A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
Signed-off-by: Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
---
Documentation/DocBook/device-drivers.tmpl | 2
drivers/base/Kconfig | 10 +
drivers/base/Makefile | 2
drivers/base/fence.c | 311 ++++++++++++++++++++++++++
include/linux/fence.h | 344 +++++++++++++++++++++++++++++
5 files changed, 668 insertions(+), 1 deletion(-)
create mode 100644 drivers/base/fence.c
create mode 100644 include/linux/fence.h
diff --git a/Documentation/DocBook/device-drivers.tmpl b/Documentation/DocBook/device-drivers.tmpl
index fe397f9..95d0db9 100644
--- a/Documentation/DocBook/device-drivers.tmpl
+++ b/Documentation/DocBook/device-drivers.tmpl
@@ -126,6 +126,8 @@ X!Edrivers/base/interface.c
</sect1>
<sect1><title>Device Drivers DMA Management</title>
!Edrivers/base/dma-buf.c
+!Edrivers/base/fence.c
+!Iinclude/linux/fence.h
!Edrivers/base/reservation.c
!Iinclude/linux/reservation.h
!Edrivers/base/dma-coherent.c
diff --git a/drivers/base/Kconfig b/drivers/base/Kconfig
index 5daa259..2bf0add 100644
--- a/drivers/base/Kconfig
+++ b/drivers/base/Kconfig
@@ -200,6 +200,16 @@ config DMA_SHARED_BUFFER
APIs extension; the file's descriptor can then be passed on to other
driver.
+config FENCE_TRACE
+ bool "Enable verbose FENCE_TRACE messages"
+ default n
+ depends on DMA_SHARED_BUFFER
+ help
+ Enable the FENCE_TRACE printks. This will add extra
+ spam to the console log, but will make it easier to diagnose
+ lockup related problems for dma-buffers shared across multiple
+ devices.
+
config CMA
bool "Contiguous Memory Allocator"
depends on HAVE_DMA_CONTIGUOUS && HAVE_MEMBLOCK
diff --git a/drivers/base/Makefile b/drivers/base/Makefile
index 48029aa..8a55cb9 100644
--- a/drivers/base/Makefile
+++ b/drivers/base/Makefile
@@ -10,7 +10,7 @@ obj-$(CONFIG_CMA) += dma-contiguous.o
obj-y += power/
obj-$(CONFIG_HAS_DMA) += dma-mapping.o
obj-$(CONFIG_HAVE_GENERIC_DMA_COHERENT) += dma-coherent.o
-obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o reservation.o
+obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o fence.o reservation.o
obj-$(CONFIG_ISA) += isa.o
obj-$(CONFIG_FW_LOADER) += firmware_class.o
obj-$(CONFIG_NUMA) += node.o
diff --git a/drivers/base/fence.c b/drivers/base/fence.c
new file mode 100644
index 0000000..a95df7d
--- /dev/null
+++ b/drivers/base/fence.c
@@ -0,0 +1,311 @@
+/*
+ * Fence mechanism for dma-buf and to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <robdclark(a)gmail.com>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <linux/slab.h>
+#include <linux/export.h>
+#include <linux/fence.h>
+
+/**
+ * fence context counter: each execution context should have its own
+ * fence context, this allows checking if fences belong to the same
+ * context or not. One device can have multiple separate contexts,
+ * and they're used if some engine can run independently of another.
+ */
+static atomic_t fence_context_counter = ATOMIC_INIT(0);
+
+/**
+ * fence_context_alloc - allocate an array of fence contexts
+ * @num: [in] amount of contexts to allocate
+ *
+ * This function will return the first index of the number of fences allocated.
+ * The fence context is used for setting fence->context to a unique number.
+ */
+unsigned fence_context_alloc(unsigned num)
+{
+ BUG_ON(!num);
+ return atomic_add_return(num, &fence_context_counter) - num;
+}
+EXPORT_SYMBOL(fence_context_alloc);
+
+int __fence_signal(struct fence *fence)
+{
+ struct fence_cb *cur, *tmp;
+ int ret = 0;
+
+ if (WARN_ON(!fence))
+ return -EINVAL;
+
+ if (test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ ret = -EINVAL;
+
+ /*
+ * we might have raced with the unlocked fence_signal,
+ * still run through all callbacks
+ */
+ }
+
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur);
+ }
+ return ret;
+}
+EXPORT_SYMBOL(__fence_signal);
+
+/**
+ * fence_signal - signal completion of a fence
+ * @fence: the fence to signal
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * fence_wait() calls and run all the callbacks added with
+ * fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from unsignaled to signaled state, it will only be effective
+ * the first time.
+ */
+int fence_signal(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!fence || test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags)) {
+ struct fence_cb *cur, *tmp;
+
+ spin_lock_irqsave(fence->lock, flags);
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+ return 0;
+}
+EXPORT_SYMBOL(fence_signal);
+
+void release_fence(struct kref *kref)
+{
+ struct fence *fence =
+ container_of(kref, struct fence, refcount);
+
+ BUG_ON(!list_empty(&fence->cb_list));
+
+ if (fence->ops->release)
+ fence->ops->release(fence);
+ else
+ kfree(fence);
+}
+EXPORT_SYMBOL(release_fence);
+
+/**
+ * fence_enable_sw_signaling - enable signaling on fence
+ * @fence: [in] the fence to enable
+ *
+ * this will request for sw signaling to be enabled, to make the fence
+ * complete as soon as possible
+ */
+void fence_enable_sw_signaling(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags) &&
+ !test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (!fence->ops->enable_signaling(fence))
+ __fence_signal(fence);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+}
+EXPORT_SYMBOL(fence_enable_sw_signaling);
+
+/**
+ * fence_add_callback - add a callback to be called when the fence
+ * is signaled
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to register
+ * @func: [in] the function to call
+ *
+ * cb will be initialized by fence_add_callback, no initialization
+ * by the caller is required. Any number of callbacks can be registered
+ * to a fence, but a callback can only be registered to one fence at a time.
+ *
+ * Note that the callback can be called from an atomic context. If
+ * fence is already signaled, this function will return -ENOENT (and
+ * *not* call the callback)
+ *
+ * Add a software callback to the fence. Same restrictions apply to
+ * refcount as it does to fence_wait, however the caller doesn't need to
+ * keep a refcount to fence afterwards: when software access is enabled,
+ * the creator of the fence is required to keep the fence alive until
+ * after it signals with fence_signal. The callback itself can be called
+ * from irq context.
+ *
+ */
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func)
+{
+ unsigned long flags;
+ int ret = 0;
+ bool was_set;
+
+ if (WARN_ON(!fence || !func))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -ENOENT;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ ret = -ENOENT;
+ else if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ ret = -ENOENT;
+ }
+
+ if (!ret) {
+ cb->func = func;
+ list_add_tail(&cb->node, &fence->cb_list);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_add_callback);
+
+/**
+ * fence_remove_callback - remove a callback from the signaling list
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to remove
+ *
+ * Remove a previously queued callback from the fence. This function returns
+ * true is the callback is succesfully removed, or false if the fence has
+ * already been signaled.
+ *
+ * *WARNING*:
+ * Cancelling a callback should only be done if you really know what you're
+ * doing, since deadlocks and race conditions could occur all too easily. For
+ * this reason, it should only ever be done on hardware lockup recovery,
+ * with a reference held to the fence.
+ */
+bool
+fence_remove_callback(struct fence *fence, struct fence_cb *cb)
+{
+ unsigned long flags;
+ bool ret;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ ret = !list_empty(&cb->node);
+ if (ret)
+ list_del_init(&cb->node);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_remove_callback);
+
+struct default_wait_cb {
+ struct fence_cb base;
+ struct task_struct *task;
+};
+
+static void
+fence_default_wait_cb(struct fence *fence, struct fence_cb *cb)
+{
+ struct default_wait_cb *wait =
+ container_of(cb, struct default_wait_cb, base);
+
+ try_to_wake_up(wait->task, TASK_NORMAL, 0);
+}
+
+/**
+ * fence_default_wait - default sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success.
+ */
+long
+fence_default_wait(struct fence *fence, bool intr, signed long timeout)
+{
+ struct default_wait_cb cb;
+ unsigned long flags;
+ long ret = timeout;
+ bool was_set;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return timeout;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (intr && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ goto out;
+ }
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ goto out;
+
+ if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ goto out;
+ }
+
+ cb.base.func = fence_default_wait_cb;
+ cb.task = current;
+ list_add(&cb.base.node, &fence->cb_list);
+
+ while (!test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) {
+ if (intr)
+ __set_current_state(TASK_INTERRUPTIBLE);
+ else
+ __set_current_state(TASK_UNINTERRUPTIBLE);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ ret = schedule_timeout(ret);
+
+ spin_lock_irqsave(fence->lock, flags);
+ if (ret > 0 && intr && signal_pending(current))
+ ret = -ERESTARTSYS;
+ }
+
+ if (!list_empty(&cb.base.node))
+ list_del(&cb.base.node);
+ __set_current_state(TASK_RUNNING);
+
+out:
+ spin_unlock_irqrestore(fence->lock, flags);
+ return ret;
+}
+EXPORT_SYMBOL(fence_default_wait);
diff --git a/include/linux/fence.h b/include/linux/fence.h
new file mode 100644
index 0000000..3ce2155
--- /dev/null
+++ b/include/linux/fence.h
@@ -0,0 +1,344 @@
+/*
+ * Fence mechanism for dma-buf to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <robdclark(a)gmail.com>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __LINUX_FENCE_H
+#define __LINUX_FENCE_H
+
+#include <linux/err.h>
+#include <linux/wait.h>
+#include <linux/list.h>
+#include <linux/bitops.h>
+#include <linux/kref.h>
+#include <linux/sched.h>
+#include <linux/printk.h>
+
+struct fence;
+struct fence_ops;
+struct fence_cb;
+
+/**
+ * struct fence - software synchronization primitive
+ * @refcount: refcount for this fence
+ * @ops: fence_ops associated with this fence
+ * @cb_list: list of all callbacks to call
+ * @lock: spin_lock_irqsave used for locking
+ * @context: execution context this fence belongs to, returned by
+ * fence_context_alloc()
+ * @seqno: the sequence number of this fence inside the execution context,
+ * can be compared to decide which fence would be signaled later.
+ * @flags: A mask of FENCE_FLAG_* defined below
+ *
+ * the flags member must be manipulated and read using the appropriate
+ * atomic ops (bit_*), so taking the spinlock will not be needed most
+ * of the time.
+ *
+ * FENCE_FLAG_SIGNALED_BIT - fence is already signaled
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT - enable_signaling might have been called*
+ * FENCE_FLAG_USER_BITS - start of the unused bits, can be used by the
+ * implementer of the fence for its own purposes. Can be used in different
+ * ways by different fence implementers, so do not rely on this.
+ *
+ * *) Since atomic bitops are used, this is not guaranteed to be the case.
+ * Particularly, if the bit was set, but fence_signal was called right
+ * before this bit was set, it would have been able to set the
+ * FENCE_FLAG_SIGNALED_BIT, before enable_signaling was called.
+ * Adding a check for FENCE_FLAG_SIGNALED_BIT after setting
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT closes this race, and makes sure that
+ * after fence_signal was called, any enable_signaling call will have either
+ * been completed, or never called at all.
+ */
+struct fence {
+ struct kref refcount;
+ const struct fence_ops *ops;
+ struct list_head cb_list;
+ spinlock_t *lock;
+ unsigned context, seqno;
+ unsigned long flags;
+};
+
+enum fence_flag_bits {
+ FENCE_FLAG_SIGNALED_BIT,
+ FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ FENCE_FLAG_USER_BITS, /* must always be last member */
+};
+
+typedef void (*fence_func_t)(struct fence *fence, struct fence_cb *cb);
+
+/**
+ * struct fence_cb - callback for fence_add_callback
+ * @node: used by fence_add_callback to append this struct to fence::cb_list
+ * @func: fence_func_t to call
+ * @priv: value of priv to pass to function
+ *
+ * This struct will be initialized by fence_add_callback, additional
+ * data can be passed along by embedding fence_cb in another struct.
+ */
+struct fence_cb {
+ struct list_head node;
+ fence_func_t func;
+};
+
+/**
+ * struct fence_ops - operations implemented for fence
+ * @enable_signaling: enable software signaling of fence
+ * @signaled: [optional] peek whether the fence is signaled, can be null
+ * @wait: custom wait implementation
+ * @release: [optional] called on destruction of fence, can be null
+ *
+ * Notes on enable_signaling:
+ * For fence implementations that have the capability for hw->hw
+ * signaling, they can implement this op to enable the necessary
+ * irqs, or insert commands into cmdstream, etc. This is called
+ * in the first wait() or add_callback() path to let the fence
+ * implementation know that there is another driver waiting on
+ * the signal (ie. hw->sw case).
+ *
+ * This function can be called called from atomic context, but not
+ * from irq context, so normal spinlocks can be used.
+ *
+ * A return value of false indicates the fence already passed,
+ * or some failure occured that made it impossible to enable
+ * signaling. True indicates succesful enabling.
+ *
+ * Calling fence_signal before enable_signaling is called allows
+ * for a tiny race window in which enable_signaling is called during,
+ * before, or after fence_signal. To fight this, it is recommended
+ * that before enable_signaling returns true an extra reference is
+ * taken on the fence, to be released when the fence is signaled.
+ * This will mean fence_signal will still be called twice, but
+ * the second time will be a noop since it was already signaled.
+ *
+ * Notes on wait:
+ * Must not be NULL, set to fence_default_wait for default implementation.
+ * the fence_default_wait implementation should work for any fence, as long
+ * as enable_signaling works correctly.
+ *
+ * Must return -ERESTARTSYS if the wait is intr = true and the wait was
+ * interrupted, and remaining jiffies if fence has signaled, or 0 if wait
+ * timed out. Can also return other error values on custom implementations,
+ * which should be treated as if the fence is signaled. For example a hardware
+ * lockup could be reported like that.
+ *
+ * Notes on release:
+ * Can be NULL, this function allows additional commands to run on
+ * destruction of the fence. Can be called from irq context.
+ * If pointer is set to NULL, kfree will get called instead.
+ */
+
+struct fence_ops {
+ bool (*enable_signaling)(struct fence *fence);
+ bool (*signaled)(struct fence *fence);
+ long (*wait)(struct fence *fence, bool intr, signed long timeout);
+ void (*release)(struct fence *fence);
+};
+
+/**
+ * __fence_init - Initialize a custom fence.
