "Landlock support"
depends on SECURITY
default n
(I think "default n" is implicit?)
It seems that most (all?) Kconfig are written like this.
See e.g. https://lore.kernel.org/lkml/c187bb77-e804-93bd-64db-9418be58f191@infradead.org/.
[...]
return object;
+}
+struct landlock_object *landlock_get_object(struct landlock_object *object)
__acquires(object->usage)
+{
__acquire(object->usage);
/*
* If @object->usage equal 0, then it will be ignored by writers, and
* underlying_object->object may be replaced, but this is not an issue
* for release_object().
*/
if (object && refcount_inc_not_zero(&object->usage)) {
/*
* It should not be possible to get a reference to an object if
* its underlying object is being terminated (e.g. with
* landlock_release_object()), because an object is only
* modifiable through such underlying object. This is not the
* case with landlock_get_object_cleaner().
*/
WARN_ON_ONCE(!READ_ONCE(object->underlying_object));
return object;
}
return NULL;
+}
+static struct landlock_object *get_object_cleaner(
struct landlock_object *object)
__acquires(object->cleaners)
+{
__acquire(object->cleaners);
if (object && refcount_inc_not_zero(&object->cleaners))
return object;
return NULL;
+}
I don't get this whole "cleaners" thing. Can you give a quick description of why this is necessary, and what benefits it has over a standard refcounting+RCU scheme? I don't immediately see anything that requires this.
This indeed needs more documentation here. Here is a comment I'll add to get_object_cleaner():
This enables to safely get a reference to an object to potentially free it if it is not already being freed by a concurrent thread.
"get a reference to an object to potentially free it" just sounds all wrong to me. You free an object when you're *dropping* a reference to it. Your refcounting scheme doesn't fit my mental models of how normal refcounting works at all...
[...]
+/*
- Putting an object is easy when the object is being terminated, but it is
- much more tricky when the reason is that there is no more rule tied to this
- object. Indeed, new rules could be added at the same time.
- */
+void landlock_put_object(struct landlock_object *object)
__releases(object->usage)
+{
struct landlock_object *object_cleaner;
__release(object->usage);
might_sleep();
if (!object)
return;
/*
* Guards against concurrent termination to be able to terminate
* @object if it is empty and not referenced by another rule-appender
* other than the underlying object.
*/
object_cleaner = get_object_cleaner(object);
[...]
/*
* Decrements @object->usage and if it reach zero, also decrement
* @object->cleaners. If both reach zero, then release and free
* @object.
*/
if (refcount_dec_and_test(&object->usage)) {
struct landlock_rule *rule_walker, *rule_walker2;
spin_lock(&object->lock);
/*
* Disables all the rules tied to @object when it is forbidden
* to add new rule but still allowed to remove them with
* landlock_put_rule(). This is crucial to be able to safely
* free a rule according to landlock_rule_is_disabled().
*/
list_for_each_entry_safe(rule_walker, rule_walker2,
&object->rules, list)
list_del_rcu(&rule_walker->list);
So... rules don't take references on the landlock_objects they use? Instead, the landlock_object knows which rules use it, and when the landlock_object goes away, it nukes all the rules associated with itself?
That seems terrible to me - AFAICS it means that if some random process decides to install a landlock rule that uses inode X, and then that process dies together with all its landlock rules, the inode still stays pinned in kernel memory as long as the superblock is mounted. In other words, it's a resource leak. (And if I'm not missing something in patch 5, that applies even if the inode has been unlinked?)
Can you please refactor your refcounting as follows?
- A rule takes a reference on each landlock_object it uses. - A landlock_object takes a reference on the underlying object (just like now). - The underlying object *DOES NOT* take a reference on the landlock_object (unlike now); the reference from the underlying object to the landlock_object has weak pointer semantics. - When a landlock_object's refcount drops to zero (iow no rules use it anymore), it is freed.
That might also help get rid of the awkward ->cleaners thing?
/*
* Releases @object if it is not already released (e.g. with
* landlock_release_object()).
*/
release_object(object);
/*
* Unbalances the @object->cleaners counter to reflect the
* underlying object release.
*/
__acquire(object->cleaners);
put_object_free(object);
}
put_object_cleaner(object_cleaner);
+}
[...]
+static inline bool landlock_rule_is_disabled(
struct landlock_rule *rule)
+{
/*
* Disabling (i.e. unlinking) a landlock_rule is a one-way operation.
* It is not possible to re-enable such a rule, then there is no need
* for smp_load_acquire().
*
* LIST_POISON2 is set by list_del() and list_del_rcu().
*/
return !rule || READ_ONCE(rule->list.prev) == LIST_POISON2;
You're not allowed to do this, the comment above list_del() states:
- Note: list_empty() on entry does not return true after this, the entry is
- in an undefined state.
list_del() checks READ_ONCE(head->next) == head, but landlock_rule_is_disabled() checks READ_ONCE(rule->list.prev) == LIST_POISON2. The comment about LIST_POISON2 is right but may be misleading. There is no use of list_empty() with a landlock_rule->list, only landlock_object->rules. The only list_del() is in landlock_put_rule() when there is a guarantee that there is no other reference to it, hence no possible use of landlock_rule_is_disabled() with this rule. I could replace it with a call to list_del_rcu() to make it more consistent.
If you want to be able to test whether the element is on a list afterwards, use stuff like list_del_init().
There is no need to re-initialize the list but using list_del_init() and list_empty() could work too. However, there is no list_del_init_rcu() helper. Moreover, resetting the list's pointer with LIST_POISON2 might help to detect bugs.
Either way, you are currently using the list_head API in a way that goes against what the header documents. If you want to rely on list_del() bringing the object into a specific state, then you can't leave the comment above list_del() as-is that says that it puts the object in an undefined state; and this kind of check should probably be done in a helper in list.h instead of open-coding the check for LIST_POISON2.