Hi Jorg,
The availability of graphics drivers is obviously quite a hot topic at the moment. For your OMAP3 board, you are probably better off sticking with the ubuntu packages (you'll need to add multiverse in order to find the various '*-sgx-omap3' packages) as that will get you up and running fastest. We are working, through the landing teams at Linaro, to get drivers integrated and redistributable, but that is still a work in progress and does not include OMAP3 for this cycle. In the short term, these would also all be binary-only proprietary drivers (as the ones in the ubuntu packages for omap3 are). The free driver question is a much longer term project, though it has begun for us this cycle.
I hope this helps you out.
cheers, Jesse
2011/1/20 Jörg Hohensohn joerg.hohensohn@dreamchip.de
Hello,
This is my first post, I'm a complete noop to Linaro, discovered it yesterday. Needing to run OpenGL ES applications and media playback, I was excited to find e.g. this one:
http://www.youtube.com/watch?v=yhglD0mJiLk (under Linaro, GStreamer playing a video by DSP in fullscreen)
and this one, admittedly not Linaro but Debian: http://www.youtube.com/watch?v=Qaypv-JhEVI (Quake3 using hardware OpenGL ES)
During first and promising own experiments, I was surprised to find that OpenGL acceleration and A/V decoding by hardware don't seem to be part of the Linaro hardware package. Does anybody have that integrated, or how would I do about that?
Interestingly, TI has just released those supporting components in a fresh version: http://focus.ti.com/docs/toolsw/folders/print/linuxdvsdk-dm37x.html But they come with an older kernel. To my understanding, the TI code would have to be recompiled with the Linaro kernel?
Thanks for answers, Jörg
linaro-dev mailing list linaro-dev@lists.linaro.org http://lists.linaro.org/mailman/listinfo/linaro-dev