+ * @fence: [in] the fence to initialize
+ * @ops: [in] the fence_ops for operations on this fence
+ * @lock: [in] the irqsafe spinlock to use for locking this fence
+ * @context: [in] the execution context this fence is run on
+ * @seqno: [in] a linear increasing sequence number for this context
+ *
+ * Initializes an allocated fence, the caller doesn't have to keep its
+ * refcount after committing with this fence, but it will need to hold a
+ * refcount again if fence_ops.enable_signaling gets called. This can
+ * be used for other implementing other types of fence.
+ *
+ * context and seqno are used for easy comparison between fences, allowing
+ * to check which fence is later by simply using fence_later.
+ */
+static inline void
+__fence_init(struct fence *fence, const struct fence_ops *ops,
+ spinlock_t *lock, unsigned context, unsigned seqno)
+{
+ BUG_ON(!ops || !lock || !ops->enable_signaling || !ops->wait);
+
+ kref_init(&fence->refcount);
+ fence->ops = ops;
+ INIT_LIST_HEAD(&fence->cb_list);
+ fence->lock = lock;
+ fence->context = context;
+ fence->seqno = seqno;
+ fence->flags = 0UL;
+}
+
+/**
+ * fence_get - increases refcount of the fence
+ * @fence: [in] fence to increase refcount of
+ */
+static inline void fence_get(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_get(&fence->refcount);
+}
+
+extern void release_fence(struct kref *kref);
+
+/**
+ * fence_put - decreases refcount of the fence
+ * @fence: [in] fence to reduce refcount of
+ */
+static inline void fence_put(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_put(&fence->refcount, release_fence);
+}
+
+int fence_signal(struct fence *fence);
+int __fence_signal(struct fence *fence);
+long fence_default_wait(struct fence *fence, bool intr, signed long timeout);
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func);
+bool fence_remove_callback(struct fence *fence, struct fence_cb *cb);
+void fence_enable_sw_signaling(struct fence *fence);
+
+/**
+ * fence_is_signaled - Return an indication if the fence is signaled yet.
+ * @fence: [in] the fence to check
+ *
+ * Returns true if the fence was already signaled, false if not. Since this
+ * function doesn't enable signaling, it is not guaranteed to ever return true
+ * If fence_add_callback, fence_wait or fence_enable_sw_signaling
+ * haven't been called before.
+ *
+ * It's recommended for seqno fences to call fence_signal when the
+ * operation is complete, it makes it possible to prevent issues from
+ * wraparound between time of issue and time of use by checking the return
+ * value of this function before calling hardware-specific wait instructions.
+ */
+static inline bool
+fence_is_signaled(struct fence *fence)
+{
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return true;
+
+ if (fence->ops->signaled && fence->ops->signaled(fence)) {
+ fence_signal(fence);
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * fence_later - return the chronologically later fence
+ * @f1: [in] the first fence from the same context
+ * @f2: [in] the second fence from the same context
+ *
+ * Returns NULL if both fences are signaled, otherwise the fence that would be
+ * signaled last. Both fences must be from the same context, since a seqno is
+ * not re-used across contexts.
+ */
+static inline struct fence *fence_later(struct fence *f1, struct fence *f2)
+{
+ BUG_ON(f1->context != f2->context);
+
+ /*
+ * can't check just FENCE_FLAG_SIGNALED_BIT here, it may never have been
+ * set called if enable_signaling wasn't, and enabling that here is
+ * overkill.
+ */
+ if (f2->seqno - f1->seqno <= INT_MAX)
+ return fence_is_signaled(f2) ? NULL : f2;
+ else
+ return fence_is_signaled(f1) ? NULL : f1;
+}
+
+/**
+ * fence_wait_timeout - sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long
+fence_wait_timeout(struct fence *fence, bool intr, signed long timeout)
+{
+ if (WARN_ON(timeout < 0))
+ return -EINVAL;
+
+ return fence->ops->wait(fence, intr, timeout);
+}
+
+/**
+ * fence_wait - sleep until the fence gets signaled
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ *
+ * This function will return -ERESTARTSYS if interrupted by a signal,
+ * or 0 if the fence was signaled. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long fence_wait(struct fence *fence, bool intr)
+{
+ long ret;
+
+ /* Since fence_wait_timeout cannot timeout with
+ * MAX_SCHEDULE_TIMEOUT, only valid return values are
+ * -ERESTARTSYS and MAX_SCHEDULE_TIMEOUT.
+ */
+ ret = fence_wait_timeout(fence, intr, MAX_SCHEDULE_TIMEOUT);
+
+ return ret < 0 ? ret : 0;
+}
+
+unsigned fence_context_alloc(unsigned num);
+
+#define FENCE_TRACE(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ if (config_enabled(CONFIG_FENCE_TRACE)) \
+ pr_info("f %u#%u: " fmt, \
+ __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_WARN(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_warn("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_ERR(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_err("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#endif /* __LINUX_FENCE_H */
Hello,
This is a fifth version of my proposal for device tree integration for
reserved memory and Contiguous Memory Allocator. I've fixed issues
pointed by Michal Nazarewicz, Rob Herring and Kumar Gala. For more
information, please check the change log at the end of the mail.
In fourth version of this patch set, after the comments from Grant
Likely I moved back memory region definitions back to /memory node (as
it was in the first version of this proposal). I've also extended the
code and made it more generic, added support for so called reserved dma
memory (special dma memory regions created by dma_alloc_coherent()
function, for exclusive usage for dma allocation for the given device).
Just a few words for those who see this code for the first time:
The proposed bindings allows to define contiguous memory regions of
specified base address and size. Then, the defined regions can be
assigned to the given device(s) by adding a property with a phanle to
the defined contiguous memory region. From the device tree perspective
that's all. Once the bindings are added, all the memory allocations from
dma-mapping subsystem will be served from the defined contiguous memory
regions.
Contiguous Memory Allocator is a framework, which lets to provide a
large contiguous memory buffers for (usually a multimedia) devices. The
contiguous memory is reserved during early boot and then shared with
kernel, which is allowed to allocate it for movable pages. Then, when
device driver requests a contigouous buffer, the framework migrates
movable pages out of contiguous region and gives it to the driver. When
device driver frees the buffer, it is added to kernel memory pool again.
For more information, please refer to commit c64be2bb1c6eb43c838b2c6d57
("drivers: add Contiguous Memory Allocator") and d484864dd96e1830e76895
(CMA merge commit).
Why we need device tree bindings for CMA at all?
Older ARM kernels used so called board-based initialization. Those board
files contained a definition of all hardware blocks available on the
target system and particular kernel and driver software configuration
selected by the board maintainer.
In the new approach the board files will be removed completely and
Device Tree approach is used to describe all hardware blocks available
on the target system. By definition, the bindings should be software
independent, so at least in theory it should be possible to use those
bindings with other operating systems than Linux kernel.
Reserved memory configuration belongs to the grey area. It might depend
on hardware restriction of the board or modules and low-level
configuration done by bootloader. Putting reserved and contiguous memory
regions to /memory node and having phandles to those regions in the
device nodes however matches well with the device-tree typical style of
linking devices with other resources like clocks, interrupts,
regulators, power domains, etc. This is the main reason to use such
approach instead of putting everything to /chosen node as it has been
proposed in v2 and v3.
Best regards
Marek Szyprowski
Samsung R&D Institute Poland
Changelog:
v5:
- renamed "contiguous-memory-region" compatibility string to
"linux,contiguous-memory-region" (this one is really specific to Linux
kernel implementation)
- renamed "dma-memory-region" property to "memory-region" (suggested by
Kumar Gala)
- added support for #address-cells, #size-cells for memory regions
(thanks to Rob Herring for suggestion)
- removed generic code to scan specific path in flat device tree (cannot
be used to fdt one-pass scan based initialization of memory regions with
#address-cells and #size-cells parsing)
- replaced dma_contiguous_set_default_area() and dma_contiguous_add_device()
functions with dev_set_cma_area() call
v4: http://thread.gmane.org/gmane.linux.ports.arm.kernel/256491
- corrected Devcie Tree mailing list address (resend)
- moved back contiguous-memory bindings from /chosen/contiguous-memory
to /memory nodes as suggested by Grant (see
http://article.gmane.org/gmane.linux.drivers.devicetree/41030
for more details)
- added support for DMA reserved memory with dma_declare_coherent()
- moved code to drivers/of/of_reserved_mem.c
- added generic code to scan specific path in flat device tree
v3: http://thread.gmane.org/gmane.linux.drivers.devicetree/40013/
- fixed issues pointed by Laura and updated documentation
v2: http://thread.gmane.org/gmane.linux.drivers.devicetree/34075
- moved contiguous-memory bindings from /memory to /chosen/contiguous-memory/
node to avoid spreading Linux specific parameters over the whole device
tree definitions
- added support for autoconfigured regions (use zero base)
- fixes minor bugs
v1: http://thread.gmane.org/gmane.linux.drivers.devicetree/30111/
- initial proposal
Patch summary:
Marek Szyprowski (3):
drivers: dma-contiguous: clean source code and prepare for device
tree
drivers: of: add initialization code for dma reserved memory
ARM: init: add support for reserved memory defined by device tree
Documentation/devicetree/bindings/memory.txt | 152 ++++++++++++++++++++
arch/arm/include/asm/dma-contiguous.h | 1 -
arch/arm/mm/init.c | 3 +
arch/x86/include/asm/dma-contiguous.h | 1 -
drivers/base/dma-contiguous.c | 119 ++++++----------
drivers/of/Kconfig | 6 +
drivers/of/Makefile | 1 +
drivers/of/of_reserved_mem.c | 197 ++++++++++++++++++++++++++
drivers/of/platform.c | 5 +
include/asm-generic/dma-contiguous.h | 28 ----
include/linux/dma-contiguous.h | 55 ++++++-
include/linux/of_reserved_mem.h | 14 ++
12 files changed, 475 insertions(+), 107 deletions(-)
create mode 100644 Documentation/devicetree/bindings/memory.txt
create mode 100644 drivers/of/of_reserved_mem.c
delete mode 100644 include/asm-generic/dma-contiguous.h
create mode 100644 include/linux/of_reserved_mem.h
--
1.7.9.5
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
---
Documentation/DocBook/device-drivers.tmpl | 2
drivers/base/Kconfig | 10 +
drivers/base/Makefile | 2
drivers/base/fence.c | 286 +++++++++++++++++++++++
include/linux/fence.h | 365 +++++++++++++++++++++++++++++
5 files changed, 664 insertions(+), 1 deletion(-)
create mode 100644 drivers/base/fence.c
create mode 100644 include/linux/fence.h
diff --git a/Documentation/DocBook/device-drivers.tmpl b/Documentation/DocBook/device-drivers.tmpl
index cbfdf54..241f4c5 100644
--- a/Documentation/DocBook/device-drivers.tmpl
+++ b/Documentation/DocBook/device-drivers.tmpl
@@ -126,6 +126,8 @@ X!Edrivers/base/interface.c
</sect1>
<sect1><title>Device Drivers DMA Management</title>
!Edrivers/base/dma-buf.c
+!Edrivers/base/fence.c
+!Iinclude/linux/fence.h
!Edrivers/base/reservation.c
!Iinclude/linux/reservation.h
!Edrivers/base/dma-coherent.c
diff --git a/drivers/base/Kconfig b/drivers/base/Kconfig
index 5daa259..0ad35df 100644
--- a/drivers/base/Kconfig
+++ b/drivers/base/Kconfig
@@ -200,6 +200,16 @@ config DMA_SHARED_BUFFER
APIs extension; the file's descriptor can then be passed on to other
driver.
+config FENCE_TRACE
+ bool "Enable verbose FENCE_TRACE messages"
+ default n
+ depends on DMA_SHARED_BUFFER
+ help
+ Enable the FENCE_TRACE printks. This will add extra
+ spam to the config log, but will make it easier to diagnose
+ lockup related problems for dma-buffers shared across multiple
+ devices.
+
config CMA
bool "Contiguous Memory Allocator"
depends on HAVE_DMA_CONTIGUOUS && HAVE_MEMBLOCK
diff --git a/drivers/base/Makefile b/drivers/base/Makefile
index 48029aa..8a55cb9 100644
--- a/drivers/base/Makefile
+++ b/drivers/base/Makefile
@@ -10,7 +10,7 @@ obj-$(CONFIG_CMA) += dma-contiguous.o
obj-y += power/
obj-$(CONFIG_HAS_DMA) += dma-mapping.o
obj-$(CONFIG_HAVE_GENERIC_DMA_COHERENT) += dma-coherent.o
-obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o reservation.o
+obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o fence.o reservation.o
obj-$(CONFIG_ISA) += isa.o
obj-$(CONFIG_FW_LOADER) += firmware_class.o
obj-$(CONFIG_NUMA) += node.o
diff --git a/drivers/base/fence.c b/drivers/base/fence.c
new file mode 100644
index 0000000..28e5ffd
--- /dev/null
+++ b/drivers/base/fence.c
@@ -0,0 +1,286 @@
+/*
+ * Fence mechanism for dma-buf and to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <rob.clark(a)linaro.org>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <linux/slab.h>
+#include <linux/export.h>
+#include <linux/fence.h>
+
+atomic_t fence_context_counter = ATOMIC_INIT(0);
+EXPORT_SYMBOL(fence_context_counter);
+
+int __fence_signal(struct fence *fence)
+{
+ struct fence_cb *cur, *tmp;
+ int ret = 0;
+
+ if (WARN_ON(!fence))
+ return -EINVAL;
+
+ if (test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ ret = -EINVAL;
+
+ /*
+ * we might have raced with the unlocked fence_signal,
+ * still run through all callbacks
+ */
+ }
+
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur, cur->priv);
+ }
+ return ret;
+}
+EXPORT_SYMBOL(__fence_signal);
+
+/**
+ * fence_signal - signal completion of a fence
+ * @fence: the fence to signal
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * fence_wait() calls and run all the callbacks added with
+ * fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from unsignaled to signaled state, it will only be effective
+ * the first time.
