On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION error. Because our shader program and cogl shader program are used sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that the correct cogl shader program is used to avoid invalid operation. I have prepared a clutter patch as attached.
Hi Alexandros, Could you please add this patch to the clutter branch in your ppa?
Regards, Jammy
Hi Jammy!
Sure, I will include this patch. Is this patch upstreamable or is it very specific to our situation?
Thanks, Alexandros