Hi Jesse,
Thanks for your point. I can confirm that the fbo extension is available there for this functionality, and there is no such error messages when call the same function in other clutk test cases. And yes, the run-time check for the fbo capability is not implemented, it is assumed that this extension is supported by default now (It should not be a problem for opengl es2.0 driver with fbo extension supported, I think).
Regards, Jammy
On Wed, Sep 15, 2010 at 5:22 AM, Jesse Barker jesse.barker@arm.com wrote:
Jammy,
With respect to the CheckGLError assertion in test-clutk-perf, assuming that glGetError is called per OpenGL entry point (i.e. you are not seeing an error triggered by another call), the only way you should be seeing an invalid operation when setting framebuffer binding(s) back to the default (glBindFramebuffer(GL_FRAMEBUFFER, 0)) is if the framebuffer object extension functionality is simply not there (your OpenGL or GLES implementation is too old). I notice that the 'WITH_GLES' paths have fewer checks for capabilities. Is it possible that the code is simply not checking at the moment?
cheers, Jesse
On Tue, 2010-09-14 at 17:23 +0800, Jammy Zhou wrote:
Hi Alexander,
On Tue, Sep 14, 2010 at 4:31 PM, Alexander Sack asac@linaro.org wrote: On Tue, Sep 14, 2010 at 9:38 AM, Jammy Zhou jammy.zhou@linaro.org wrote: > > Issues Fixed: > + Normalize clutter vetex positions to adapt to the vertex shader > + Use GL_TRIANGLE_FAN to implement original used GL_QUADS primitive, which > is not supported by gles2 > + Comment out cogl_flush() call in some functions (such as > ctk_effect_blur_paint) to make sure following gles2 rendering can be shown > + Fix render to cached texture problems
very nice. is the cogl_flash call comment something we want to keep or does that show an underlying issue we should try to fix?
[jammy] Because cogl_flush is implemented based on fixed pipeline, if we want to really fix it, we may need to use cogl for gles2 support in clutk, I think. So I just comment out them in some proper places for a workaround.
> > Issues Left: > + run test-clutk, there is crash at "/Effect/Animation/Animation" test > suite. This issue has already been reported by Alexandros, see > https://bugs.launchpad.net/clutk/+bug/614415, and it should be an upstream > problem. neil replied in the other mail thread and has a patch for clutter that we should try. maybe see if that helps
[jammy] I have tried the patch from Neil, and it works, but now there is the same issue for glBindFramebuffer as mentioned below at "/Effect/Animation/Signals" test suite when run test-clutk.
> + when run "test-clutk-perf 0 10 125 5 single animated blur 0.3.2 GMA950 2.1 > 1 10", crash happens with following error message. The error happens when > call glBindFramebuffer (GL_FRAMEBUFFER, 0). > Clutk-WARNING **: [CheckGLError] GL_INVALID_OPERATION error in File > ./ctk-render-target.c at line: 581 Is this a regression from our gles port? e.g. if you run the same command with desktop gl does it work?
[jammy] This is a regression from our gles port.
> + the actor painting (i.e, "paint_func(actor);" in ctk_effect_blur_paint) > seems independent from other gles2 rendering, and it is not rendered into > cached texture for later display. This means that we cannot add special > effects to the actor. Do you think its a bug that it is independent from other rendering? what happens if we try to fix this?
[jammy] I think it is not a bug, but incompatibility between cogl rendering and our gles2 rendering.
-- - Alexander
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