+ */
+int fence_signal(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!fence || test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags)) {
+ struct fence_cb *cur, *tmp;
+
+ spin_lock_irqsave(fence->lock, flags);
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur, cur->priv);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+ return 0;
+}
+EXPORT_SYMBOL(fence_signal);
+
+void release_fence(struct kref *kref)
+{
+ struct fence *fence =
+ container_of(kref, struct fence, refcount);
+
+ BUG_ON(!list_empty(&fence->cb_list));
+
+ if (fence->ops->release)
+ fence->ops->release(fence);
+ else
+ kfree(fence);
+}
+EXPORT_SYMBOL(release_fence);
+
+/**
+ * fence_enable_sw_signaling - enable signaling on fence
+ * @fence: [in] the fence to enable
+ *
+ * this will request for sw signaling to be enabled, to make the fence
+ * complete as soon as possible
+ */
+void fence_enable_sw_signaling(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags) &&
+ !test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (!fence->ops->enable_signaling(fence))
+ __fence_signal(fence);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+}
+EXPORT_SYMBOL(fence_enable_sw_signaling);
+
+/**
+ * fence_add_callback - add a callback to be called when the fence
+ * is signaled
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to register
+ * @func: [in] the function to call
+ * @priv: [in] the argument to pass to function
+ *
+ * cb will be initialized by fence_add_callback, no initialization
+ * by the caller is required. Any number of callbacks can be registered
+ * to a fence, but a callback can only be registered to one fence at a time.
+ *
+ * Note that the callback can be called from an atomic context. If
+ * fence is already signaled, this function will return -ENOENT (and
+ * *not* call the callback)
+ *
+ * Add a software callback to the fence. Same restrictions apply to
+ * refcount as it does to fence_wait, however the caller doesn't need to
+ * keep a refcount to fence afterwards: when software access is enabled,
+ * the creator of the fence is required to keep the fence alive until
+ * after it signals with fence_signal. The callback itself can be called
+ * from irq context.
+ *
+ */
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func, void *priv)
+{
+ unsigned long flags;
+ int ret = 0;
+ bool was_set;
+
+ if (WARN_ON(!fence || !func))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -ENOENT;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ ret = -ENOENT;
+ else if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ ret = -ENOENT;
+ }
+
+ if (!ret) {
+ cb->func = func;
+ cb->priv = priv;
+ list_add_tail(&cb->node, &fence->cb_list);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_add_callback);
+
+/**
+ * fence_remove_callback - remove a callback from the signaling list
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to remove
+ *
+ * Remove a previously queued callback from the fence. This function returns
+ * true is the callback is succesfully removed, or false if the fence has
+ * already been signaled.
+ *
+ * *WARNING*:
+ * Cancelling a callback should only be done if you really know what you're
+ * doing, since deadlocks and race conditions could occur all too easily. For
+ * this reason, it should only ever be done on hardware lockup recovery,
+ * with a reference held to the fence.
+ */
+bool
+fence_remove_callback(struct fence *fence, struct fence_cb *cb)
+{
+ unsigned long flags;
+ bool ret;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ ret = !list_empty(&cb->node);
+ if (ret)
+ list_del_init(&cb->node);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_remove_callback);
+
+static void
+fence_default_wait_cb(struct fence *fence, struct fence_cb *cb, void *priv)
+{
+ try_to_wake_up(priv, TASK_NORMAL, 0);
+}
+
+/**
+ * fence_default_wait - default sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success.
+ */
+long
+fence_default_wait(struct fence *fence, bool intr, signed long timeout)
+{
+ struct fence_cb cb;
+ unsigned long flags;
+ long ret = timeout;
+ bool was_set;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return timeout;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (intr && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ goto out;
+ }
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ goto out;
+
+ if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ goto out;
+ }
+
+ cb.func = fence_default_wait_cb;
+ cb.priv = current;
+ list_add(&cb.node, &fence->cb_list);
+
+ while (!test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) {
+ if (intr)
+ __set_current_state(TASK_INTERRUPTIBLE);
+ else
+ __set_current_state(TASK_UNINTERRUPTIBLE);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ ret = schedule_timeout(ret);
+
+ spin_lock_irqsave(fence->lock, flags);
+ if (ret > 0 && intr && signal_pending(current))
+ ret = -ERESTARTSYS;
+ }
+
+ if (!list_empty(&cb.node))
+ list_del(&cb.node);
+ __set_current_state(TASK_RUNNING);
+
+out:
+ spin_unlock_irqrestore(fence->lock, flags);
+ return ret;
+}
+EXPORT_SYMBOL(fence_default_wait);
diff --git a/include/linux/fence.h b/include/linux/fence.h
new file mode 100644
index 0000000..8c7a126
--- /dev/null
+++ b/include/linux/fence.h
@@ -0,0 +1,365 @@
+/*
+ * Fence mechanism for dma-buf to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <rob.clark(a)linaro.org>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __LINUX_FENCE_H
+#define __LINUX_FENCE_H
+
+#include <linux/err.h>
+#include <linux/wait.h>
+#include <linux/list.h>
+#include <linux/bitops.h>
+#include <linux/kref.h>
+#include <linux/sched.h>
+#include <linux/printk.h>
+
+struct fence;
+struct fence_ops;
+struct fence_cb;
+
+/**
+ * struct fence - software synchronization primitive
+ * @refcount: refcount for this fence
+ * @ops: fence_ops associated with this fence
+ * @cb_list: list of all callbacks to call
+ * @lock: spin_lock_irqsave used for locking
+ * @context: execution context this fence belongs to, returned by
+ * fence_context_alloc()
+ * @seqno: the sequence number of this fence inside the execution context,
+ * can be compared to decide which fence would be signaled later.
+ * @flags: A mask of FENCE_FLAG_* defined below
+ *
+ * the flags member must be manipulated and read using the appropriate
+ * atomic ops (bit_*), so taking the spinlock will not be needed most
+ * of the time.
+ *
+ * FENCE_FLAG_SIGNALED_BIT - fence is already signaled
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT - enable_signaling might have been called*
+ * FENCE_FLAG_USER_BITS - start of the unused bits, can be used by the
+ * implementer of the fence for its own purposes. Can be used in different
+ * ways by different fence implementers, so do not rely on this.
+ *
+ * *) Since atomic bitops are used, this is not guaranteed to be the case.
+ * Particularly, if the bit was set, but fence_signal was called right
+ * before this bit was set, it would have been able to set the
+ * FENCE_FLAG_SIGNALED_BIT, before enable_signaling was called.
+ * Adding a check for FENCE_FLAG_SIGNALED_BIT after setting
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT closes this race, and makes sure that
+ * after fence_signal was called, any enable_signaling call will have either
+ * been completed, or never called at all.
+ */
+struct fence {
+ struct kref refcount;
+ const struct fence_ops *ops;
+ struct list_head cb_list;
+ spinlock_t *lock;
+ unsigned context, seqno;
+ unsigned long flags;
+};
+
+enum fence_flag_bits {
+ FENCE_FLAG_SIGNALED_BIT,
+ FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ FENCE_FLAG_USER_BITS, /* must always be last member */
+};
+
+typedef void (*fence_func_t)(struct fence *fence, struct fence_cb *cb, void *priv);
+
+/**
+ * struct fence_cb - callback for fence_add_callback
+ * @node: used by fence_add_callback to append this struct to fence::cb_list
+ * @func: fence_func_t to call
+ * @priv: value of priv to pass to function
+ *
+ * This struct will be initialized by fence_add_callback, additional
+ * data can be passed along by embedding fence_cb in another struct.
+ */
+struct fence_cb {
+ struct list_head node;
+ fence_func_t func;
+ void *priv;
+};
+
+/**
+ * struct fence_ops - operations implemented for fence
+ * @enable_signaling: enable software signaling of fence
+ * @signaled: [optional] peek whether the fence is signaled, can be null
+ * @wait: custom wait implementation
+ * @release: [optional] called on destruction of fence, can be null
+ *
+ * Notes on enable_signaling:
+ * For fence implementations that have the capability for hw->hw
+ * signaling, they can implement this op to enable the necessary
+ * irqs, or insert commands into cmdstream, etc. This is called
+ * in the first wait() or add_callback() path to let the fence
+ * implementation know that there is another driver waiting on
+ * the signal (ie. hw->sw case).
+ *
+ * This function can be called called from atomic context, but not
+ * from irq context, so normal spinlocks can be used.
+ *
+ * A return value of false indicates the fence already passed,
+ * or some failure occured that made it impossible to enable
+ * signaling. True indicates succesful enabling.
+ *
+ * Calling fence_signal before enable_signaling is called allows
+ * for a tiny race window in which enable_signaling is called during,
+ * before, or after fence_signal. To fight this, it is recommended
+ * that before enable_signaling returns true an extra reference is
+ * taken on the fence, to be released when the fence is signaled.
+ * This will mean fence_signal will still be called twice, but
+ * the second time will be a noop since it was already signaled.
+ *
+ * Notes on wait:
+ * Must not be NULL, set to fence_default_wait for default implementation.
+ * the fence_default_wait implementation should work for any fence, as long
+ * as enable_signaling works correctly.
+ *
+ * Must return -ERESTARTSYS if the wait is intr = true and the wait was
+ * interrupted, and remaining jiffies if fence has signaled, or 0 if wait
+ * timed out. Can also return other error values on custom implementations,
+ * which should be treated as if the fence is signaled. For example a hardware
+ * lockup could be reported like that.
+ *
+ * Notes on release:
+ * Can be NULL, this function allows additional commands to run on
+ * destruction of the fence. Can be called from irq context.
+ * If pointer is set to NULL, kfree will get called instead.
+ */
+
+struct fence_ops {
+ bool (*enable_signaling)(struct fence *fence);
+ bool (*signaled)(struct fence *fence);
+ long (*wait)(struct fence *fence, bool intr, signed long timeout);
+ void (*release)(struct fence *fence);
+};
+
+/**
+ * __fence_init - Initialize a custom fence.
+ * @fence: [in] the fence to initialize
+ * @ops: [in] the fence_ops for operations on this fence
+ * @lock: [in] the irqsafe spinlock to use for locking this fence
+ * @context: [in] the execution context this fence is run on
+ * @seqno: [in] a linear increasing sequence number for this context
+ *
+ * Initializes an allocated fence, the caller doesn't have to keep its
+ * refcount after committing with this fence, but it will need to hold a
+ * refcount again if fence_ops.enable_signaling gets called. This can
+ * be used for other implementing other types of fence.
+ *
+ * context and seqno are used for easy comparison between fences, allowing
+ * to check which fence is later by simply using fence_later.
+ */
+static inline void
+__fence_init(struct fence *fence, const struct fence_ops *ops,
+ spinlock_t *lock, unsigned context, unsigned seqno)
+{
+ BUG_ON(!ops || !lock || !ops->enable_signaling || !ops->wait);
+
+ kref_init(&fence->refcount);
+ fence->ops = ops;
+ INIT_LIST_HEAD(&fence->cb_list);
+ fence->lock = lock;
+ fence->context = context;
+ fence->seqno = seqno;
+ fence->flags = 0UL;
+}
+
+/**
+ * fence_get - increases refcount of the fence
+ * @fence: [in] fence to increase refcount of
+ */
+static inline void fence_get(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_get(&fence->refcount);
+}
+
+extern void release_fence(struct kref *kref);
+
+/**
+ * fence_put - decreases refcount of the fence
+ * @fence: [in] fence to reduce refcount of
+ */
+static inline void fence_put(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_put(&fence->refcount, release_fence);
+}
+
+int fence_signal(struct fence *fence);
+int __fence_signal(struct fence *fence);
+long fence_default_wait(struct fence *fence, bool intr, signed long timeout);
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func, void *priv);
+bool fence_remove_callback(struct fence *fence, struct fence_cb *cb);
+void fence_enable_sw_signaling(struct fence *fence);
+
+/**
+ * fence_is_signaled - Return an indication if the fence is signaled yet.
+ * @fence: [in] the fence to check
+ *
+ * Returns true if the fence was already signaled, false if not. Since this
+ * function doesn't enable signaling, it is not guaranteed to ever return true
+ * If fence_add_callback, fence_wait or fence_enable_sw_signaling
+ * haven't been called before.
+ *
+ * It's recommended for seqno fences to call fence_signal when the
+ * operation is complete, it makes it possible to prevent issues from
+ * wraparound between time of issue and time of use by checking the return
+ * value of this function before calling hardware-specific wait instructions.
+ */
+static inline bool
+fence_is_signaled(struct fence *fence)
+{
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return true;
+
+ if (fence->ops->signaled && fence->ops->signaled(fence)) {
+ fence_signal(fence);
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * fence_later - return the chronologically later fence
+ * @f1: [in] the first fence from the same context
+ * @f2: [in] the second fence from the same context
+ *
+ * Returns NULL if both fences are signaled, otherwise the fence that would be
+ * signaled last. Both fences must be from the same context, since a seqno is
+ * not re-used across contexts.
+ */
+static inline struct fence *fence_later(struct fence *f1, struct fence *f2)
+{
+ bool sig1, sig2;
+
+ /*
+ * can't check just FENCE_FLAG_SIGNALED_BIT here, it may never have been
+ * set called if enable_signaling wasn't, and enabling that here is
+ * overkill.
+ */
+ sig1 = fence_is_signaled(f1);
+ sig2 = fence_is_signaled(f2);
+
+ if (sig1 && sig2)
+ return NULL;
+
+ BUG_ON(f1->context != f2->context);
+
+ if (sig1 || f2->seqno - f1->seqno <= INT_MAX)
+ return f2;
+ else
+ return f1;
+}
+
+/**
+ * fence_wait_timeout - sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long
+fence_wait_timeout(struct fence *fence, bool intr, signed long timeout)
+{
+ if (WARN_ON(timeout < 0))
+ return -EINVAL;
+
+ return fence->ops->wait(fence, intr, timeout);
+}
+
+/**
+ * fence_wait - sleep until the fence gets signaled
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ *
+ * This function will return -ERESTARTSYS if interrupted by a signal,
+ * or 0 if the fence was signaled. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long fence_wait(struct fence *fence, bool intr)
+{
+ long ret;
+
+ /* Since fence_wait_timeout cannot timeout with
+ * MAX_SCHEDULE_TIMEOUT, only valid return values are
+ * -ERESTARTSYS and MAX_SCHEDULE_TIMEOUT.
+ */
+ ret = fence_wait_timeout(fence, intr, MAX_SCHEDULE_TIMEOUT);
+
+ return ret < 0 ? ret : 0;
+}
+
+/**
+ * fence context counter: each execution context should have its own
+ * fence context, this allows checking if fences belong to the same
+ * context or not. One device can have multiple separate contexts,
+ * and they're used if some engine can run independently of another.
