Hi Jammy,
On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou jammy.zhou@linaro.org wrote:
With the sequence above, the actor cannot be displayed on screen. But if I replace clutter_actor_paint with raw gles2 rendering to paint a simple triangle, the triangle can be shown correctly. So I guess clutter_actor_paint didn't render to the new created fbo. is it related to the cogl fixed pipeline?
I was told that "after clutter_actor_paint to render the actor to texture (clutter/cogl) the next step is to call cogl_flush ()".
Have you checked that cogl_flush properly called in this case?