On 06/13/2018 11:50 AM, Peter Zijlstra wrote:
- lockdep_assert_held(&lock->wait_lock);
- if (owner && hold_ctx && __ww_ctx_stamp_after(hold_ctx, ww_ctx) &&
ww_ctx->acquired > 0) {
WRITE_ONCE(hold_ctx->wounded, true);
if (owner != current) {
/*
* wake_up_process() inserts a write memory barrier to
It does no such thing. But yes, it does ensure the wakee sees all prior stores IFF the wakeup happened.
* make sure owner sees it is wounded before
* TASK_RUNNING in case it's sleeping on another
* ww_mutex. Note that owner points to a valid
* task_struct as long as we hold the wait_lock.
*/
What exactly are you trying to say here ?
I'm thinking this is the pairing barrier to the smp_mb() below, with your list_empty() thing? Might make sense to write a single coherent comment and refer to the other location.
So what I'm trying to say here is that wake_up_process() ensures that the owner, if in !TASK_RUNNING, sees the write to hold_ctx->wounded before the transition to TASK_RUNNING. This was how I interpreted "woken up" in the wake up process documentation.
wake_up_process(owner);
}
return true;
- }
- return false;
+}
- /*
- Wake up any waiters that may have to back off when the lock is held by the
- given context.
- Due to the invariants on the wait list, this can only affect the first
- waiter with a context.
- waiter with a context, unless the Wound-Wait algorithm is used where
*/
- also subsequent waiters with a context main wound the lock holder.
- The current task must not be on the wait list.
@@ -303,6 +338,7 @@ static void __sched __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) { struct mutex_waiter *cur;
- bool is_wait_die = ww_ctx->ww_class->is_wait_die;
lockdep_assert_held(&lock->wait_lock); @@ -310,13 +346,14 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) if (!cur->ww_ctx) continue;
if (cur->ww_ctx->acquired > 0 &&
__ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) { debug_mutex_wake_waiter(lock, cur); wake_up_process(cur->task); }if (is_wait_die && cur->ww_ctx->acquired > 0 &&
break;
if (is_wait_die || __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
} }break;
@@ -338,12 +375,17 @@ ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) * and keep spinning, or it will acquire wait_lock, add itself * to waiter list and sleep. */
- smp_mb(); /* ^^^ */
- smp_mb(); /* See comments above and below. */
/*
* Check if lock is contended, if not there is nobody to wake up
* Check if lock is contended, if not there is nobody to wake up.
* Checking MUTEX_FLAG_WAITERS is not enough here,
That seems like a superfluous thing to say. It makes sense in the context of this patch because we change the FLAG check into a list check, but the resulting comment/code looks odd.
since we need to
* order against the lock->ctx check in __ww_mutex_wound called from
* __ww_mutex_add_waiter. We can use list_empty without taking the
* wait_lock, given the memory barrier above and the list_empty
* documentation.
I don't trust documentation. Please reason about implementation.
Will do.
*/
- if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS)))
- if (likely(list_empty(&lock->base.wait_list))) return;
/* @@ -653,6 +695,17 @@ __ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter, struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); struct mutex_waiter *cur;
- /*
* If we miss a wounded == true here, we will have a pending
Explain how we can miss that.
This is actually the pairing location of the wake_up_process() comment / code discussed above. Here we should have !TASK_RUNNING, and let's say ctx->wounded is set by another process immediately after we've read it (we "miss" it). At that point there must be a pending wake-up-process() for us and we'll pick up the set value of wounded on the next iteration after returning from schedule().
* TASK_RUNNING and pick it up on the next schedule fall-through.
*/
- if (!ctx->ww_class->is_wait_die) {
if (READ_ONCE(ctx->wounded))
goto deadlock;
else
return 0;
- }
- if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) goto deadlock;
@@ -683,12 +736,15 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, { struct mutex_waiter *cur; struct list_head *pos;
- bool is_wait_die;
if (!ww_ctx) { list_add_tail(&waiter->list, &lock->wait_list); return 0; }
- is_wait_die = ww_ctx->ww_class->is_wait_die;
- /*
- Add the waiter before the first waiter with a higher stamp.
- Waiters without a context are skipped to avoid starving
@@ -701,7 +757,7 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) { /* Back off immediately if necessary. */
if (ww_ctx->acquired > 0) {
#ifdef CONFIG_DEBUG_MUTEXES struct ww_mutex *ww;if (is_wait_die && ww_ctx->acquired > 0) {
@@ -721,13 +777,26 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, * Wake up the waiter so that it gets a chance to back * off. */
if (cur->ww_ctx->acquired > 0) {
} }if (is_wait_die && cur->ww_ctx->acquired > 0) { debug_mutex_wake_waiter(lock, cur); wake_up_process(cur->task);
list_add_tail(&waiter->list, pos);
- if (!is_wait_die) {
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
/*
* Make sure a racing lock taker sees a non-empty waiting list
* before we read ww->ctx, so that if we miss ww->ctx, the
* racing lock taker will call __ww_mutex_wake_up_for_backoff()
* and wound itself.
*/
smp_mb();
__ww_mutex_wound(lock, ww_ctx, ww->ctx);
- }
- return 0; }
@@ -750,6 +819,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, if (use_ww_ctx && ww_ctx) { if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) return -EALREADY;
/*
* Reset the wounded flag after a backoff.
* No other process can race and wound us here since they
* can't have a valid owner pointer at this time
*/
if (ww_ctx->acquired == 0)
}ww_ctx->wounded = false;
preempt_disable(); @@ -858,6 +935,11 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, acquired: __set_current_state(TASK_RUNNING);
- /* We stole the lock. Need to check wounded status. */
- if (use_ww_ctx && ww_ctx && !ww_ctx->ww_class->is_wait_die &&
!__mutex_waiter_is_first(lock, &waiter))
__ww_mutex_wakeup_for_backoff(lock, ww_ctx);
- mutex_remove_waiter(lock, &waiter, current); if (likely(list_empty(&lock->wait_list))) __mutex_clear_flag(lock, MUTEX_FLAGS);
I can't say I'm a fan. I'm already cursing the ww_mutex stuff every time I have to look at it, and you just made it worse spagethi.
Thanks for the review.
Well, I can't speak for the current ww implementation except I didn't think it was too hard to understand for a first time reader.
Admittedly the Wound-Wait path makes it worse since it's a preemptive algorithm and we need to touch other processes a acquire contexts and worry about ordering.
So, assuming your review comments are fixed up, is that a solid NAK or do you have any suggestion that would make you more comfortable with the code? like splitting out ww-stuff to a separate file?
/Thomas