+ */
+extern atomic_t fence_context_counter;
+
+static inline unsigned fence_context_alloc(unsigned num)
+{
+ BUG_ON(!num);
+ return atomic_add_return(num, &fence_context_counter) - num;
+}
+
+#define FENCE_TRACE(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ if (config_enabled(CONFIG_FENCE_TRACE)) \
+ pr_info("f %u#%u: " fmt, \
+ __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_WARN(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_warn("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_ERR(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_err("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#endif /* __LINUX_FENCE_H */
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
---
Documentation/DocBook/device-drivers.tmpl | 2
drivers/base/Kconfig | 10 +
drivers/base/Makefile | 2
drivers/base/fence.c | 312 ++++++++++++++++++++++++++
include/linux/fence.h | 344 +++++++++++++++++++++++++++++
5 files changed, 669 insertions(+), 1 deletion(-)
create mode 100644 drivers/base/fence.c
create mode 100644 include/linux/fence.h
diff --git a/Documentation/DocBook/device-drivers.tmpl b/Documentation/DocBook/device-drivers.tmpl
index fe397f9..95d0db9 100644
--- a/Documentation/DocBook/device-drivers.tmpl
+++ b/Documentation/DocBook/device-drivers.tmpl
@@ -126,6 +126,8 @@ X!Edrivers/base/interface.c
</sect1>
<sect1><title>Device Drivers DMA Management</title>
!Edrivers/base/dma-buf.c
+!Edrivers/base/fence.c
+!Iinclude/linux/fence.h
!Edrivers/base/reservation.c
!Iinclude/linux/reservation.h
!Edrivers/base/dma-coherent.c
diff --git a/drivers/base/Kconfig b/drivers/base/Kconfig
index 5daa259..2bf0add 100644
--- a/drivers/base/Kconfig
+++ b/drivers/base/Kconfig
@@ -200,6 +200,16 @@ config DMA_SHARED_BUFFER
APIs extension; the file's descriptor can then be passed on to other
driver.
+config FENCE_TRACE
+ bool "Enable verbose FENCE_TRACE messages"
+ default n
+ depends on DMA_SHARED_BUFFER
+ help
+ Enable the FENCE_TRACE printks. This will add extra
+ spam to the console log, but will make it easier to diagnose
+ lockup related problems for dma-buffers shared across multiple
+ devices.
+
config CMA
bool "Contiguous Memory Allocator"
depends on HAVE_DMA_CONTIGUOUS && HAVE_MEMBLOCK
diff --git a/drivers/base/Makefile b/drivers/base/Makefile
index 48029aa..8a55cb9 100644
--- a/drivers/base/Makefile
+++ b/drivers/base/Makefile
@@ -10,7 +10,7 @@ obj-$(CONFIG_CMA) += dma-contiguous.o
obj-y += power/
obj-$(CONFIG_HAS_DMA) += dma-mapping.o
obj-$(CONFIG_HAVE_GENERIC_DMA_COHERENT) += dma-coherent.o
-obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o reservation.o
+obj-$(CONFIG_DMA_SHARED_BUFFER) += dma-buf.o fence.o reservation.o
obj-$(CONFIG_ISA) += isa.o
obj-$(CONFIG_FW_LOADER) += firmware_class.o
obj-$(CONFIG_NUMA) += node.o
diff --git a/drivers/base/fence.c b/drivers/base/fence.c
new file mode 100644
index 0000000..a0b1357
--- /dev/null
+++ b/drivers/base/fence.c
@@ -0,0 +1,312 @@
+/*
+ * Fence mechanism for dma-buf and to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <robdclark(a)gmail.com>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <linux/slab.h>
+#include <linux/export.h>
+#include <linux/fence.h>
+
+/**
+ * fence context counter: each execution context should have its own
+ * fence context, this allows checking if fences belong to the same
+ * context or not. One device can have multiple separate contexts,
+ * and they're used if some engine can run independently of another.
+ */
+static atomic_t fence_context_counter = ATOMIC_INIT(0);
+
+/**
+ * fence_context_alloc - allocate an array of fence contexts
+ * @num: [in] amount of contexts to allocate
+ *
+ * This function will return the first index of the number of fences allocated.
+ * The fence context is used for setting fence->context to a unique number.
+ */
+unsigned fence_context_alloc(unsigned num)
+{
+ BUG_ON(!num);
+ return atomic_add_return(num, &fence_context_counter) - num;
+}
+EXPORT_SYMBOL(fence_context_alloc);
+
+int __fence_signal(struct fence *fence)
+{
+ struct fence_cb *cur, *tmp;
+ int ret = 0;
+
+ if (WARN_ON(!fence))
+ return -EINVAL;
+
+ if (test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ ret = -EINVAL;
+
+ /*
+ * we might have raced with the unlocked fence_signal,
+ * still run through all callbacks
+ */
+ }
+
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur);
+ }
+ return ret;
+}
+EXPORT_SYMBOL(__fence_signal);
+
+/**
+ * fence_signal - signal completion of a fence
+ * @fence: the fence to signal
+ *
+ * Signal completion for software callbacks on a fence, this will unblock
+ * fence_wait() calls and run all the callbacks added with
+ * fence_add_callback(). Can be called multiple times, but since a fence
+ * can only go from unsignaled to signaled state, it will only be effective
+ * the first time.
+ */
+int fence_signal(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!fence || test_and_set_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags)) {
+ struct fence_cb *cur, *tmp;
+
+ spin_lock_irqsave(fence->lock, flags);
+ list_for_each_entry_safe(cur, tmp, &fence->cb_list, node) {
+ list_del_init(&cur->node);
+ cur->func(fence, cur);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+ return 0;
+}
+EXPORT_SYMBOL(fence_signal);
+
+void release_fence(struct kref *kref)
+{
+ struct fence *fence =
+ container_of(kref, struct fence, refcount);
+
+ BUG_ON(!list_empty(&fence->cb_list));
+
+ if (fence->ops->release)
+ fence->ops->release(fence);
+ else
+ kfree(fence);
+}
+EXPORT_SYMBOL(release_fence);
+
+/**
+ * fence_enable_sw_signaling - enable signaling on fence
+ * @fence: [in] the fence to enable
+ *
+ * this will request for sw signaling to be enabled, to make the fence
+ * complete as soon as possible
+ */
+void fence_enable_sw_signaling(struct fence *fence)
+{
+ unsigned long flags;
+
+ if (!test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags) &&
+ !test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags)) {
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (!fence->ops->enable_signaling(fence))
+ __fence_signal(fence);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+ }
+}
+EXPORT_SYMBOL(fence_enable_sw_signaling);
+
+/**
+ * fence_add_callback - add a callback to be called when the fence
+ * is signaled
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to register
+ * @func: [in] the function to call
+ * @priv: [in] the argument to pass to function
+ *
+ * cb will be initialized by fence_add_callback, no initialization
+ * by the caller is required. Any number of callbacks can be registered
+ * to a fence, but a callback can only be registered to one fence at a time.
+ *
+ * Note that the callback can be called from an atomic context. If
+ * fence is already signaled, this function will return -ENOENT (and
+ * *not* call the callback)
+ *
+ * Add a software callback to the fence. Same restrictions apply to
+ * refcount as it does to fence_wait, however the caller doesn't need to
+ * keep a refcount to fence afterwards: when software access is enabled,
+ * the creator of the fence is required to keep the fence alive until
+ * after it signals with fence_signal. The callback itself can be called
+ * from irq context.
+ *
+ */
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func, void *priv)
+{
+ unsigned long flags;
+ int ret = 0;
+ bool was_set;
+
+ if (WARN_ON(!fence || !func))
+ return -EINVAL;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return -ENOENT;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ ret = -ENOENT;
+ else if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ ret = -ENOENT;
+ }
+
+ if (!ret) {
+ cb->func = func;
+ list_add_tail(&cb->node, &fence->cb_list);
+ }
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_add_callback);
+
+/**
+ * fence_remove_callback - remove a callback from the signaling list
+ * @fence: [in] the fence to wait on
+ * @cb: [in] the callback to remove
+ *
+ * Remove a previously queued callback from the fence. This function returns
+ * true is the callback is succesfully removed, or false if the fence has
+ * already been signaled.
+ *
+ * *WARNING*:
+ * Cancelling a callback should only be done if you really know what you're
+ * doing, since deadlocks and race conditions could occur all too easily. For
+ * this reason, it should only ever be done on hardware lockup recovery,
+ * with a reference held to the fence.
+ */
+bool
+fence_remove_callback(struct fence *fence, struct fence_cb *cb)
+{
+ unsigned long flags;
+ bool ret;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ ret = !list_empty(&cb->node);
+ if (ret)
+ list_del_init(&cb->node);
+
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ return ret;
+}
+EXPORT_SYMBOL(fence_remove_callback);
+
+struct default_wait_cb {
+ struct fence_cb base;
+ struct task_struct *task;
+};
+
+static void
+fence_default_wait_cb(struct fence *fence, struct fence_cb *cb)
+{
+ struct default_wait_cb *wait =
+ container_of(cb, struct default_wait_cb, base);
+
+ try_to_wake_up(wait->task, TASK_NORMAL, 0);
+}
+
+/**
+ * fence_default_wait - default sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success.
+ */
+long
+fence_default_wait(struct fence *fence, bool intr, signed long timeout)
+{
+ struct default_wait_cb cb;
+ unsigned long flags;
+ long ret = timeout;
+ bool was_set;
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return timeout;
+
+ spin_lock_irqsave(fence->lock, flags);
+
+ if (intr && signal_pending(current)) {
+ ret = -ERESTARTSYS;
+ goto out;
+ }
+
+ was_set = test_and_set_bit(FENCE_FLAG_ENABLE_SIGNAL_BIT, &fence->flags);
+
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ goto out;
+
+ if (!was_set && !fence->ops->enable_signaling(fence)) {
+ __fence_signal(fence);
+ goto out;
+ }
+
+ cb.base.func = fence_default_wait_cb;
+ cb.task = current;
+ list_add(&cb.base.node, &fence->cb_list);
+
+ while (!test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags) && ret > 0) {
+ if (intr)
+ __set_current_state(TASK_INTERRUPTIBLE);
+ else
+ __set_current_state(TASK_UNINTERRUPTIBLE);
+ spin_unlock_irqrestore(fence->lock, flags);
+
+ ret = schedule_timeout(ret);
+
+ spin_lock_irqsave(fence->lock, flags);
+ if (ret > 0 && intr && signal_pending(current))
+ ret = -ERESTARTSYS;
+ }
+
+ if (!list_empty(&cb.base.node))
+ list_del(&cb.base.node);
+ __set_current_state(TASK_RUNNING);
+
+out:
+ spin_unlock_irqrestore(fence->lock, flags);
+ return ret;
+}
+EXPORT_SYMBOL(fence_default_wait);
diff --git a/include/linux/fence.h b/include/linux/fence.h
new file mode 100644
index 0000000..0319c59
--- /dev/null
+++ b/include/linux/fence.h
@@ -0,0 +1,344 @@
+/*
+ * Fence mechanism for dma-buf to allow for asynchronous dma access
+ *
+ * Copyright (C) 2012 Canonical Ltd
+ * Copyright (C) 2012 Texas Instruments
+ *
+ * Authors:
+ * Rob Clark <robdclark(a)gmail.com>
+ * Maarten Lankhorst <maarten.lankhorst(a)canonical.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __LINUX_FENCE_H
+#define __LINUX_FENCE_H
+
+#include <linux/err.h>
+#include <linux/wait.h>
+#include <linux/list.h>
+#include <linux/bitops.h>
+#include <linux/kref.h>
+#include <linux/sched.h>
+#include <linux/printk.h>
+
+struct fence;
+struct fence_ops;
+struct fence_cb;
+
+/**
+ * struct fence - software synchronization primitive
+ * @refcount: refcount for this fence
+ * @ops: fence_ops associated with this fence
+ * @cb_list: list of all callbacks to call
+ * @lock: spin_lock_irqsave used for locking
+ * @context: execution context this fence belongs to, returned by
+ * fence_context_alloc()
+ * @seqno: the sequence number of this fence inside the execution context,
+ * can be compared to decide which fence would be signaled later.
+ * @flags: A mask of FENCE_FLAG_* defined below
+ *
+ * the flags member must be manipulated and read using the appropriate
+ * atomic ops (bit_*), so taking the spinlock will not be needed most
+ * of the time.
+ *
+ * FENCE_FLAG_SIGNALED_BIT - fence is already signaled
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT - enable_signaling might have been called*
+ * FENCE_FLAG_USER_BITS - start of the unused bits, can be used by the
+ * implementer of the fence for its own purposes. Can be used in different
+ * ways by different fence implementers, so do not rely on this.
+ *
+ * *) Since atomic bitops are used, this is not guaranteed to be the case.
+ * Particularly, if the bit was set, but fence_signal was called right
+ * before this bit was set, it would have been able to set the
+ * FENCE_FLAG_SIGNALED_BIT, before enable_signaling was called.
+ * Adding a check for FENCE_FLAG_SIGNALED_BIT after setting
+ * FENCE_FLAG_ENABLE_SIGNAL_BIT closes this race, and makes sure that
+ * after fence_signal was called, any enable_signaling call will have either
+ * been completed, or never called at all.
+ */
+struct fence {
+ struct kref refcount;
+ const struct fence_ops *ops;
+ struct list_head cb_list;
+ spinlock_t *lock;
+ unsigned context, seqno;
+ unsigned long flags;
+};
+
+enum fence_flag_bits {
+ FENCE_FLAG_SIGNALED_BIT,
+ FENCE_FLAG_ENABLE_SIGNAL_BIT,
+ FENCE_FLAG_USER_BITS, /* must always be last member */
+};
+
+typedef void (*fence_func_t)(struct fence *fence, struct fence_cb *cb);
+
+/**
+ * struct fence_cb - callback for fence_add_callback
+ * @node: used by fence_add_callback to append this struct to fence::cb_list
+ * @func: fence_func_t to call
+ * @priv: value of priv to pass to function
+ *
+ * This struct will be initialized by fence_add_callback, additional
+ * data can be passed along by embedding fence_cb in another struct.
+ */
+struct fence_cb {
+ struct list_head node;
+ fence_func_t func;
+};
+
+/**
+ * struct fence_ops - operations implemented for fence
+ * @enable_signaling: enable software signaling of fence
+ * @signaled: [optional] peek whether the fence is signaled, can be null
+ * @wait: custom wait implementation
+ * @release: [optional] called on destruction of fence, can be null
+ *
+ * Notes on enable_signaling:
+ * For fence implementations that have the capability for hw->hw
+ * signaling, they can implement this op to enable the necessary
+ * irqs, or insert commands into cmdstream, etc. This is called
+ * in the first wait() or add_callback() path to let the fence
+ * implementation know that there is another driver waiting on
+ * the signal (ie. hw->sw case).
