On Tue, Feb 18, 2020 at 9:17 PM Thomas Hellström (VMware) thomas_os@shipmail.org wrote:
On 2/17/20 6:55 PM, Daniel Vetter wrote:
On Mon, Feb 17, 2020 at 04:45:09PM +0100, Christian König wrote:
Implement the importer side of unpinned DMA-buf handling.
v2: update page tables immediately
Signed-off-by: Christian König christian.koenig@amd.com
drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c | 66 ++++++++++++++++++++- drivers/gpu/drm/amd/amdgpu/amdgpu_object.c | 6 ++ 2 files changed, 71 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c index 770baba621b3..48de7624d49c 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c @@ -453,7 +453,71 @@ amdgpu_dma_buf_create_obj(struct drm_device *dev, struct dma_buf *dma_buf) return ERR_PTR(ret); }
+/**
- amdgpu_dma_buf_move_notify - &attach.move_notify implementation
- @attach: the DMA-buf attachment
- Invalidate the DMA-buf attachment, making sure that the we re-create the
- mapping before the next use.
- */
+static void +amdgpu_dma_buf_move_notify(struct dma_buf_attachment *attach) +{
- struct drm_gem_object *obj = attach->importer_priv;
- struct ww_acquire_ctx *ticket = dma_resv_locking_ctx(obj->resv);
- struct amdgpu_bo *bo = gem_to_amdgpu_bo(obj);
- struct amdgpu_device *adev = amdgpu_ttm_adev(bo->tbo.bdev);
- struct ttm_operation_ctx ctx = { false, false };
- struct ttm_placement placement = {};
- struct amdgpu_vm_bo_base *bo_base;
- int r;
- if (bo->tbo.mem.mem_type == TTM_PL_SYSTEM)
return;
- r = ttm_bo_validate(&bo->tbo, &placement, &ctx);
- if (r) {
DRM_ERROR("Failed to invalidate DMA-buf import (%d))\n", r);
return;
- }
- for (bo_base = bo->vm_bo; bo_base; bo_base = bo_base->next) {
struct amdgpu_vm *vm = bo_base->vm;
struct dma_resv *resv = vm->root.base.bo->tbo.base.resv;
if (ticket) {
Yeah so this is kinda why I've been a total pain about the exact semantics of the move_notify hook. I think we should flat-out require that importers _always_ have a ticket attach when they call this, and that they can cope with additional locks being taken (i.e. full EDEADLCK) handling.
Simplest way to force that contract is to add a dummy 2nd ww_mutex lock to the dma_resv object, which we then can take #ifdef CONFIG_WW_MUTEX_SLOWPATH_DEBUG. Plus mabye a WARN_ON(!ticket).
Now the real disaster is how we handle deadlocks. Two issues:
- Ideally we'd keep any lock we've taken locked until the end, it helps needless backoffs. I've played around a bit with that but not even poc level, just an idea:
https://cgit.freedesktop.org/~danvet/drm/commit/?id=b1799c5a0f02df9e1bb08d27...
Idea is essentially to track a list of objects we had to lock as part of the ttm_bo_validate of the main object.
- Second one is if we get a EDEADLCK on one of these sublocks (like the one here). We need to pass that up the entire callchain, including a temporary reference (we have to drop locks to do the ww_mutex_lock_slow call), and need a custom callback to drop that temporary reference (since that's all driver specific, might even be internal ww_mutex and not anything remotely looking like a normal dma_buf). This probably needs the exec util helpers from ttm, but at the dma_resv level, so that we can do something like this:
struct dma_resv_ticket { struct ww_acquire_ctx base;
/* can be set by anyone (including other drivers) that got hold of * this ticket and had to acquire some new lock. This lock might * protect anything, including driver-internal stuff, and isn't * required to be a dma_buf or even just a dma_resv. */ struct ww_mutex *contended_lock; /* callback which the driver (which might be a dma-buf exporter * and not matching the driver that started this locking ticket) * sets together with @contended_lock, for the main driver to drop * when it calls dma_resv_unlock on the contended_lock. */ void (drop_ref*)(struct ww_mutex *contended_lock);
};
This is all supremely nasty (also ttm_bo_validate would need to be improved to handle these sublocks and random new objects that could force a ww_mutex_lock_slow).
Just a short comment on this:
Neither the currently used wait-die or the wound-wait algorithm *strictly* requires a slow lock on the contended lock. For wait-die it's just very convenient since it makes us sleep instead of spinning with -EDEADLK on the contended lock. For wound-wait IIRC one could just immediately restart the whole locking transaction after an -EDEADLK, and the transaction would automatically end up waiting on the contended lock, provided the mutex lock stealing is not allowed. There is however a possibility that the transaction will be wounded again on another lock, taken before the contended lock, but I think there are ways to improve the wound-wait algorithm to reduce that probability.
So in short, choosing the wound-wait algorithm instead of wait-die and perhaps modifying the ww mutex code somewhat would probably help passing an -EDEADLK up the call chain without requiring passing the contended lock, as long as each locker releases its own locks when receiving an -EDEADLK.
Hm this is kinda tempting, since rolling out the full backoff tricker across driver boundaries is going to be real painful.
What I'm kinda worried about is the debug/validation checks we're losing with this. The required backoff has this nice property that ww_mutex debug code can check that we've fully unwound everything when we should, that we've blocked on the right lock, and that we're restarting everything without keeling over. Without that I think we could end up with situations where a driver in the middle feels like handling the EDEADLCK, which might go well most of the times (the deadlock will probably be mostly within a given driver, not across). Right up to the point where someone creates a deadlock across drivers, and the lack of full rollback will be felt.
So not sure whether we can still keep all these debug/validation checks, or whether this is a step too far towards clever tricks.
But definitely a neat idea ... -Daniel
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