On Thu, May 14, 2020 at 02:38:38PM +0300, Oded Gabbay wrote:
On Tue, May 12, 2020 at 9:12 AM Daniel Vetter daniel.vetter@ffwll.ch wrote:
On Tue, May 12, 2020 at 4:14 AM Dave Airlie airlied@gmail.com wrote:
On Mon, 11 May 2020 at 19:37, Oded Gabbay oded.gabbay@gmail.com wrote:
On Mon, May 11, 2020 at 12:11 PM Daniel Vetter daniel.vetter@ffwll.ch wrote:
It's the default.
Thanks for catching that.
Also so much for "we're not going to tell the graphics people how to review their code", dma_fence is a pretty core piece of gpu driver infrastructure. And it's very much uapi relevant, including piles of corresponding userspace protocols and libraries for how to pass these around.
Would be great if habanalabs would not use this (from a quick look it's not needed at all), since open source the userspace and playing by the usual rules isn't on the table. If that's not possible (because it's actually using the uapi part of dma_fence to interact with gpu drivers) then we have exactly what everyone promised we'd want to avoid.
We don't use the uapi parts, we currently only using the fencing and signaling ability of this module inside our kernel code. But maybe I didn't understand what you request. You want us *not* to use this well-written piece of kernel code because it is only used by graphics drivers ? I'm sorry but I don't get this argument, if this is indeed what you meant.
We would rather drivers using a feature that has requirements on correct userspace implementations of the feature have a userspace that is open source and auditable.
Fencing is tricky, cross-device fencing is really tricky, and having the ability for a closed userspace component to mess up other people's drivers, think i915 shared with closed habana userspace and shared fences, decreases ability to debug things.
Ideally we wouldn't offer users known untested/broken scenarios, so yes we'd prefer that drivers that intend to expose a userspace fencing api around dma-fence would adhere to the rules of the gpu drivers.
I'm not say you have to drop using dma-fence, but if you move towards cross-device stuff I believe other drivers would be correct in refusing to interact with fences from here.
The flip side is if you only used dma-fence.c "because it's there", and not because it comes with an uapi attached and a cross-driver kernel internal contract for how to interact with gpu drivers, then there's really not much point in using it. It's a custom-rolled wait_queue/event thing, that's all. Without the gpu uapi and gpu cross-driver contract it would be much cleaner to just use wait_queue directly, and that's a construct all kernel developers understand, not just gpu folks. From a quick look at least habanalabs doesn't use any of these uapi/cross-driver/gpu bits. -Daniel
Hi Daniel, I want to say explicitly that we don't use the dma-buf uapi parts, nor we intend to use them to communicate with any GPU device. We only use it as simple completion mechanism as it was convenient to use. I do understand I can exchange that mechanism with a simpler one, and I will add an internal task to do it (albeit not in a very high priority) and upstream it, its just that it is part of our data path so we need to thoroughly validate it first.
Sounds good.
Wrt merging this patch here, can you include that in one of your next pulls? Or should I toss it entirely, waiting for you to remove dma_fence outright?
Thanks, Daniel