+ *
+ * This function can be called called from atomic context, but not
+ * from irq context, so normal spinlocks can be used.
+ *
+ * A return value of false indicates the fence already passed,
+ * or some failure occured that made it impossible to enable
+ * signaling. True indicates succesful enabling.
+ *
+ * Calling fence_signal before enable_signaling is called allows
+ * for a tiny race window in which enable_signaling is called during,
+ * before, or after fence_signal. To fight this, it is recommended
+ * that before enable_signaling returns true an extra reference is
+ * taken on the fence, to be released when the fence is signaled.
+ * This will mean fence_signal will still be called twice, but
+ * the second time will be a noop since it was already signaled.
+ *
+ * Notes on wait:
+ * Must not be NULL, set to fence_default_wait for default implementation.
+ * the fence_default_wait implementation should work for any fence, as long
+ * as enable_signaling works correctly.
+ *
+ * Must return -ERESTARTSYS if the wait is intr = true and the wait was
+ * interrupted, and remaining jiffies if fence has signaled, or 0 if wait
+ * timed out. Can also return other error values on custom implementations,
+ * which should be treated as if the fence is signaled. For example a hardware
+ * lockup could be reported like that.
+ *
+ * Notes on release:
+ * Can be NULL, this function allows additional commands to run on
+ * destruction of the fence. Can be called from irq context.
+ * If pointer is set to NULL, kfree will get called instead.
+ */
+
+struct fence_ops {
+ bool (*enable_signaling)(struct fence *fence);
+ bool (*signaled)(struct fence *fence);
+ long (*wait)(struct fence *fence, bool intr, signed long timeout);
+ void (*release)(struct fence *fence);
+};
+
+/**
+ * __fence_init - Initialize a custom fence.
+ * @fence: [in] the fence to initialize
+ * @ops: [in] the fence_ops for operations on this fence
+ * @lock: [in] the irqsafe spinlock to use for locking this fence
+ * @context: [in] the execution context this fence is run on
+ * @seqno: [in] a linear increasing sequence number for this context
+ *
+ * Initializes an allocated fence, the caller doesn't have to keep its
+ * refcount after committing with this fence, but it will need to hold a
+ * refcount again if fence_ops.enable_signaling gets called. This can
+ * be used for other implementing other types of fence.
+ *
+ * context and seqno are used for easy comparison between fences, allowing
+ * to check which fence is later by simply using fence_later.
+ */
+static inline void
+__fence_init(struct fence *fence, const struct fence_ops *ops,
+ spinlock_t *lock, unsigned context, unsigned seqno)
+{
+ BUG_ON(!ops || !lock || !ops->enable_signaling || !ops->wait);
+
+ kref_init(&fence->refcount);
+ fence->ops = ops;
+ INIT_LIST_HEAD(&fence->cb_list);
+ fence->lock = lock;
+ fence->context = context;
+ fence->seqno = seqno;
+ fence->flags = 0UL;
+}
+
+/**
+ * fence_get - increases refcount of the fence
+ * @fence: [in] fence to increase refcount of
+ */
+static inline void fence_get(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_get(&fence->refcount);
+}
+
+extern void release_fence(struct kref *kref);
+
+/**
+ * fence_put - decreases refcount of the fence
+ * @fence: [in] fence to reduce refcount of
+ */
+static inline void fence_put(struct fence *fence)
+{
+ if (WARN_ON(!fence))
+ return;
+ kref_put(&fence->refcount, release_fence);
+}
+
+int fence_signal(struct fence *fence);
+int __fence_signal(struct fence *fence);
+long fence_default_wait(struct fence *fence, bool intr, signed long timeout);
+int fence_add_callback(struct fence *fence, struct fence_cb *cb,
+ fence_func_t func, void *priv);
+bool fence_remove_callback(struct fence *fence, struct fence_cb *cb);
+void fence_enable_sw_signaling(struct fence *fence);
+
+/**
+ * fence_is_signaled - Return an indication if the fence is signaled yet.
+ * @fence: [in] the fence to check
+ *
+ * Returns true if the fence was already signaled, false if not. Since this
+ * function doesn't enable signaling, it is not guaranteed to ever return true
+ * If fence_add_callback, fence_wait or fence_enable_sw_signaling
+ * haven't been called before.
+ *
+ * It's recommended for seqno fences to call fence_signal when the
+ * operation is complete, it makes it possible to prevent issues from
+ * wraparound between time of issue and time of use by checking the return
+ * value of this function before calling hardware-specific wait instructions.
+ */
+static inline bool
+fence_is_signaled(struct fence *fence)
+{
+ if (test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->flags))
+ return true;
+
+ if (fence->ops->signaled && fence->ops->signaled(fence)) {
+ fence_signal(fence);
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * fence_later - return the chronologically later fence
+ * @f1: [in] the first fence from the same context
+ * @f2: [in] the second fence from the same context
+ *
+ * Returns NULL if both fences are signaled, otherwise the fence that would be
+ * signaled last. Both fences must be from the same context, since a seqno is
+ * not re-used across contexts.
+ */
+static inline struct fence *fence_later(struct fence *f1, struct fence *f2)
+{
+ BUG_ON(f1->context != f2->context);
+
+ /*
+ * can't check just FENCE_FLAG_SIGNALED_BIT here, it may never have been
+ * set called if enable_signaling wasn't, and enabling that here is
+ * overkill.
+ */
+ if (f2->seqno - f1->seqno <= INT_MAX)
+ return fence_is_signaled(f2) ? NULL : f2;
+ else
+ return fence_is_signaled(f1) ? NULL : f1;
+}
+
+/**
+ * fence_wait_timeout - sleep until the fence gets signaled
+ * or until timeout elapses
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ * @timeout: [in] timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
+ *
+ * Returns -ERESTARTSYS if interrupted, 0 if the wait timed out, or the
+ * remaining timeout in jiffies on success. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long
+fence_wait_timeout(struct fence *fence, bool intr, signed long timeout)
+{
+ if (WARN_ON(timeout < 0))
+ return -EINVAL;
+
+ return fence->ops->wait(fence, intr, timeout);
+}
+
+/**
+ * fence_wait - sleep until the fence gets signaled
+ * @fence: [in] the fence to wait on
+ * @intr: [in] if true, do an interruptible wait
+ *
+ * This function will return -ERESTARTSYS if interrupted by a signal,
+ * or 0 if the fence was signaled. Other error values may be
+ * returned on custom implementations.
+ *
+ * Performs a synchronous wait on this fence. It is assumed the caller
+ * directly or indirectly (buf-mgr between reservation and committing)
+ * holds a reference to the fence, otherwise the fence might be
+ * freed before return, resulting in undefined behavior.
+ */
+static inline long fence_wait(struct fence *fence, bool intr)
+{
+ long ret;
+
+ /* Since fence_wait_timeout cannot timeout with
+ * MAX_SCHEDULE_TIMEOUT, only valid return values are
+ * -ERESTARTSYS and MAX_SCHEDULE_TIMEOUT.
+ */
+ ret = fence_wait_timeout(fence, intr, MAX_SCHEDULE_TIMEOUT);
+
+ return ret < 0 ? ret : 0;
+}
+
+unsigned fence_context_alloc(unsigned num);
+
+#define FENCE_TRACE(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ if (config_enabled(CONFIG_FENCE_TRACE)) \
+ pr_info("f %u#%u: " fmt, \
+ __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_WARN(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_warn("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#define FENCE_ERR(f, fmt, args...) \
+ do { \
+ struct fence *__ff = (f); \
+ pr_err("f %u#%u: " fmt, __ff->context, __ff->seqno, ##args); \
+ } while (0)
+
+#endif /* __LINUX_FENCE_H */
Each dma-buf has an associated size and it's reasonable for userspace
to want to know what it is.
Since userspace already has an fd, expose the size using the
size = lseek(fd, SEEK_END, 0); lseek(fd, SEEK_CUR, 0);
idiom.
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers(a)canonical.com>
---
I've run into a point in the radeon DRM userspace where I need the
size of a dma-buf. I could add a radeon-specific mechanism to get that,
but this seems like something that would be more generally useful.
I'm not entirely sure about supporting both SEEK_END and SEEK_CUR; this
is somewhat of an abuse of lseek, as seeking obviously doesn't make sense.
It's the obivous idiom for getting the size of what's on the other end of a
file descriptor, though.
I didn't notice anywhere to document this; Documentation/dma-buf-api didn't
seem like the right place. Is there somewhere I've overlooked?
drivers/base/dma-buf.c | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/drivers/base/dma-buf.c b/drivers/base/dma-buf.c
index 6687ba7..c33a857 100644
--- a/drivers/base/dma-buf.c
+++ b/drivers/base/dma-buf.c
@@ -77,9 +77,36 @@ static int dma_buf_mmap_internal(struct file *file, struct vm_area_struct *vma)
return dmabuf->ops->mmap(dmabuf, vma);
}
+static loff_t dma_buf_llseek(struct file *file, loff_t offset, int whence)
+{
+ struct dma_buf *dmabuf;
+ loff_t base;
+
+ if (!is_dma_buf_file(file))
+ return -EBADF;
+
+ dmabuf = file->private_data;
+
+ /* only support discovering the end of the buffer,
+ but also allow SEEK_SET to maintain the idiomatic
+ SEEK_END(0), SEEK_CUR(0) pattern */
+ if (whence == SEEK_END)
+ base = dmabuf->size;
+ else if (whence == SEEK_SET)
+ base = 0;
+ else
+ return -EINVAL;
+
+ if (offset != 0)
+ return -EINVAL;
+
+ return base + offset;
+}
+
static const struct file_operations dma_buf_fops = {
.release = dma_buf_release,
.mmap = dma_buf_mmap_internal,
+ .llseek = dma_buf_llseek,
};
/*
@@ -133,6 +160,7 @@ struct dma_buf *dma_buf_export_named(void *priv, const struct dma_buf_ops *ops,
dmabuf->exp_name = exp_name;
file = anon_inode_getfile("dmabuf", &dma_buf_fops, dmabuf, flags);
+ file->f_mode |= FMODE_LSEEK;
dmabuf->file = file;
--
1.8.3.2
On Fri, Aug 9, 2013 at 12:15 PM, Tom Cooksey <tom.cooksey(a)arm.com> wrote:
>
>> > Turning to DRM/KMS, it seems the supported formats of a plane can be
>> > queried using drm_mode_get_plane. However, there doesn't seem to be a
>> > way to query the supported formats of a crtc? If display HW only
>> > supports scanning out from a single buffer (like pl111 does), I think
>> > it won't have any planes and a fb can only be set on the crtc. In
>> > which case, how should user-space query which pixel formats that crtc
>> > supports?
>>
>> it is exposed for drm plane's. What is missing is to expose the
>> primary-plane associated with the crtc.
>
> Cool - so a patch which adds a way to query the what formats a crtc
> supports would be welcome?
well, I kinda think we want something that exposes the "primary plane"
of the crtc.. I'm thinking something roughly like:
---------
diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h
index 53db7ce..c7ffca8 100644
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
@@ -157,6 +157,12 @@ struct drm_mode_get_plane {
struct drm_mode_get_plane_res {
__u64 plane_id_ptr;
__u32 count_planes;
+ /* The primary planes are in matching order to crtc_id_ptr in
+ * drm_mode_card_res (and same length). For crtc_id[n], it's
+ * primary plane is given by primary_plane_id[n].
+ */
+ __u32 count_primary_planes;
+ __u64 primary_plane_id_ptr;
};
#define DRM_MODE_ENCODER_NONE 0
---------
then use the existing GETPLANE ioctl to query the capabilities
> What about a way to query the stride alignment constraints?
>
> Presumably using the drm_mode_get_property mechanism would be the
> right way to implement that?
>
I suppose you could try that.. typically that is in userspace,
however. It seems like get_property would get messy quickly (ie. is
it a pitch alignment constraint, or stride alignment? What if this is
different for different formats (in particular tiled)? etc)
>
>> > As with v4l2, DRM doesn't appear to have a way to query the stride
>> > constraints? Assuming there is a way to query the stride constraints,
>> > there also isn't a way to specify them when creating a buffer with
>> > DRM, though perhaps the existing pitch parameter of
>> > drm_mode_create_dumb could be used to allow user-space to pass in a
>> > minimum stride as well as receive the allocated stride?
>> >
>>
>> well, you really shouldn't be using create_dumb.. you should have a
>> userspace piece that is specific to the drm driver, and knows how to
>> use that driver's gem allocate ioctl.
>
> Sorry, why does this need a driver-specific allocation function? It's
> just a display controller driver and I just want to allocate a scan-
> out buffer - all I'm asking is for the display controller driver to
> use a minimum stride alignment so I can export the buffer and use
> another device to fill it with data.
Sure.. but userspace has more information readily available to make a
better choice. For example, for omapdrm I'd do things differently
depending on whether I wanted to scan out that buffer (or a portion of
it) rotated. This is something I know in the DDX driver, but not in
the kernel. And it is quite likely something that is driver specific.
Sure, we could add that to a generic "allocate me a buffer" ioctl.
But that doesn't really seem better, and it becomes a problem as soon
as we come across some hw that needs to know something different. In
userspace, you have a lot more flexibility, since you don't really
need to commit to an API for life.
And to bring back the GStreamer argument (since that seems a fitting
example when you start talking about sharing buffers between many
devices, for example camera+codec+display), it would already be
negotiating format between v4l2src + fooencoder + displaysink.. the
pitch/stride is part of that format information. If the display isn't
the one with the strictest requirements, we don't want the display
driver deciding what pitch to use.
> The whole point is to be able to allocate the buffer in such a way
> that another device can access it. So the driver _can't_ use a
> special, device specific format, nor can it allocate it from a
> private memory pool because doing so would preclude it from being
> shared with another device.
>
> That other device doesn't need to be a GPU wither, it could just as
> easily be a camera/ISP or video decoder.
>
>
>
>> >> > So presumably you're talking about a GPU driver being the exporter
>> >> > here? If so, how could the GPU driver do these kind of tricks on
>> >> > memory shared with another device?
