On Tue, Jun 08, 2021 at 03:06:48PM +0300, Andrey Semashev wrote:
On 6/8/21 2:13 PM, Greg KH wrote:
On Tue, Jun 08, 2021 at 02:03:50PM +0300, Andrey Semashev wrote:
On 6/8/21 4:25 AM, Nicholas Piggin wrote:
Are shared pthread mutexes using existing pthread APIs that are today implemented okay with futex1 system call a good reason to constrain futex2 I wonder? Or do we have an opportunity to make a bigger change to the API so it suffers less from non deterministic latency (for example)?
If futex2 is not able to cover futex1 use cases then it cannot be viewed as a replacement. In the long term this means futex1 cannot be deprecated and has to be maintained. My impression was that futex1 was basically unmaintainable(*) and futex2 was an evolution of futex1 so that users of futex1 could migrate relatively easily and futex1 eventually removed. Maybe my impression was wrong, but I would like to see futex2 as a replacement and extension of futex1, so the latter can be deprecated at some point.
You can never delete a kernel system call, so even if you "deprecate" it, it still needs to be supported for forever.
If I'm not mistaken, some syscalls were dropped from kernel in the past, after it was established they are no longer used. So it is not impossible, though might be more difficult specifically with futex.
Best of all would be if internally your "futex2" code would replace the "futex1" code so that there is no two different code bases. That would be the only sane way forward, having 2 code bases to work with is just insane.
Yes, implementing futex1 in terms of futex2 internally is a possible way forward. Though I'm not sure it is reasonable to require that to be done in the initial futex2 submission. This requires all of the futex1 functionality to implemented in futex2 from the start, which I think is too much to ask. Even with some futex1 features missing, futex2 would be already very much useful to users, and it is easier to implement the missing bits incrementally over time.
Then do it the other way around, as Peter points out.
So what's keeping the futex2 code from doing all that futex1 does so that the futex1 code can be deleted internally?
I think, André will answer this, but my guess is, as stated above, this is a lot of work and time while the intermediate version is already useful.
useful to who? I still do not understand what users will be needing this. All I can tell is a single userspace program wants to use it, and that is a fork from the real project it was based on and that the maintainers have no plan to merge it back.
So who does need/want this?
thanks,
greg k-h