From: Christian König christian.koenig@amd.com
A fence is never later than itself. This caused a bunch of overhead for AMDGPU.
v2: simplify check as suggested by Michel.
Signed-off-by: Christian König christian.koenig@amd.com Reviewed-by: Michel Dänzer michel.daenzer@amd.com Reviewed-by: Alex Deucher alexander.deucher@amd.com Signed-off-by: Alex Deucher alexander.deucher@amd.com --- include/linux/fence.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/linux/fence.h b/include/linux/fence.h index bb52201..5aa95eb 100644 --- a/include/linux/fence.h +++ b/include/linux/fence.h @@ -292,7 +292,7 @@ static inline bool fence_is_later(struct fence *f1, struct fence *f2) if (WARN_ON(f1->context != f2->context)) return false;
- return f1->seqno - f2->seqno < INT_MAX; + return (int)(f1->seqno - f2->seqno) > 0; }
/**
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