>> >>
>> >> Yes, that is gpu-as-exporter. If someone else is allocating
>> >> buffers, it is up to them to do these tricks or not. Probably
>> >> there is a pretty good chance that if you aren't a GPU you don't
>> >> need those sort of tricks for fast allocation of transient upload
>> >> buffers, staging textures, temporary pixmaps, etc. Ie. I don't
>> >> really think a v4l camera or video decoder would benefit from that
>> >> sort of optimization.
>> >
>> > Right - but none of those are really buffers you'd want to export
>>
>> > with dma_buf to share with another device are they? In which case,
>> > why not just have dma_buf figure out the constraints and allocate
>> > the memory?
>>
>> maybe not.. but (a) you don't necessarily know at creation time if it
>> is going to be exported (maybe you know if it is definitely not going
>> to be exported, but the converse is not true),
>
> I can't actually think of an example where you would not know if a
> buffer was going to be exported or not at allocation time? Do you have
> a case in mind?
yeah, dri2.. when the front buffer is allocated it is just a regular
pixmap. If you swap/flip it becomes the back buffer and now shared
;-)
And pixmaps are allocated w/ enough frequency that it is the sort of
thing you might want to optimize.
And even when you know it will be shared, you don't know with who.
> Regardless, you'd certainly have to know if a buffer will be exported
> pretty quickly, before it's used so that you can import it into
> whatever devices are going to access it. Otherwise if it gets
> allocated before you export it, the allocation won't satisfy the
> constraints of the other devices which will need to access it and
> importing will fail. Assuming of course deferred allocation of the
> backing pages as discussed earlier in the thread.
>
>
>
>> and (b) there isn't
>> really any reason to special case the allocation in the driver because
>> it is going to be exported.
>
> Not sure I follow you here? Surely you absolutely have to special-case
> the allocation if the buffer is to be exported because you have to
> take the other devices' constraints into account when you allocate? Or
> do you mean you don't need to special-case the GEM buffer object
> creation, only the allocation of the backing pages? Though I'm not
> sure how that distinction is useful - at the end of the day, you need
> to special-case allocation of the backing pages.
>
well, you need to consider separately what is (a) in the pages, and
(b) where the pages come from.
By moving the allocation into dmabuf you restrict (b). For sharing
buffers, (a) may be restricted, but there is at least some examples of
hardware where (b) would not otherwise be restricted by sharing.
>
>> helpers that can be used by simple drivers, yes. Forcing the way the
>> buffer is allocated, for sure not. Currently, for example, there is
>> no issue to export a buffer allocated from stolen-mem.
>
> Where stolen-mem is the PC-world's version of a carveout? I.e. A chunk
> of memory reserved at boot for the GPU which the OS can't touch? I
> guess I view such memory as accessible to all media devices on the
> system and as such, needs to be managed by a central allocator which
> dma_buf can use to allocate from.
think carve-out created by bios. In all the cases I am aware of, the
drm driver handles allocation of buffer(s) from the carveout.
> I guess if that stolen-mem is managed by a single device then in
> essence that device becomes the central allocator you have to use to
> be able to allocate from that stolen mem?
>
>
>> > If a driver needs to allocate memory in a special way for a
>> > particular device, I can't really imagine how it would be able
>> > to share that buffer with another device using dma_buf? I guess
>> > a driver is likely to need some magic voodoo to configure access
>> > to the buffer for its device, but surely that would be done by
>> > the dma_mapping framework when dma_buf_map happens?
>> >
>>
>> if, what it has to configure actually manages to fit in the
>> dma-mapping framework
>
> But if it doesn't, surely that's an issue which needs to be addressed
> in the dma_mapping framework or else you won't be able to import
> buffers for use by that device anyway?
>
I'm not sure if we have to fit everything in dma-mapping framework, at
least in cases where you have something that is specific to one
platform.
Currently dma-buf provides enough flexibility for other drivers to be
able to import these buffers.
>
>> anyways, where the pages come from has nothing to do with whether a
>> buffer can be shared or not
>
> Sure, but where they are located in physical memory really does
> matter.
>
s/does/can/
it doesn't always matter. And in cases where it does matter, as long
as we can express the restrictions in dma_parms (which we can already
for the case of range-of-memory restrictions) we are covered
>
>> >> At any rate, for both xorg and wayland/gbm, you know when a buffer
>> >> is going to be a scanout buffer. What I'd recommend is define a
>> >> small userspace API that your customers (the SoC vendors) implement
>> >> to allocate a scanout buffer and hand you back a dmabuf fd. That
>> >> could be used both for x11 and for gbm. Inputs should be requested
>> >> width/height and format. And outputs pitch plus dmabuf fd.
>> >>
>> >> (Actually you might even just want to use gbm as your starting
>> >> point. You could probably just use gbm from xf86-video-armsoc for
>> >> allocation, to have one thing that works for both wayland and x11.
>> >> Scanout and cursor buffers should go to vendor/SoC specific fxn,
>> >> rest can be allocated from mali kernel driver.)
>> >
>> > What does that buy us over just using drm_mode_create_dumb on the
>> > display's DRM driver?
>>
>> well, for example, if there was actually some hw w/ omap's dss + mali,
>> you could actually have mali render transparently to tiled buffers
>> which could be scanned out rotated. Which would not be possible w/
>> dumb buffers.
>
> Why not? As you said earlier, the format is defined when you setup the
> fb with drm_mode_fb_cmd2. If you wanted to share the buffer between
> devices, you have to be explicit about what format that buffer is in,
> so you'd have to add an entry to drm_fourcc.h for the tiled format.
no, that doesn't really work
in this case, the format to any device (or userspace) accessing the
buffer is not tiled. (Ie. it would look like normal NV12 or
whatever). But there are some different requirements on stride. And
there are cases where you would prefer not to use tiled buffers, but
the kernel doesn't know enough in the dumb-buffer alloc ioctl to make
the correct decision.
> So userspace queries what formats the GPU DRM supports and what
> formats the OMAP DSS DRM supports, selects the tiled format and then
> uses drm_mode_create_dumb to allocate a buffer of the correct size and
> sets the appropriate drm_fourcc.h enum value when creating an fb for
> that buffer. Or have I missed something?
>
>
>
>> >> >> For example, on omapdrm, the SCANOUT flag does nothing on omap4+
>> >> >> (where phys contig is not required for scanout), but causes CMA
>> >> >> (dma_alloc_*()) to be used on omap3. Userspace doesn't care.
>> >> >> It just knows that it wants to be able to scanout that particular
>> >> >> buffer.
>> >> >
>> >> > I think that's the idea? The omap3's allocator driver would use
>> >> > contiguous memory when it detects the SCANOUT flag whereas the
>> >> > omap4 allocator driver wouldn't have to. No complex negotiation
>> >> > of constraints - it just "knows".
>> >> >
>> >>
>> >> well, it is same allocating driver in both cases (although maybe
>> >> that is unimportant). The "it" that just knows it wants to scanout
>> >> is userspace. The "it" that just knows that scanout translates to
>> >> contiguous (or not) is the kernel. Perhaps we are saying the same
>> >> thing ;-)
>> >
>> > Yeah - I think we are... so what's the issue with having a per-SoC
>> > allocation driver again?
>> >
>>
>> In a way the display driver is a per-SoC allocator. But not
>> necessarily the *central* allocator for everything. Ie. no need for
>> display driver to allocate vertex buffers for a separate gpu driver,
>> and that sort of thing.
>
> Again, I'm only talking about allocating buffers which will be shared
> between different devices. At no point have I mentioned the allocation
> of buffers which aren't to be shared between devices. Sorry if that's
> not been clear.
ok, I guess we were talking about slightly different things ;-)
> So for buffers which are to be shared between devices, your suggesting
> that the display driver is the per-SoC allocator? But as I say, and
> how this thread got started, the same display driver can be used on
> different SoCs, so having _it_ be the central allocator isn't ideal.
> Though this is our current solution and why we're "abusing" the dumb
> buffer allocation functions. :-)
>
which is why you want to let userspace figure out the pitch and then
tell the display driver what size it wants, rather than using dumb
buffer ioctl ;-)
Ok, you could have a generic TELL_ME_WHAT_STRIDE_TO_USE ioctl or
property or what have you.. but I think that would be hard to get
right for all cases, and most people don't really care about that
because they already need a gpu/display specific xorg driver and/or
gl/egl talking to their kernel driver. You are in a slightly special
case, since you are providing GL driver independently of the display
driver. But I think that is easier to handle by just telling your
customers "here, fill out this function(s) to allocate buffer for
scanout" (and, well, I guess you'd need one to query for
pitch/stride), rather than trying to cram everything into the kernel.
BR,
-R
>
>
> Cheers,
>
> Tom
>
>
>
>
>
On Wed, Aug 7, 2013 at 1:33 PM, Tom Cooksey <tom.cooksey(a)arm.com> wrote:
>
>> >> > Didn't you say that programmatically describing device placement
>> >> > constraints was an unbounded problem? I guess we would have to
>> >> > accept that it's not possible to describe all possible constraints
>> >> > and instead find a way to describe the common ones?
>> >>
>> >> well, the point I'm trying to make, is by dividing your constraints
>> >> into two groups, one that impacts and is handled by userspace, and
>> >> one that is in the kernel (ie. where the pages go), you cut down
>> >> the number of permutations that the kernel has to care about
>> >> considerably. And kernel already cares about, for example, what
>> >> range of addresses that a device can dma to/from. I think really
>> >> the only thing missing is the max # of sglist entries (contiguous
>> >> or not)
>> >
>> > I think it's more than physically contiguous or not.
>> >
>> > For example, it can be more efficient to use large page sizes on
>> > devices with IOMMUs to reduce TLB traffic. I think the size and even
>> > the availability of large pages varies between different IOMMUs.
>>
>> sure.. but I suppose if we can spiff out dma_params to express "I need
>> contiguous", perhaps we can add some way to express "I prefer
>> as-contiguous-as-possible".. either way, this is about where the pages
>> are placed, and not about the layout of pixels within the page, so
>> should be in kernel. It's something that is missing, but I believe
>> that it belongs in dma_params and hidden behind dma_alloc_*() for
>> simple drivers.
>
> Thinking about it, isn't this more a property of the IOMMU? I mean,
> are there any cases where an IOMMU had a large page mode but you
> wouldn't want to use it? So when allocating the memory, you'd have to
> take into account not just the constraints of the devices themselves,
> but also of any IOMMUs any of the device sit behind?
>
perhaps yes. But the device is associated w/ the iommu it is attached
to, so this shouldn't be a problem
>
>> > There's also the issue of buffer stride alignment. As I say, if the
>> > buffer is to be written by a tile-based GPU like Mali, it's more
>> > efficient if the buffer's stride is aligned to the max AXI bus burst
>> > length. Though I guess a buffer stride only makes sense as a concept
>> > when interpreting the data as a linear-layout 2D image, so perhaps
>> > belongs in user-space along with format negotiation?
>> >
>>
>> Yeah.. this isn't about where the pages go, but about the arrangement
>> within a page.
>>
>> And, well, except for hw that supports the same tiling (or
>> compressed-fb) in display+gpu, you probably aren't sharing tiled
>> buffers.
>
> You'd only want to share a buffer between devices if those devices can
> understand the same pixel format. That pixel format can't be device-
> specific or opaque, it has to be explicit. I think drm_fourcc.h is
> what defines all the possible pixel formats. This is the enum I used
> in EGL_EXT_image_dma_buf_import at least. So if we get to the point
> where multiple devices can understand a tiled or compressed format, I
> assume we could just add that format to drm_fourcc.h and possibly
> v4l2's v4l2_mbus_pixelcode enum in v4l2-mediabus.h.
>
> For user-space to negotiate a common pixel format and now stride
> alignment, I guess it will obviously need a way to query what pixel
> formats a device supports and what its stride alignment requirements
> are.
>
> I don't know v4l2 very well, but it certainly seems the pixel format
> can be queried using V4L2_SUBDEV_FORMAT_TRY when attempting to set
> a particular format. I couldn't however find a way to retrieve a list
> of supported formats - it seems the mechanism is to try out each
> format in turn to determine if it is supported. Is that right?
it is exposed for drm plane's. What is missing is to expose the
primary-plane associated with the crtc.
> There doesn't however seem a way to query what stride constraints a
> V4l2 device might have. Does HW abstracted by v4l2 typically have
> such constraints? If so, how can we query them such that a buffer
> allocated by a DRM driver can be imported into v4l2 and used with
> that HW?
>
> Turning to DRM/KMS, it seems the supported formats of a plane can be
> queried using drm_mode_get_plane. However, there doesn't seem to be a
> way to query the supported formats of a crtc? If display HW only
> supports scanning out from a single buffer (like pl111 does), I think
> it won't have any planes and a fb can only be set on the crtc. In
> which case, how should user-space query which pixel formats that crtc
> supports?
>
> Assuming user-space can query the supported formats and find a common
> one, it will need to allocate a buffer. Looks like
> drm_mode_create_dumb can do that, but it only takes a bpp parameter,
> there's no format parameter. I assume then that user-space defines
> the format and tells the DRM driver which format the buffer is in
> when creating the fb with drm_mode_fb_cmd2, which does take a format
> parameter? Is that right?
Right, the gem object has no inherent format, it is just some bytes.
The format/width/height/pitch are all attributes of the fb.
> As with v4l2, DRM doesn't appear to have a way to query the stride
> constraints? Assuming there is a way to query the stride constraints,
> there also isn't a way to specify them when creating a buffer with
> DRM, though perhaps the existing pitch parameter of
> drm_mode_create_dumb could be used to allow user-space to pass in a
> minimum stride as well as receive the allocated stride?
>
well, you really shouldn't be using create_dumb.. you should have a
userspace piece that is specific to the drm driver, and knows how to
use that driver's gem allocate ioctl.
>
>> >> > One problem with this is it duplicates a lot of logic in each
>> >> > driver which can export a dma_buf buffer. Each exporter will
>> >> > need to do pretty much the same thing: iterate over all the
>> >> > attachments, determine of all the constraints (assuming that
>> >> > can be done) and allocate pages such that the lowest-common-
>> >> > denominator is satisfied. Perhaps rather than duplicating that
>> >> > logic in every driver, we could instead move allocation of the
>> >> > backing pages into dma_buf itself?
>> >>
>> >> I tend to think it is better to add helpers as we see common
>>
>> >> patterns emerge, which drivers can opt-in to using. I don't
>> >> think that we should move allocation into dma_buf itself, but
>> >> it would perhaps be useful to have dma_alloc_*() variants that
>> >> could allocate for multiple devices.
