On Mon, Nov 26, 2018 at 8:11 AM Graeme Gregory graeme.gregory@linaro.org wrote:
On Mon, 26 Nov 2018 at 14:03, Tom Gall tom.gall@linaro.org wrote:
Hi Wookey,
This was something bouncing around in the Graphics Working Group back in the day. Alexandros as I recall was the key dev. As far as a shim goes given the effort that would have been involved and the lack of interest, it wasn't worked on.
For ARM64 and QT would a move to GLES be a "good thing?" Yes.
When it comes to graphics drivers today for arm hardware GLES is pretty universal. GLES is a standard, there is compliance through
*Shouts* ThunderX2 Workstation very loudly at this point, following by Linaro Developer Box, Macchiato bin.....
Linaro is more than Android!
Sorry if this wasn't clear I wasn't just talking about Android.
You're right that when it comes to desktop graphics the nVidias and Radeons, GL will be there, as will Vulkan.
Going forward the industry has been picking up Vulkan. Vulkan however is not universal. Vulkan has hardware requirements which for whole generations of graphics hardware (like Mali 4xx) are not able to support.
As Vulkan is becoming more central to Android's Graphics strategy, it probably would be wise for the QT types to keep an eye on that.
And yes Vulkan is the future if you are not DirectX and will work on the above machines quite fine too!
Graeme
Is anyone working on open vulkan drivers for nVidia/Radeon that supports arm64?