On Mon, Jun 28, 2010 at 6:03 PM, Alexandros Frantzis alexandros.frantzis@linaro.org wrote:
On Mon, Jun 28, 2010 at 05:29:15PM +0530, Amit Pundir wrote:
Hi,
On Mon, Jun 28, 2010 at 2:53 PM, David Rusling david.rusling@linaro.org wrote:
Alexandros, I suspect that the interesting question is how QT interacts with Clutter / OpenGL(ES) not how it interacts with X.
There is a Clutter-Qt port which embed the default ClutterStage into a parent QtWidget. It has a dependency on X11 though. http://git.clutter-project.org/clutter-qt/
Qt itself provides a good support for OpenGL-ES 1.1/2.0 and OpenVG 1.0/1.1 painting profiles.
...but, as far as I know, not when using QWS.
QWS can be used with either of OpenGL-ES profiles subject to the availability of Qt graphics driver plugin for your OpenGL Es implementation.
This plugin, in most cases, is specific to the OpenGLES implementation. For example, Qt comes with a driver plugin for OMAP3 OpenGL ES implementation.
For that you have to configure Qt with "-opengl es X" option and build that driver plugin.
I suspect project Lighthouse will be much better in this respect. It has various windowing backends, including OpenKODE, which is an umbrella specification than includes (among others) OpenGL ES and OpenVG.
Yes.. as per trolls Lighthouse is the future of Qt windowing systems.
regards, Amit Pundir
-- Alexandros
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