>> >
>> > A helper could work I guess, though I quite like the idea of
>> > having dma_alloc_*() variants which take a list of devices to
>> > allocate memory for.
>> >
>> >
>> >> That would help for simple stuff, although I'd suspect
>> >> eventually a GPU driver will move away from that. (Since you
>> >> probably want to play tricks w/ pools of pages that are
>> >> pre-zero'd and in the correct cache state, use spare cycles on
>> >> the gpu or dma engine to pre-zero uncached pages, and games
>> >> like that.)
>> >
>> > So presumably you're talking about a GPU driver being the exporter
>> > here? If so, how could the GPU driver do these kind of tricks on
>> > memory shared with another device?
>>
>> Yes, that is gpu-as-exporter. If someone else is allocating buffers,
>> it is up to them to do these tricks or not. Probably there is a
>> pretty good chance that if you aren't a GPU you don't need those sort
>> of tricks for fast allocation of transient upload buffers, staging
>> textures, temporary pixmaps, etc. Ie. I don't really think a v4l
>> camera or video decoder would benefit from that sort of optimization.
>
> Right - but none of those are really buffers you'd want to export with
> dma_buf to share with another device are they? In which case, why not
> just have dma_buf figure out the constraints and allocate the memory?
maybe not.. but (a) you don't necessarily know at creation time if it
is going to be exported (maybe you know if it is definitely not going
to be exported, but the converse is not true), and (b) there isn't
really any reason to special case the allocation in the driver because
it is going to be exported.
helpers that can be used by simple drivers, yes. Forcing the way the
buffer is allocated, for sure not. Currently, for example, there is
no issue to export a buffer allocated from stolen-mem. If we put the
page allocation in dma-buf, this would not be possible. That is just
one quick example off the top of my head, I'm sure there are plenty
more. But we definitely do not want the allocate in dma_buf itself.
> If a driver needs to allocate memory in a special way for a particular
> device, I can't really imagine how it would be able to share that
> buffer with another device using dma_buf? I guess a driver is likely
> to need some magic voodoo to configure access to the buffer for its
> device, but surely that would be done by the dma_mapping framework
> when dma_buf_map happens?
>
if, what it has to configure actually manages to fit in the
dma-mapping framework
anyways, where the pages come from has nothing to do with whether a
buffer can be shared or not
>
>
>> >> You probably want to get out of the SoC mindset, otherwise you are
>> >> going to make bad assumptions that come back to bite you later on.
>> >
>> > Sure - there are always going to be PC-like devices where the
>> > hardware configuration isn't fixed like it is on a traditional SoC.
>> > But I'd rather have a simple solution which works on traditional SoCs
>> > than no solution at all. Today our solution is to over-load the dumb
>> > buffer alloc functions of the display's DRM driver - For now I'm just
>> > looking for the next step up from that! ;-)
>>
>> True.. the original intention, which is perhaps a bit desktop-centric,
>> really was for there to be a userspace component talking to the drm
>> driver for allocation, ie. xf86-video-foo and/or
>> src/gallium/drivers/foo (for example) ;-)
>>
>> Which means for x11 having a SoC vendor specific xf86-video-foo for
>> x11.. or vendor specific gbm implementation for wayland. (Although
>> at least in the latter case it is a pretty small piece of code.) But
>> that is probably what you are trying to avoid.
>
> I've been trying to get my head around how PRIME relates to DDX
> drivers. As I understand it (which is likely wrong), you have a laptop
> with both an Intel & an nVidia GPU. You have both the i915 & nouveau
> kernel drivers loaded. What I'm not sure about is which GPU's display
> controller is actually hooked up to the physical connector? Perhaps
> there is a MUX like there is on Versatile Express?
afaiu it can be a, b, or c (ie. either gpu can have the display or
there can be a mux)..
> What I also don't understand is what DDX driver is loaded? Is it
> xf86-video-intel, xf86-video-nouveau or both? I get the impression
> that there's a "master" DDX which implements 2D operations but can
> import buffers using PRIME from the other driver and draw to them.
> Or is it more that it's able to export rendered buffers to the
> "slave" DRM for scanout? Either way, it's pretty similar to an ARM
> SoC setup which has the GPU and the display as two totally
> independent devices.
>
>
>
>> At any rate, for both xorg and wayland/gbm, you know when a buffer is
>> going to be a scanout buffer. What I'd recommend is define a small
>> userspace API that your customers (the SoC vendors) implement to
>> allocate a scanout buffer and hand you back a dmabuf fd. That could
>> be used both for x11 and for gbm. Inputs should be requested
>> width/height and format. And outputs pitch plus dmabuf fd.
>>
>> (Actually you might even just want to use gbm as your starting point.
>> You could probably just use gbm from xf86-video-armsoc for allocation,
>> to have one thing that works for both wayland and x11. Scanout and
>> cursor buffers should go to vendor/SoC specific fxn, rest can be
>> allocated from mali kernel driver.)
>
> What does that buy us over just using drm_mode_create_dumb on the
> display's DRM driver?
>
well, for example, if there was actually some hw w/ omap's dss + mali,
you could actually have mali render transparently to tiled buffers
which could be scanned out rotated. Which would not be possible w/
dumb buffers.
>
>
>> >> > wouldn't need a way to programmatically describe the constraints
>> >> > either: As you say, if userspace sets the "SCANOUT" flag, it would
>> >> > just "know" that on this SoC, that buffer needs to be physically
>> >> > contiguous for example.
>> >>
>> >> not really.. it just knows it wants to scanout the buffer, and tells
>> >> this as a hint to the kernel.
>> >>
>> >> For example, on omapdrm, the SCANOUT flag does nothing on omap4+
>> >> (where phys contig is not required for scanout), but causes CMA
>> >> (dma_alloc_*()) to be used on omap3. Userspace doesn't care.
>> >> It just knows that it wants to be able to scanout that particular
>> >> buffer.
>> >
>> > I think that's the idea? The omap3's allocator driver would use
>> > contiguous memory when it detects the SCANOUT flag whereas the omap4
>> > allocator driver wouldn't have to. No complex negotiation of
>> > constraints - it just "knows".
>> >
>>
>> well, it is same allocating driver in both cases (although maybe that
>> is unimportant). The "it" that just knows it wants to scanout is
>> userspace. The "it" that just knows that scanout translates to
>> contiguous (or not) is the kernel. Perhaps we are saying the same
>> thing ;-)
>
> Yeah - I think we are... so what's the issue with having a per-SoC
> allocation driver again?
>
In a way the display driver is a per-SoC allocator. But not
necessarily the *central* allocator for everything. Ie. no need for
display driver to allocate vertex buffers for a separate gpu driver,
and that sort of thing.
BR,
-R
>
>
> Cheers,
>
> Tom
>
>
>
>
>
On Wed, Aug 7, 2013 at 1:33 PM, Tom Cooksey <tom.cooksey(a)arm.com> wrote:
>
>> >> > Didn't you say that programmatically describing device placement
>> >> > constraints was an unbounded problem? I guess we would have to
>> >> > accept that it's not possible to describe all possible constraints
>> >> > and instead find a way to describe the common ones?
>> >>
>> >> well, the point I'm trying to make, is by dividing your constraints
>> >> into two groups, one that impacts and is handled by userspace, and
>> >> one that is in the kernel (ie. where the pages go), you cut down
>> >> the number of permutations that the kernel has to care about
>> >> considerably. And kernel already cares about, for example, what
>> >> range of addresses that a device can dma to/from. I think really
>> >> the only thing missing is the max # of sglist entries (contiguous
>> >> or not)
>> >
>> > I think it's more than physically contiguous or not.
>> >
>> > For example, it can be more efficient to use large page sizes on
>> > devices with IOMMUs to reduce TLB traffic. I think the size and even
>> > the availability of large pages varies between different IOMMUs.
>>
>> sure.. but I suppose if we can spiff out dma_params to express "I need
>> contiguous", perhaps we can add some way to express "I prefer
>> as-contiguous-as-possible".. either way, this is about where the pages
>> are placed, and not about the layout of pixels within the page, so
>> should be in kernel. It's something that is missing, but I believe
>> that it belongs in dma_params and hidden behind dma_alloc_*() for
>> simple drivers.
>
> Thinking about it, isn't this more a property of the IOMMU? I mean,
> are there any cases where an IOMMU had a large page mode but you
> wouldn't want to use it? So when allocating the memory, you'd have to
> take into account not just the constraints of the devices themselves,
> but also of any IOMMUs any of the device sit behind?
>
>
>> > There's also the issue of buffer stride alignment. As I say, if the
>> > buffer is to be written by a tile-based GPU like Mali, it's more
>> > efficient if the buffer's stride is aligned to the max AXI bus burst
>> > length. Though I guess a buffer stride only makes sense as a concept
>> > when interpreting the data as a linear-layout 2D image, so perhaps
>> > belongs in user-space along with format negotiation?
>> >
>>
>> Yeah.. this isn't about where the pages go, but about the arrangement
>> within a page.
>>
>> And, well, except for hw that supports the same tiling (or
>> compressed-fb) in display+gpu, you probably aren't sharing tiled
>> buffers.
>
> You'd only want to share a buffer between devices if those devices can
> understand the same pixel format. That pixel format can't be device-
> specific or opaque, it has to be explicit. I think drm_fourcc.h is
> what defines all the possible pixel formats. This is the enum I used
> in EGL_EXT_image_dma_buf_import at least. So if we get to the point
> where multiple devices can understand a tiled or compressed format, I
> assume we could just add that format to drm_fourcc.h and possibly
> v4l2's v4l2_mbus_pixelcode enum in v4l2-mediabus.h.
>
> For user-space to negotiate a common pixel format and now stride
> alignment, I guess it will obviously need a way to query what pixel
> formats a device supports and what its stride alignment requirements
> are.
>
> I don't know v4l2 very well, but it certainly seems the pixel format
> can be queried using V4L2_SUBDEV_FORMAT_TRY when attempting to set
> a particular format. I couldn't however find a way to retrieve a list
> of supported formats - it seems the mechanism is to try out each
> format in turn to determine if it is supported. Is that right?
>
> There doesn't however seem a way to query what stride constraints a
> V4l2 device might have. Does HW abstracted by v4l2 typically have
> such constraints? If so, how can we query them such that a buffer
> allocated by a DRM driver can be imported into v4l2 and used with
> that HW?
>
> Turning to DRM/KMS, it seems the supported formats of a plane can be
> queried using drm_mode_get_plane. However, there doesn't seem to be a
> way to query the supported formats of a crtc? If display HW only
> supports scanning out from a single buffer (like pl111 does), I think
> it won't have any planes and a fb can only be set on the crtc. In
> which case, how should user-space query which pixel formats that crtc
> supports?
>
> Assuming user-space can query the supported formats and find a common
> one, it will need to allocate a buffer. Looks like
> drm_mode_create_dumb can do that, but it only takes a bpp parameter,
> there's no format parameter. I assume then that user-space defines
> the format and tells the DRM driver which format the buffer is in
> when creating the fb with drm_mode_fb_cmd2, which does take a format
> parameter? Is that right?
>
> As with v4l2, DRM doesn't appear to have a way to query the stride
> constraints? Assuming there is a way to query the stride constraints,
> there also isn't a way to specify them when creating a buffer with
> DRM, though perhaps the existing pitch parameter of
> drm_mode_create_dumb could be used to allow user-space to pass in a
> minimum stride as well as receive the allocated stride?
>
>
>> >> > One problem with this is it duplicates a lot of logic in each
>> >> > driver which can export a dma_buf buffer. Each exporter will
>> >> > need to do pretty much the same thing: iterate over all the
>> >> > attachments, determine of all the constraints (assuming that
>> >> > can be done) and allocate pages such that the lowest-common-
>> >> > denominator is satisfied. Perhaps rather than duplicating that
>> >> > logic in every driver, we could instead move allocation of the
>> >> > backing pages into dma_buf itself?
>> >>
>> >> I tend to think it is better to add helpers as we see common
>>
>> >> patterns emerge, which drivers can opt-in to using. I don't
>> >> think that we should move allocation into dma_buf itself, but
>> >> it would perhaps be useful to have dma_alloc_*() variants that
>> >> could allocate for multiple devices.
>> >
>> > A helper could work I guess, though I quite like the idea of
>> > having dma_alloc_*() variants which take a list of devices to
>> > allocate memory for.
>> >
>> >
>> >> That would help for simple stuff, although I'd suspect
>> >> eventually a GPU driver will move away from that. (Since you
>> >> probably want to play tricks w/ pools of pages that are
>> >> pre-zero'd and in the correct cache state, use spare cycles on
>> >> the gpu or dma engine to pre-zero uncached pages, and games
>> >> like that.)
>> >
>> > So presumably you're talking about a GPU driver being the exporter
>> > here? If so, how could the GPU driver do these kind of tricks on
>> > memory shared with another device?
>>
>> Yes, that is gpu-as-exporter. If someone else is allocating buffers,
>> it is up to them to do these tricks or not. Probably there is a
>> pretty good chance that if you aren't a GPU you don't need those sort
>> of tricks for fast allocation of transient upload buffers, staging
>> textures, temporary pixmaps, etc. Ie. I don't really think a v4l
>> camera or video decoder would benefit from that sort of optimization.
>
> Right - but none of those are really buffers you'd want to export with
> dma_buf to share with another device are they? In which case, why not
> just have dma_buf figure out the constraints and allocate the memory?
>
> If a driver needs to allocate memory in a special way for a particular
> device, I can't really imagine how it would be able to share that
> buffer with another device using dma_buf? I guess a driver is likely
> to need some magic voodoo to configure access to the buffer for its
> device, but surely that would be done by the dma_mapping framework
> when dma_buf_map happens?
>
>
>
>> >> You probably want to get out of the SoC mindset, otherwise you are
>> >> going to make bad assumptions that come back to bite you later on.
>> >
>> > Sure - there are always going to be PC-like devices where the
>> > hardware configuration isn't fixed like it is on a traditional SoC.
>> > But I'd rather have a simple solution which works on traditional SoCs
>> > than no solution at all. Today our solution is to over-load the dumb
>> > buffer alloc functions of the display's DRM driver - For now I'm just
>> > looking for the next step up from that! ;-)
>>
>> True.. the original intention, which is perhaps a bit desktop-centric,
>> really was for there to be a userspace component talking to the drm
>> driver for allocation, ie. xf86-video-foo and/or
>> src/gallium/drivers/foo (for example) ;-)
>>
>> Which means for x11 having a SoC vendor specific xf86-video-foo for
>> x11.. or vendor specific gbm implementation for wayland. (Although
>> at least in the latter case it is a pretty small piece of code.) But
>> that is probably what you are trying to avoid.
