On 18 July 2012 19:21, Christian Robottom Reis kiko@linaro.org wrote:
On Wed, Jul 18, 2012 at 03:00:23PM +0100, David Rusling wrote:
So it's hard to know how much of the improvement is due to compiling for v6 over v4t, soft-float vs vfp, armhf ABI vs armel ABI, and possibly variation in gcc used. I suspect all of those are mixed in.
Agreed, but wow, the MP3 encode differences of 5x+ are dramatic (is that using lameenc?). I assume the Ogg encoder is fixed-point and therefore doesn't get the hf benefit.
For all we know, some of the tested apps have hand-written assembly optimisations for armv5/6 too. That would easily speed things up by a factor of 2 or more even if no floating-point is used.
There are so many variables here, most of them unknown, that saying anything beyond "it got a bit faster" is pure speculation at best.