>
> I've been trying to get my head around how PRIME relates to DDX
> drivers. As I understand it (which is likely wrong), you have a laptop
> with both an Intel & an nVidia GPU. You have both the i915 & nouveau
> kernel drivers loaded. What I'm not sure about is which GPU's display
> controller is actually hooked up to the physical connector? Perhaps
> there is a MUX like there is on Versatile Express?
>
> What I also don't understand is what DDX driver is loaded? Is it
> xf86-video-intel, xf86-video-nouveau or both? I get the impression
> that there's a "master" DDX which implements 2D operations but can
> import buffers using PRIME from the other driver and draw to them.
> Or is it more that it's able to export rendered buffers to the
> "slave" DRM for scanout? Either way, it's pretty similar to an ARM
> SoC setup which has the GPU and the display as two totally
> independent devices.
>
In the early days, there was a MUX to switch the displays between the
two GPUs, but most modern systems are MUX-less and the dGPU is either
connected to no displays or in some cases the local panel is attached
to the integrated GPU and the external displays are connected to the
dGPU.
In the MUX-less case, the dGPU can be used to render, and then the
result is copied to the integrated GPU for display.
Alex
On Tue, Aug 6, 2013 at 1:38 PM, Tom Cooksey <tom.cooksey(a)arm.com> wrote:
>
>> >> ... This is the purpose of the attach step,
>> >> so you know all the devices involved in sharing up front before
>> >> allocating the backing pages. (Or in the worst case, if you have a
>> >> "late attacher" you at least know when no device is doing dma access
>> >> to a buffer and can reallocate and move the buffer.) A long time
>> >> back, I had a patch that added a field or two to 'struct
>> >> device_dma_parameters' so that it could be known if a device
>> >> required contiguous buffers.. looks like that never got merged, so
>> >> I'd need to dig that back up and resend it. But the idea was to
>> >> have the 'struct device' encapsulate all the information that would
>> >> be needed to do-the-right-thing when it comes to placement.
>> >
>> > As I understand it, it's up to the exporting device to allocate the
>> > memory backing the dma_buf buffer. I guess the latest possible point
>> > you can allocate the backing pages is when map_dma_buf is first
>> > called? At that point the exporter can iterate over the current set
>> > of attachments, programmatically determine the all the constraints of
>> > all the attached drivers and attempt to allocate the backing pages
>> > in such a way as to satisfy all those constraints?
>>
>> yes, this is the idea.. possibly some room for some helpers to help
>> out with this, but that is all under the hood from userspace
>> perspective
>>
>> > Didn't you say that programmatically describing device placement
>> > constraints was an unbounded problem? I guess we would have to
>> > accept that it's not possible to describe all possible constraints
>> > and instead find a way to describe the common ones?
>>
>> well, the point I'm trying to make, is by dividing your constraints
>> into two groups, one that impacts and is handled by userspace, and one
>> that is in the kernel (ie. where the pages go), you cut down the
>> number of permutations that the kernel has to care about considerably.
>> And kernel already cares about, for example, what range of addresses
>> that a device can dma to/from. I think really the only thing missing
>> is the max # of sglist entries (contiguous or not)
>
> I think it's more than physically contiguous or not.
>
> For example, it can be more efficient to use large page sizes on
> devices with IOMMUs to reduce TLB traffic. I think the size and even
> the availability of large pages varies between different IOMMUs.
sure.. but I suppose if we can spiff out dma_params to express "I need
contiguous", perhaps we can add some way to express "I prefer
as-contiguous-as-possible".. either way, this is about where the pages
are placed, and not about the layout of pixels within the page, so
should be in kernel. It's something that is missing, but I believe
that it belongs in dma_params and hidden behind dma_alloc_*() for
simple drivers.
> There's also the issue of buffer stride alignment. As I say, if the
> buffer is to be written by a tile-based GPU like Mali, it's more
> efficient if the buffer's stride is aligned to the max AXI bus burst
> length. Though I guess a buffer stride only makes sense as a concept
> when interpreting the data as a linear-layout 2D image, so perhaps
> belongs in user-space along with format negotiation?
>
Yeah.. this isn't about where the pages go, but about the arrangement
within a page.
And, well, except for hw that supports the same tiling (or
compressed-fb) in display+gpu, you probably aren't sharing tiled
buffers.
>
>> > One problem with this is it duplicates a lot of logic in each
>> > driver which can export a dma_buf buffer. Each exporter will need to
>> > do pretty much the same thing: iterate over all the attachments,
>> > determine of all the constraints (assuming that can be done) and
>> > allocate pages such that the lowest-common-denominator is satisfied.
>> >
>> > Perhaps rather than duplicating that logic in every driver, we could
>> > Instead move allocation of the backing pages into dma_buf itself?
>> >
>>
>> I tend to think it is better to add helpers as we see common patterns
>> emerge, which drivers can opt-in to using. I don't think that we
>> should move allocation into dma_buf itself, but it would perhaps be
>> useful to have dma_alloc_*() variants that could allocate for multiple
>> devices.
>
> A helper could work I guess, though I quite like the idea of having
> dma_alloc_*() variants which take a list of devices to allocate memory
> for.
>
>
>> That would help for simple stuff, although I'd suspect
>> eventually a GPU driver will move away from that. (Since you probably
>> want to play tricks w/ pools of pages that are pre-zero'd and in the
>> correct cache state, use spare cycles on the gpu or dma engine to
>> pre-zero uncached pages, and games like that.)
>
> So presumably you're talking about a GPU driver being the exporter
> here? If so, how could the GPU driver do these kind of tricks on
> memory shared with another device?
>
Yes, that is gpu-as-exporter. If someone else is allocating buffers,
it is up to them to do these tricks or not. Probably there is a
pretty good chance that if you aren't a GPU you don't need those sort
of tricks for fast allocation of transient upload buffers, staging
textures, temporary pixmaps, etc. Ie. I don't really think a v4l
camera or video decoder would benefit from that sort of optimization.
>
>> >> > Anyway, assuming user-space can figure out how a buffer should be
>> >> > stored in memory, how does it indicate this to a kernel driver and
>> >> > actually allocate it? Which ioctl on which device does user-space
>> >> > call, with what parameters? Are you suggesting using something
>> >> > like ION which exposes the low-level details of how buffers are
>> > >> laid out in physical memory to userspace? If not, what?
>> >> >
>> >>
>> >> no, userspace should not need to know this. And having a central
>> >> driver that knows this for all the other drivers in the system
>> >> doesn't really solve anything and isn't really scalable. At best
>> >> you might want, in some cases, a flag you can pass when allocating.
>> >> For example, some of the drivers have a 'SCANOUT' flag that can be
>> >> passed when allocating a GEM buffer, as a hint to the kernel that
>> >> 'if this hw requires contig memory for scanout, allocate this
>> >> buffer contig'. But really, when it comes to sharing buffers
>> >> between devices, we want this sort of information in dev->dma_params
>> >> of the importing device(s).
>> >
>> > If you had a single driver which knew the constraints of all devices
>> > on that particular SoC and the interface allowed user-space to
>> > specify which devices a buffer is intended to be used with, I guess
>> > it could pretty trivially allocate pages which satisfy those
> constraints?
>>
>> keep in mind, even a number of SoC's come with pcie these days. You
>> already have things like
>>
>> https://developer.nvidia.com/content/kayla-platform
>>
>> You probably want to get out of the SoC mindset, otherwise you are
>> going to make bad assumptions that come back to bite you later on.
>
> Sure - there are always going to be PC-like devices where the
> hardware configuration isn't fixed like it is on a traditional SoC.
> But I'd rather have a simple solution which works on traditional SoCs
> than no solution at all. Today our solution is to over-load the dumb
> buffer alloc functions of the display's DRM driver - For now I'm just
> looking for the next step up from that! ;-)
>
True.. the original intention, which is perhaps a bit desktop-centric,
really was for there to be a userspace component talking to the drm
driver for allocation, ie. xf86-video-foo and/or
src/gallium/drivers/foo (for example) ;-)
Which means for x11 having a SoC vendor specific xf86-video-foo for
x11.. or vendor specific gbm implementation for wayland. (Although
at least in the latter case it is a pretty small piece of code.) But
that is probably what you are trying to avoid.
At any rate, for both xorg and wayland/gbm, you know when a buffer is
going to be a scanout buffer. What I'd recommend is define a small
userspace API that your customers (the SoC vendors) implement to
allocate a scanout buffer and hand you back a dmabuf fd. That could
be used both for x11 and for gbm. Inputs should be requested
width/height and format. And outputs pitch plus dmabuf fd.
(Actually you might even just want to use gbm as your starting point.
You could probably just use gbm from xf86-video-armsoc for allocation,
to have one thing that works for both wayland and x11. Scanout and
cursor buffers should go to vendor/SoC specific fxn, rest can be
allocated from mali kernel driver.)
>
>> > wouldn't need a way to programmatically describe the constraints
>> > either: As you say, if userspace sets the "SCANOUT" flag, it would
>> > just "know" that on this SoC, that buffer needs to be physically
>> > contiguous for example.
>>
>> not really.. it just knows it wants to scanout the buffer, and tells
>> this as a hint to the kernel.
>>
>> For example, on omapdrm, the SCANOUT flag does nothing on omap4+
>> (where phys contig is not required for scanout), but causes CMA
>> (dma_alloc_*()) to be used on omap3. Userspace doesn't care. It just
>> knows that it wants to be able to scanout that particular buffer.
>
> I think that's the idea? The omap3's allocator driver would use
> contiguous memory when it detects the SCANOUT flag whereas the omap4
> allocator driver wouldn't have to. No complex negotiation of
> constraints - it just "knows".
>
well, it is same allocating driver in both cases (although maybe that
is unimportant). The "it" that just knows it wants to scanout is
userspace. The "it" that just knows that scanout translates to
contiguous (or not) is the kernel. Perhaps we are saying the same
thing ;-)
BR,
-R
>
> Cheers,
>
> Tom
>
>
>
>
Hello,
This is a fourth version of my proposal for device tree integration for
reserved memory and Contiguous Memory Allocator. After the comments from
Grant Likely I moved back memory region definitions back to /memory node
(as it was in the first version of this proposal). I've also extended
the code and made it more generic, added support for so called reserved
dma memory (special dma memory regions created by dma_alloc_coherent()
function, for exclusive usage for dma allocation for the given device).
Just a few words for those who see this code for the first time:
The proposed bindings allows to define contiguous memory regions of
specified base address and size. Then, the defined regions can be
assigned to the given device(s) by adding a property with a phanle to
the defined contiguous memory region. From the device tree perspective
that's all. Once the bindings are added, all the memory allocations from
dma-mapping subsystem will be served from the defined contiguous memory
regions.
Contiguous Memory Allocator is a framework, which lets to provide a
large contiguous memory buffers for (usually a multimedia) devices. The
contiguous memory is reserved during early boot and then shared with
kernel, which is allowed to allocate it for movable pages. Then, when
device driver requests a contigouous buffer, the framework migrates
movable pages out of contiguous region and gives it to the driver. When
device driver frees the buffer, it is added to kernel memory pool again.
For more information, please refer to commit c64be2bb1c6eb43c838b2c6d57
("drivers: add Contiguous Memory Allocator") and d484864dd96e1830e76895
(CMA merge commit).
Why we need device tree bindings for CMA at all?
Older ARM kernels used so called board-based initialization. Those board
files contained a definition of all hardware blocks available on the
target system and particular kernel and driver software configuration
selected by the board maintainer.
In the new approach the board files will be removed completely and
Device Tree approach is used to describe all hardware blocks available
on the target system. By definition, the bindings should be software
independent, so at least in theory it should be possible to use those
bindings with other operating systems than Linux kernel.
Reserved memory configuration belongs to the grey area. It might depend
on hardware restriction of the board or modules and low-level
configuration done by bootloader. Putting reserved and contiguous memory
regions to /memory node and having phandles to those regions in the
device nodes however matches well with the device-tree typical style of
linking devices with other resources like clocks, interrupts,
regulators, power domains, etc. This is the main reason to use such
approach instead of putting everything to /chosen node as it has been
proposed in v2 and v3.
Best regards
Marek Szyprowski
Samsung R&D Institute Poland
Changelog:
v4:
- moved back contiguous-memory bindings from /chosen/contiguous-memory
to /memory nodes as suggested by Grant (see
http://article.gmane.org/gmane.linux.drivers.devicetree/41030
for more details)
- added support for DMA reserved memory with dma_declare_coherent()
- moved code to drivers/of/of_reserved_mem.c
- added generic code to scan specific path in flat device tree
v3: http://thread.gmane.org/gmane.linux.drivers.devicetree/40013/
- fixed issues pointed by Laura and updated documentation
v2: http://thread.gmane.org/gmane.linux.drivers.devicetree/34075
- moved contiguous-memory bindings from /memory to /chosen/contiguous-memory/
node to avoid spreading Linux specific parameters over the whole device
tree definitions
- added support for autoconfigured regions (use zero base)
- fixes minor bugs
v1: http://thread.gmane.org/gmane.linux.drivers.devicetree/30111/
- initial proposal
Patch summary:
Marek Szyprowski (4):
drivers: dma-contiguous: clean source code and prepare for device
tree
drivers: of: add function to scan fdt nodes given by path
drivers: of: add initialization code for dma reserved memory
ARM: init: add support for reserved memory defined by device tree
Documentation/devicetree/bindings/memory.txt | 152 ++++++++++++++++++++++
arch/arm/mm/init.c | 3 +
drivers/base/dma-contiguous.c | 147 +++++++++++-----------
drivers/of/Kconfig | 6 +
drivers/of/Makefile | 1 +
drivers/of/fdt.c | 76 +++++++++++
drivers/of/of_reserved_mem.c | 175 ++++++++++++++++++++++++++
include/asm-generic/dma-coherent.h | 6 +
include/asm-generic/dma-contiguous.h | 2 -
include/linux/dma-contiguous.h | 49 +++++++-
include/linux/of_fdt.h | 3 +
11 files changed, 541 insertions(+), 79 deletions(-)
create mode 100644 Documentation/devicetree/bindings/memory.txt
create mode 100644 drivers/of/of_reserved_mem.c
--
1.7.9.5